14 research outputs found

    Assessing quality of experience of IPTV and video on demand services in real-life environments

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    The ever growing bandwidth in access networks, in combination with IPTV and video on demand (VoD) offerings, opens up unlimited possibilities to the users. The operators can no longer compete solely on the number of channels or content and increasingly make high definition channels and quality of experience (QoE) a service differentiator. Currently, the most reliable way of assessing and measuring QoE is conducting subjective experiments, where human observers evaluate a series of short video sequences, using one of the international standardized subjective quality assessment methodologies. Unfortunately, since these subjective experiments need to be conducted in controlled environments and pose limitations on the sequences and overall experiment duration they cannot be used for real-life QoE assessment of IPTV and VoD services. In this article, we propose a novel subjective quality assessment methodology based on full-length movies. Our methodology enables audiovisual quality assessment in the same environments and under the same conditions users typically watch television. Using our new methodology we conducted subjective experiments and compared the outcome with the results from a subjective test conducted using a standardized method. Our findings indicate significant differences in terms of impairment visibility and tolerance and highlight the importance of real-life QoE assessment

    Quantifying subjective quality evaluations for mobile video watching in a semi-living lab context

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    This paper discusses results from an exploratory study in which Quality of Experience aspects related to mobile video watching were investigated in a semi-living lab setting. More specifically, we zoom in on usage patterns in a natural research context and on the subjective evaluation of high and low-resolution movie trailers that are transferred to a mobile device using two transmission protocols for video (i.e., real-time transport protocol and progressive download using HTTP). User feedback was collected by means of short questionnaires on the mobile device, combined with traditional pen and paper diaries. The subjective evaluations regarding the general technical quality, perceived distortion, fluentness of the video, and loading speed are studied and the influence of the transmission protocol and video resolution on these evaluations is analyzed. Multinomial logistic regression results in a model to estimate the subjective evaluations regarding the perceived distortion and loading speed based on objectively-measured parameters of the video session

    Will video caching remain energy efficient in future core optical networks?

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    AbstractOptical networks are expected to cater for the future Internet due to the high speed and capacity that they offer. Caching in the core network has proven to reduce power usage for various video services in current optical networks. This paper investigates whether video caching will still remain power efficient in future optical networks. The study compares the power consumption of caching in a current IP over WDM core network to a future network. The study considers a number of features to exemplify future networks. Future optical networks are considered where: (1) network devices consume less power, (2) network devices have sleep-mode capabilities, (3) IP over WDM implements lightpath bypass, and (4) the demand for video content significantly increases and high definition video dominates. Results show that video caching in future optical networks saves up to 42% of power consumption even when the power consumption of transport reduces. These results suggest that video caching is expected to remain a green option in video services in the future Internet

    No-reference bitstream-based visual quality impairment detection for high definition H.264/AVC encoded video sequences

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    Ensuring and maintaining adequate Quality of Experience towards end-users are key objectives for video service providers, not only for increasing customer satisfaction but also as service differentiator. However, in the case of High Definition video streaming over IP-based networks, network impairments such as packet loss can severely degrade the perceived visual quality. Several standard organizations have established a minimum set of performance objectives which should be achieved for obtaining satisfactory quality. Therefore, video service providers should continuously monitor the network and the quality of the received video streams in order to detect visual degradations. Objective video quality metrics enable automatic measurement of perceived quality. Unfortunately, the most reliable metrics require access to both the original and the received video streams which makes them inappropriate for real-time monitoring. In this article, we present a novel no-reference bitstream-based visual quality impairment detector which enables real-time detection of visual degradations caused by network impairments. By only incorporating information extracted from the encoded bitstream, network impairments are classified as visible or invisible to the end-user. Our results show that impairment visibility can be classified with a high accuracy which enables real-time validation of the existing performance objectives

    Subjective Assessment for Standard Television Sequences and Videotoms - H.264/AVC Video Coding Standard, Journal of Telecommunications and Information Technology, 2015, nr 1

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    This paper presents comparison of videotoms and standard television sequences in terms of image distortions and perceived subjective quality a ected by H.264/AVC compression with changed bit rate. Results from initial tests, performed as laboratory exercise can be a reference to show scale of diversity in both level of degradation and Mean Opinion Score (MOS) evaluation. Results and comments included in this paper give overview on the codec influence on videotoms and can suggest approach for further tests and experiments
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