77,665 research outputs found
Query-points visibility constraint minimum link paths in simple polygons
We study the query version of constrained minimum link paths between two
points inside a simple polygon with vertices such that there is at
least one point on the path, visible from a query point. The method is based on
partitioning into a number of faces of equal link distance from a point,
called a link-based shortest path map (SPM). Initially, we solve this problem
for two given points , and a query point . Then, the proposed
solution is extended to a general case for three arbitrary query points ,
and . In the former, we propose an algorithm with preprocessing
time. Extending this approach for the latter case, we develop an algorithm with
preprocessing time. The link distance of a - path between
, as well as the path are provided in time and , respectively, for the above two cases, where is the number of links
Optimal randomized incremental construction for guaranteed logarithmic planar point location
Given a planar map of segments in which we wish to efficiently locate
points, we present the first randomized incremental construction of the
well-known trapezoidal-map search-structure that only requires expected preprocessing time while deterministically guaranteeing worst-case
linear storage space and worst-case logarithmic query time. This settles a long
standing open problem; the best previously known construction time of such a
structure, which is based on a directed acyclic graph, so-called the history
DAG, and with the above worst-case space and query-time guarantees, was
expected . The result is based on a deeper understanding of the
structure of the history DAG, its depth in relation to the length of its
longest search path, as well as its correspondence to the trapezoidal search
tree. Our results immediately extend to planar maps induced by finite
collections of pairwise interior disjoint well-behaved curves.Comment: The article significantly extends the theoretical aspects of the work
presented in http://arxiv.org/abs/1205.543
View-Invariant Regions and Mobile Robot Self-Localization
This paper addresses the problem of mobile robot self-localization
given a polygonal map and a set of observed edge segments. The
standard approach to this problem uses interpretation tree search with
pruning heuristics to match observed edges to map edges. Our approach
introduces a preprocessing step in which the map is decomposed into
'view-invariant regions' (VIRs). The VIR decomposition captures
information about map edge visibility, and can be used for a variety of
robot navigation tasks. Basing self-localization
search on VIRs greatly reduces the branching factor of the search
tree and thereby simplifies the search task. In this paper we define
the VIR decomposition and give algorithms for its computation and for
self-localization search. We present results of simulations comparing
standard and VIR-based search, and discuss the application of the VIR
decomposition to other problems in robot navigation
Overcoming slowly decaying Kolmogorov n-width by transport maps: application to model order reduction of fluid dynamics and fluid--structure interaction problems
In this work we focus on reduced order modelling for problems for which the
resulting reduced basis spaces show a slow decay of the Kolmogorov -width,
or, in practical calculations, its computational surrogate given by the
magnitude of the eigenvalues returned by a proper orthogonal decomposition on
the solution manifold. In particular, we employ an additional preprocessing
during the offline phase of the reduced basis method, in order to obtain
smaller reduced basis spaces. Such preprocessing is based on the composition of
the snapshots with a transport map, that is a family of smooth and invertible
mappings that map the physical domain of the problem into itself. Two test
cases are considered: a fluid moving in a domain with deforming walls, and a
fluid past a rotating cylinder. Comparison between the results of the novel
offline stage and the standard one is presented.Comment: 26 pages, 11 figure
Local Stereo Matching Using Adaptive Local Segmentation
We propose a new dense local stereo matching framework for gray-level images based on an adaptive local segmentation using a dynamic threshold. We define a new validity domain of the fronto-parallel assumption based on the local intensity variations in the 4-neighborhood of the matching pixel. The preprocessing step smoothes low textured areas and sharpens texture edges, whereas the postprocessing step detects and recovers occluded and unreliable disparities. The algorithm achieves high stereo reconstruction quality in regions with uniform intensities as well as in textured regions. The algorithm is robust against local radiometrical differences; and successfully recovers disparities around the objects edges, disparities of thin objects, and the disparities of the occluded region. Moreover, our algorithm intrinsically prevents errors caused by occlusion to propagate into nonoccluded regions. It has only a small number of parameters. The performance of our algorithm is evaluated on the Middlebury test bed stereo images. It ranks highly on the evaluation list outperforming many local and global stereo algorithms using color images. Among the local algorithms relying on the fronto-parallel assumption, our algorithm is the best ranked algorithm. We also demonstrate that our algorithm is working well on practical examples as for disparity estimation of a tomato seedling and a 3D reconstruction of a face
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