4 research outputs found

    Accelerating in-transit co-processing for scientific simulations using region-based data-driven analysis

    Get PDF
    Increasing processing capabilities and input/output constraints of supercomputers have increased the use of co-processing approaches, i.e., visualizing and analyzing data sets of simulations on the fly. We present a method that evaluates the importance of different regions of simulation data and a data-driven approach that uses the proposed method to accelerate in-transit co-processing of large-scale simulations. We use the importance metrics to simultaneously employ multiple compression methods on different data regions to accelerate the in-transit co-processing. Our approach strives to adaptively compress data on the fly and uses load balancing to counteract memory imbalances. We demonstrate the method’s efficiency through a fluid mechanics application, a Richtmyer–Meshkov instability simulation, showing how to accelerate the in-transit co-processing of simulations. The results show that the proposed method expeditiously can identify regions of interest, even when using multiple metrics. Our approach achieved a speedup of 1.29× in a lossless scenario. The data decompression time was sped up by 2× compared to using a single compression method uniformly

    Prediction-based load balancing and resolution tuning for interactive volume raycasting

    No full text
    We present an integrated approach for real-time performance prediction of volume raycasting that we employ for load balancing and sampling resolution tuning. In volume rendering, the usage of acceleration techniques such as empty space skipping and early ray termination, among others, can cause significant variations in rendering performance when users adjust the camera configuration or transfer function. These variations in rendering times may result in unpleasant effects such as jerky motions or abruptly reduced responsiveness during interactive exploration. To avoid those effects, we propose an integrated approach to adapt rendering parameters according to performance needs. We assess performance-relevant data on-the-fly, for which we propose a novel technique to estimate the impact of early ray termination. On the basis of this data, we introduce a hybrid model, to achieve accurate predictions with minimal computational footprint. Our hybrid model incorporates aspects from analytical performance modeling and machine learning, with the goal to combine their respective strengths. We show the applicability of our prediction model for two different use cases: (1) to dynamically steer the sampling density in object and/or image space and (2) to dynamically distribute the workload among several different parallel computing devices. Our approach allows to reliably meet performance requirements such as a user-defined frame rate, even in the case of sudden large changes to the transfer function or the camera orientation
    corecore