743 research outputs found

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Non-cooperative Feedback Rate Control Game for Channel State Information in Wireless Networks

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    It has been well recognized that channel state information (CSI) feedback is of great importance for dowlink transmissions of closed-loop wireless networks. However, the existing work typically researched the CSI feedback problem for each individual mobile station (MS), and thus, cannot efficiently model the interactions among self-interested mobile users in the network level. To this end, in this paper, we propose an alternative approach to investigate the CSI feedback rate control problem in the analytical setting of a game theoretic framework, in which a multiple-antenna base station (BS) communicates with a number of co-channel MSs through linear precoder. Specifically, we first present a non-cooperative feedback-rate control game (NFC), in which each MS selects the feedback rate to maximize its performance in a distributed way. To improve efficiency from a social optimum point of view, we then introduce pricing, called the non-cooperative feedback-rate control game with price (NFCP). The game utility is defined as the performance gain by CSI feedback minus the price as a linear function of the CSI feedback rate. The existence of the Nash equilibrium of such games is investigated, and two types of feedback protocols (FDMA and CSMA) are studied. Simulation results show that by adjusting the pricing factor, the distributed NFCP game results in close optimal performance compared with that of the centralized scheme.Comment: 26 pages, 10 figures; IEEE Journal on Selected Areas in Communications, special issue on Game Theory in Wireless Communications, 201

    The Game Theory: Applications in the Wireless Networks

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    Recent years have witnessed a lot of applications in the computer science, especially in the area of the wireless networks. The applications can be divided into the following two main categories: applications in the network performance and those in the energy efficiency. The game theory is widely used to regulate the behavior of the users; therefore, the cooperation among the nodes can be achieved and the network performance can be improved when the game theory is utilized. On the other hand, the game theory is also adopted to control the media access control protocol or routing protocol; therefore, the energy exhaust owing to the data collision and long route can be reduced and the energy efficiency can be improved greatly. In this chapter, the applications in the network performance and the energy efficiency are reviewed. The state of the art in the applications of the game theory in wireless networks is pointed out. Finally, the future research direction of the game theory in the energy harvesting wireless sensor network is presented

    Understanding Game Theory via Wireless Power Control

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    In this lecture note, we introduce the basic concepts of game theory (GT), a branch of mathematics traditionally studied and applied in the areas of economics, political science, and biology, which has emerged in the last fifteen years as an effective framework for communications, networking, and signal processing (SP). The real catalyzer has been the blooming of all issues related to distributed networks, in which the nodes can be modeled as players in a game competing for system resources. Some relevant notions of GT are introduced by elaborating on a simple application in the context of wireless communications, notably the power control in an interference channel (IC) with two transmitters and two receivers.Comment: Accepted for publication as lecture note in IEEE Signal Processing Magazine, 13 pages, 4 figures. The results can be reproduced using the following Matlab code: https://github.com/lucasanguinetti/ ln-game-theor

    Game Theory for Secure Critical Interdependent Gas-Power-Water Infrastructure

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    A city's critical infrastructure such as gas, water, and power systems, are largely interdependent since they share energy, computing, and communication resources. This, in turn, makes it challenging to endow them with fool-proof security solutions. In this paper, a unified model for interdependent gas-power-water infrastructure is presented and the security of this model is studied using a novel game-theoretic framework. In particular, a zero-sum noncooperative game is formulated between a malicious attacker who seeks to simultaneously alter the states of the gas-power-water critical infrastructure to increase the power generation cost and a defender who allocates communication resources over its attack detection filters in local areas to monitor the infrastructure. At the mixed strategy Nash equilibrium of this game, numerical results show that the expected power generation cost deviation is 35\% lower than the one resulting from an equal allocation of resources over the local filters. The results also show that, at equilibrium, the interdependence of the power system on the natural gas and water systems can motivate the attacker to target the states of the water and natural gas systems to change the operational states of the power grid. Conversely, the defender allocates a portion of its resources to the water and natural gas states of the interdependent system to protect the grid from state deviations.Comment: 7 pages, in proceedings of Resilience Week 201
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