5,763 research outputs found

    Positional games on random graphs

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    We introduce and study Maker/Breaker-type positional games on random graphs. Our main concern is to determine the threshold probability pFp_{F} for the existence of Maker's strategy to claim a member of FF in the unbiased game played on the edges of random graph G(n,p)G(n,p), for various target families FF of winning sets. More generally, for each probability above this threshold we study the smallest bias bb such that Maker wins the (1b)(1\:b) biased game. We investigate these functions for a number of basic games, like the connectivity game, the perfect matching game, the clique game and the Hamiltonian cycle game

    Hamilton cycles in highly connected and expanding graphs

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    In this paper we prove a sufficient condition for the existence of a Hamilton cycle, which is applicable to a wide variety of graphs, including relatively sparse graphs. In contrast to previous criteria, ours is based on only two properties: one requiring expansion of ``small'' sets, the other ensuring the existence of an edge between any two disjoint ``large'' sets. We also discuss applications in positional games, random graphs and extremal graph theory.Comment: 19 page

    Hamilton cycles in highly connected and expanding graphs

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    In this paper we prove a sufficient condition for the existence of a Hamilton cycle, which is applicable to a wide variety of graphs, including relatively sparse graphs. In contrast to previous criteria, ours is based on two properties only: one requiring expansion of "small” sets, the other ensuring the existence of an edge between any two disjoint "large” sets. We also discuss applications in positional games, random graphs and extremal graph theor

    Positional Games

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    Positional games are a branch of combinatorics, researching a variety of two-player games, ranging from popular recreational games such as Tic-Tac-Toe and Hex, to purely abstract games played on graphs and hypergraphs. It is closely connected to many other combinatorial disciplines such as Ramsey theory, extremal graph and set theory, probabilistic combinatorics, and to computer science. We survey the basic notions of the field, its approaches and tools, as well as numerous recent advances, standing open problems and promising research directions.Comment: Submitted to Proceedings of the ICM 201

    Walker-Breaker Games on Gn,pG_{n,p}

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    The Maker-Breaker connectivity game and Hamilton cycle game belong to the best studied games in positional games theory, including results on biased games, games on random graphs and fast winning strategies. Recently, the Connector-Breaker game variant, in which Connector has to claim edges such that her graph stays connected throughout the game, as well as the Walker-Breaker game variant, in which Walker has to claim her edges according to a walk, have received growing attention. For instance, London and Pluh\'ar studied the threshold bias for the Connector-Breaker connectivity game on a complete graph KnK_n, and showed that there is a big difference between the cases when Maker's bias equals 11 or 22. Moreover, a recent result by the first and third author as well as Kirsch shows that the threshold probability pp for the (2:2)(2:2) Connector-Breaker connectivity game on a random graph GGn,pG\sim G_{n,p} is of order n2/3+o(1)n^{-2/3+o(1)}. We extent this result further to Walker-Breaker games and prove that this probability is also enough for Walker to create a Hamilton cycle

    Hitting time results for Maker-Breaker games

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    We study Maker-Breaker games played on the edge set of a random graph. Specifically, we consider the random graph process and analyze the first time in a typical random graph process that Maker starts having a winning strategy for his final graph to admit some property \mP. We focus on three natural properties for Maker's graph, namely being kk-vertex-connected, admitting a perfect matching, and being Hamiltonian. We prove the following optimal hitting time results: with high probability Maker wins the kk-vertex connectivity game exactly at the time the random graph process first reaches minimum degree 2k2k; with high probability Maker wins the perfect matching game exactly at the time the random graph process first reaches minimum degree 22; with high probability Maker wins the Hamiltonicity game exactly at the time the random graph process first reaches minimum degree 44. The latter two statements settle conjectures of Stojakovi\'{c} and Szab\'{o}.Comment: 24 page
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