460 research outputs found
Do-It-Yourself Single Camera 3D Pointer Input Device
We present a new algorithm for single camera 3D reconstruction, or 3D input
for human-computer interfaces, based on precise tracking of an elongated
object, such as a pen, having a pattern of colored bands. To configure the
system, the user provides no more than one labelled image of a handmade
pointer, measurements of its colored bands, and the camera's pinhole projection
matrix. Other systems are of much higher cost and complexity, requiring
combinations of multiple cameras, stereocameras, and pointers with sensors and
lights. Instead of relying on information from multiple devices, we examine our
single view more closely, integrating geometric and appearance constraints to
robustly track the pointer in the presence of occlusion and distractor objects.
By probing objects of known geometry with the pointer, we demonstrate
acceptable accuracy of 3D localization.Comment: 8 pages, 6 figures, 2018 15th Conference on Computer and Robot Visio
Real-Time Multi-Fisheye Camera Self-Localization and Egomotion Estimation in Complex Indoor Environments
In this work a real-time capable multi-fisheye camera self-localization and egomotion estimation framework is developed. The thesis covers all aspects ranging from omnidirectional camera calibration to the development of a complete multi-fisheye camera SLAM system based on a generic multi-camera bundle adjustment method
Capturing Hand-Object Interaction and Reconstruction of Manipulated Objects
Hand motion capture with an RGB-D sensor gained recently a lot of research attention, however, even most recent approaches focus on the case of a single isolated hand. We focus instead on hands that interact with other hands or with a rigid or articulated object. Our framework successfully captures motion in such scenarios by combining a generative model with discriminatively trained salient points, collision detection and physics simulation to achieve a low tracking error with physically plausible poses. All components are unified in a single objective function that can be optimized with standard optimization techniques. We initially assume a-priori knowledge of the object’s shape and skeleton. In case of unknown object shape there are existing 3d reconstruction methods that capitalize on distinctive geometric or texture features. These methods though fail for textureless and highly symmetric objects like household articles, mechanical parts or toys. We show that extracting 3d hand motion for in-hand scanning e↵ectively facilitates the reconstruction of such objects and we fuse the rich additional information of hands into a 3d reconstruction pipeline. Finally, although shape reconstruction is enough for rigid objects, there is a lack of tools that build rigged models of articulated objects that deform realistically using RGB-D data. We propose a method that creates a fully rigged model consisting of a watertight mesh, embedded skeleton and skinning weights by employing a combination of deformable mesh tracking, motion segmentation based on spectral clustering and skeletonization based on mean curvature flow
Safe Local Exploration for Replanning in Cluttered Unknown Environments for Micro-Aerial Vehicles
In order to enable Micro-Aerial Vehicles (MAVs) to assist in complex,
unknown, unstructured environments, they must be able to navigate with
guaranteed safety, even when faced with a cluttered environment they have no
prior knowledge of. While trajectory optimization-based local planners have
been shown to perform well in these cases, prior work either does not address
how to deal with local minima in the optimization problem, or solves it by
using an optimistic global planner.
We present a conservative trajectory optimization-based local planner,
coupled with a local exploration strategy that selects intermediate goals. We
perform extensive simulations to show that this system performs better than the
standard approach of using an optimistic global planner, and also outperforms
doing a single exploration step when the local planner is stuck. The method is
validated through experiments in a variety of highly cluttered environments
including a dense forest. These experiments show the complete system running in
real time fully onboard an MAV, mapping and replanning at 4 Hz.Comment: Accepted to ICRA 2018 and RA-L 201
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