61,303 research outputs found
Improving Root Separation Bounds
International audienceLet f be a polynomial (or polynomial system) with all simple roots. The root separation of f is the minimum of the pair-wise distances between the complex roots. A root separation bound is a lower bound on the root separation. Finding a root separation bound is a fundamental problem, arising in numerous disciplines. We present two new root separation bounds: one univariate bound, and one multivariate bound. The new bounds improve on the old bounds in two ways: (1) The new bounds are usually significantly bigger (hence better) than the previous bounds. (2) The new bounds scale correctly, unlike the previous bounds. Crucially, the new bounds are not harder to compute than the previous bounds
Stability of roots of polynomials under linear combinations of derivatives
Let , where is the
differentiation operator and , and let be a square-free
polynomial with large minimum root separation. We prove that the roots of
are close to the roots of translated by .Comment: 18 pages, 4 figure
Computing with Tangles
Tangles of graphs have been introduced by Robertson and Seymour in the
context of their graph minor theory. Tangles may be viewed as describing
"k-connected components" of a graph (though in a twisted way). They play an
important role in graph minor theory. An interesting aspect of tangles is that
they cannot only be defined for graphs, but more generally for arbitrary
connectivity functions (that is, integer-valued submodular and symmetric set
functions).
However, tangles are difficult to deal with algorithmically. To start with,
it is unclear how to represent them, because they are families of separations
and as such may be exponentially large. Our first contribution is a data
structure for representing and accessing all tangles of a graph up to some
fixed order.
Using this data structure, we can prove an algorithmic version of a very
general structure theorem due to Carmesin, Diestel, Harman and Hundertmark (for
graphs) and Hundertmark (for arbitrary connectivity functions) that yields a
canonical tree decomposition whose parts correspond to the maximal tangles.
(This may be viewed as a generalisation of the decomposition of a graph into
its 3-connected components.
Fixed-parameter tractable canonization and isomorphism test for graphs of bounded treewidth
We give a fixed-parameter tractable algorithm that, given a parameter and
two graphs , either concludes that one of these graphs has treewidth
at least , or determines whether and are isomorphic. The running
time of the algorithm on an -vertex graph is ,
and this is the first fixed-parameter algorithm for Graph Isomorphism
parameterized by treewidth.
Our algorithm in fact solves the more general canonization problem. We namely
design a procedure working in time that, for a
given graph on vertices, either concludes that the treewidth of is
at least , or: * finds in an isomorphic-invariant way a graph
that is isomorphic to ; * finds an isomorphism-invariant
construction term --- an algebraic expression that encodes together with a
tree decomposition of of width .
Hence, the isomorphism test reduces to verifying whether the computed
isomorphic copies or the construction terms for and are equal.Comment: Full version of a paper presented at FOCS 201
On isolation of singular zeros of multivariate analytic systems
We give a separation bound for an isolated multiple root of a square
multivariate analytic system satisfying that an operator deduced by adding
and a projection of in a direction of the kernel of
is invertible. We prove that the deflation process applied on and this kind
of roots terminates after only one iteration. When is only given
approximately, we give a numerical criterion for isolating a cluster of zeros
of near . We also propose a lower bound of the number of roots in the
cluster.Comment: 17 page
Exact Algorithms for Solving Stochastic Games
Shapley's discounted stochastic games, Everett's recursive games and
Gillette's undiscounted stochastic games are classical models of game theory
describing two-player zero-sum games of potentially infinite duration. We
describe algorithms for exactly solving these games
- …