1,962 research outputs found
An Intelligent Classification System For Aggregate Based On Image Processing And Neural Network
Bentuk dan tekstur permukaan aggregat mempengaruhi kekuatan dan struktur konkrit. Secara tradisi, mesin pengayakan mekanikal dan pengukuran manual digunakan bagi menentukan kedua-dua saiz dan bentuk aggregat.
Aggregate’s shape and surface texture immensely influence the strength and structure of the resulting concrete. Traditionally, mechanical sieving and manual gauging are used
to determine both the size and shape of the aggregates
Action Classification with Locality-constrained Linear Coding
We propose an action classification algorithm which uses Locality-constrained
Linear Coding (LLC) to capture discriminative information of human body
variations in each spatiotemporal subsequence of a video sequence. Our proposed
method divides the input video into equally spaced overlapping spatiotemporal
subsequences, each of which is decomposed into blocks and then cells. We use
the Histogram of Oriented Gradient (HOG3D) feature to encode the information in
each cell. We justify the use of LLC for encoding the block descriptor by
demonstrating its superiority over Sparse Coding (SC). Our sequence descriptor
is obtained via a logistic regression classifier with L2 regularization. We
evaluate and compare our algorithm with ten state-of-the-art algorithms on five
benchmark datasets. Experimental results show that, on average, our algorithm
gives better accuracy than these ten algorithms.Comment: ICPR 201
Simple Kinesthetic Haptics for Object Recognition
Object recognition is an essential capability when performing various tasks.
Humans naturally use either or both visual and tactile perception to extract
object class and properties. Typical approaches for robots, however, require
complex visual systems or multiple high-density tactile sensors which can be
highly expensive. In addition, they usually require actual collection of a
large dataset from real objects through direct interaction. In this paper, we
propose a kinesthetic-based object recognition method that can be performed
with any multi-fingered robotic hand in which the kinematics is known. The
method does not require tactile sensors and is based on observing grasps of the
objects. We utilize a unique and frame invariant parameterization of grasps to
learn instances of object shapes. To train a classifier, training data is
generated rapidly and solely in a computational process without interaction
with real objects. We then propose and compare between two iterative algorithms
that can integrate any trained classifier. The classifiers and algorithms are
independent of any particular robot hand and, therefore, can be exerted on
various ones. We show in experiments, that with few grasps, the algorithms
acquire accurate classification. Furthermore, we show that the object
recognition approach is scalable to objects of various sizes. Similarly, a
global classifier is trained to identify general geometries (e.g., an ellipsoid
or a box) rather than particular ones and demonstrated on a large set of
objects. Full scale experiments and analysis are provided to show the
performance of the method
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