109,847 research outputs found
Playing with Trees and Logic
This document proposes an overview of my research sinc
Sequentiality vs. Concurrency in Games and Logic
Connections between the sequentiality/concurrency distinction and the
semantics of proofs are investigated, with particular reference to games and
Linear Logic.Comment: 35 pages, appeared in Mathematical Structures in Computer Scienc
Deciding the Borel complexity of regular tree languages
We show that it is decidable whether a given a regular tree language belongs
to the class of the Borel hierarchy, or equivalently whether
the Wadge degree of a regular tree language is countable.Comment: 15 pages, 2 figure
When Poetry and Humor Get Hitched
Through humor, poetry explores the imagination and the mind just as it does through other means of expression. Comic poetry finds the truth in the illogical and in the absurd; it finds what unsettles us through its use of surprise; it finds delight and play in the unknown and uncertain. By its very nature, comic poetry clings to the edges of what we know, so pinpointing its characteristics is tricky. But the shared characteristic of all comic poetry is the permission the poet grants herself to disobey boundaries. The poet chooses not to fit her works within the reader’s expectations, the reader’s sense of logic, or the reader’s definitions of things in the world. Some of the boundaries crossed come out of breaking out of poetic custom. Many poems break boundaries of thought and expression; a comic poet uses one or more of these techniques to bring her funny poems to profound places. The result is always the exploration of unexplored or underexplored territory
Playing Smart - Artificial Intelligence in Computer Games
Abstract: With this document we will present an overview of artificial intelligence in general and artificial intelligence in the context of its use in modern computer games in particular. To this end we will firstly provide an introduction to the terminology of artificial intelligence, followed by a brief history of this field of computer science and finally we will discuss the impact which this science has had on the development of computer games. This will be further illustrated by a number of case studies, looking at how artificially intelligent behaviour has been achieved in selected games
Towards an Updatable Strategy Logic
This article is about temporal multi-agent logics. Several of these
formalisms have been already presented (ATL-ATL*, ATLsc, SL). They enable to
express the capacities of agents in a system to ensure the satisfaction of
temporal properties. Particularly, SL and ATLsc enable several agents to
interact in a context mixing the different strategies they play in a semantical
game. We generalize this possibility by proposing a new formalism, Updating
Strategy Logic (USL). In USL, an agent can also refine its own strategy. The
gain in expressive power rises the notion of "sustainable capacities" for
agents.
USL is built from SL. It mainly brings to SL the two following modifications:
semantically, the successor of a given state is not uniquely determined by the
data of one choice from each agent. Syntactically, we introduce in the language
an operator, called an "unbinder", which explicitely deletes the binding of a
strategy to an agent. We show that USL is strictly more expressive than SL.Comment: In Proceedings SR 2013, arXiv:1303.007
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