8,729 research outputs found

    Cloud service localisation

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    The essence of cloud computing is the provision of software and hardware services to a range of users in dierent locations. The aim of cloud service localisation is to facilitate the internationalisation and localisation of cloud services by allowing their adaption to dierent locales. We address the lingual localisation by providing service-level language translation techniques to adopt services to dierent languages and regulatory localisation by providing standards-based mappings to achieve regulatory compliance with regionally varying laws, standards and regulations. The aim is to support and enforce the explicit modelling of aspects particularly relevant to localisation and runtime support consisting of tools and middleware services to automating the deployment based on models of locales, driven by the two localisation dimensions. We focus here on an ontology-based conceptual information model that integrates locale specication in a coherent way

    A robust client-driven distributed service localisation architecture

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    The fundamental purpose of service-oriented computing is the ability to quickly provide software resources to global users. The main aim of service localisation is to provide a method for facilitating the internationalisation and localisation of software services by allowing them to be adapted to different locales. We address lingual localisation by providing a service interface translation using the latest web services technology to adapt services to different languages and currency conversion as an example of regulatory localisation by using real-time data provided by the European Central Bank. Units and Regulatory Localisations are performed by a conversion mapping, which we have generated for a subset of locales. The aim is to investigate a standardised view on the localisation of services by using runtime and middleware services to deploy a localisation implementation. We apply traditional software localisation ideas to service interfaces. Our contribution is a localisation platform consisting of a conceptual model classifying localisation concerns and the definition of a number of specific platform services. The architecture in which this localisation technique is client-centric in a way that it allows the localisation to be controlled and managed by the client, ultimately providing more personalisation and trust. It also addresses robustness concerns by enabling a fault-tolerant architecture for third-party service localisation in a distributed setting

    Towards a Framework for Developing Mobile Agents for Managing Distributed Information Resources

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    Distributed information management tools allow users to author, disseminate, discover and manage information within large-scale networked environments, such as the Internet. Agent technology provides the flexibility and scalability necessary to develop such distributed information management applications. We present a layered organisation that is shared by the specific applications that we build. Within this organisation we describe an architecture where mobile agents can move across distributed environments, integrate with local resources and other mobile agents, and communicate their results back to the user

    Software service adaptation based on interface localisation

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    The aim of Web services is the provision of software services to a range of different users in different locations. Service localisation in this context can facilitate the internationalisation and localisation of services by allowing their adaption to different locales. The authors investigate three dimensions: (i) lingual localisation by providing service-level language translation techniques to adopt services to different languages, (ii) regulatory localisation by providing standards-based mappings to achieve regulatory compliance with regionally varying laws, standards and regulations, and (iii) social localisation by taking into account preferences and customs for individuals and the groups or communities in which they participate. The objective is to support and implement an explicit modelling of aspects that are relevant to localisation and runtime support consisting of tools and middleware services to automating the deployment based on models of locales, driven by the two localisation dimensions. The authors focus here on an ontology-based conceptual information model that integrates locale specification into service architectures in a coherent way

    Experiences in portable mobile application development

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    In the software world portability means power. The more operating environments you can support out of the same code tree means more potential users for your software. If done right, additional platforms can be supported with little extra maintenance cost. If done wrong, maintaining additional platforms will become a veritable nightmare. This paper describes experiences undergone when creating truly portable soft- ware. Our software is a real time rendered 3D map and messaging application, which runs on UNIX (Linux, Mac OS X, NetBSD), Windows 98/2000/XP, Windows CE and Symbian Series 60. It is Symbian which makes this mix of platforms interesting and challenging. However, with the knowledge of potential problems, we found that this set of platforms is totally manageable for a portable mobile 3D application.1st International Workshop on Advanced Software Engineering: Expanding the Frontiers of Software Technology - Session 4: Experiences in Software DevelopmentRed de Universidades con Carreras en Informática (RedUNCI

    Dynamically generated multi-modal application interfaces

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    This work introduces a new UIMS (User Interface Management System), which aims to solve numerous problems in the field of user-interface development arising from hard-coded use of user interface toolkits. The presented solution is a concrete system architecture based on the abstract ARCH model consisting of an interface abstraction-layer, a dialog definition language called GIML (Generalized Interface Markup Language) and pluggable interface rendering modules. These components form an interface toolkit called GITK (Generalized Interface ToolKit). With the aid of GITK (Generalized Interface ToolKit) one can build an application, without explicitly creating a concrete end-user interface. At runtime GITK can create these interfaces as needed from the abstract specification and run them. Thereby GITK is equipping one application with many interfaces, even kinds of interfaces that did not exist when the application was written. It should be noted that this work will concentrate on providing the base infrastructure for adaptive/adaptable system, and does not aim to deliver a complete solution. This work shows that the proposed solution is a fundamental concept needed to create interfaces for everyone, which can be used everywhere and at any time. This text further discusses the impact of such technology for users and on the various aspects of software systems and their development. The targeted main audience of this work are software developers or people with strong interest in software development

    Coding policies for secure web applications

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    Treatment and valorization plants in materials recovery supply chain

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    Aim of industrial symbiosis is to create synergies between industries in order to exchange resources (by-products, water and energy) through geographic proximity and collaboration [1]. By optimizing resource flows in a “whole-system approach”, a minimization of dangerous emissions and of supply needs can be achieved. Resources exchanges are established to facilitate recycling and re-use of industrial waste using a commercial vehicle. Several paths can be identified in order to establish an industrial symbiosis network (Figure 1, left), in relation (i) to the life cycle phase (raw material, component, product) and (ii) to the nature (material, water, energy) of the resource flows to be exchanged. Sometimes by-products and/or waste of an industrial process have to be treated and valorized in order to become the raw materials for others. In particular, two main treatment processes can be identified: refurbishment/upgrade for re-use (Figure 1, center) and recycling for material recovery (Figure 1, right). A brief overview of technological and economic aspects is given, together with their relevance to industrial symbiosis

    Portability of Serious Game Software Components

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