8 research outputs found

    Planning in action language BC while learning action costs for mobile robots

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    The action language BC provides an elegant way of formalizing dynamic domains which involve indirect effects of actions and recursively defined fluents. In complex robot task planning domains, it may be necessary for robots to plan with incomplete information, and reason about indirect or recursive action effects. In this paper, we demonstrate how BC can be used for robot task planning to solve these issues. Additionally, action costs are incorporated with planning to produce optimal plans, and we estimate these costs from experience making planning adaptive. This paper presents the first application of BC on a real robot in a realistic domain, which involves human-robot interaction for knowledge acquisition, optimal plan generation to minimize navigation time, and learning for adaptive planning

    Improving Grounded Natural Language Understanding through Human-Robot Dialog

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    Natural language understanding for robotics can require substantial domain- and platform-specific engineering. For example, for mobile robots to pick-and-place objects in an environment to satisfy human commands, we can specify the language humans use to issue such commands, and connect concept words like red can to physical object properties. One way to alleviate this engineering for a new domain is to enable robots in human environments to adapt dynamically---continually learning new language constructions and perceptual concepts. In this work, we present an end-to-end pipeline for translating natural language commands to discrete robot actions, and use clarification dialogs to jointly improve language parsing and concept grounding. We train and evaluate this agent in a virtual setting on Amazon Mechanical Turk, and we transfer the learned agent to a physical robot platform to demonstrate it in the real world

    Planning in Action Language BC while Learning Action Costs for Mobile Robots

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    The action language BC provides an elegant way of formalizing dynamic domains which involve indirect effects of actions and recursively defined fluents. In complex robot task planning domains, it may be necessary for robots to plan with incomplete information, and reason about indirect or recursive action effects. In this paper, we demonstrate how BC can be used for robot task planning to solve these issues. Additionally, action costs are incorporated with planning to produce optimal plans, and we estimate these costs from experience making planning adaptive. This paper presents the first application of BC on a real robot in a realistic domain, which involves human-robot interaction for knowledge acquisition, optimal plan generation to minimize navigation time, and learning for adaptive planning

    REBA: A Refinement-Based Architecture for Knowledge Representation and Reasoning in Robotics

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    This paper describes an architecture for robots that combines the complementary strengths of probabilistic graphical models and declarative programming to represent and reason with logic-based and probabilistic descriptions of uncertainty and domain knowledge. An action language is extended to support non-boolean fluents and non-deterministic causal laws. This action language is used to describe tightly-coupled transition diagrams at two levels of granularity, with a fine-resolution transition diagram defined as a refinement of a coarse-resolution transition diagram of the domain. The coarse-resolution system description, and a history that includes (prioritized) defaults, are translated into an Answer Set Prolog (ASP) program. For any given goal, inference in the ASP program provides a plan of abstract actions. To implement each such abstract action, the robot automatically zooms to the part of the fine-resolution transition diagram relevant to this action. A probabilistic representation of the uncertainty in sensing and actuation is then included in this zoomed fine-resolution system description, and used to construct a partially observable Markov decision process (POMDP). The policy obtained by solving the POMDP is invoked repeatedly to implement the abstract action as a sequence of concrete actions, with the corresponding observations being recorded in the coarse-resolution history and used for subsequent reasoning. The architecture is evaluated in simulation and on a mobile robot moving objects in an indoor domain, to show that it supports reasoning with violation of defaults, noisy observations and unreliable actions, in complex domains.Comment: 72 pages, 14 figure
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