9 research outputs found

    Pembentukan Pola Desain Motif Karawo Gorontalo Menggunakan K-Means Color Quantization dan Structured Forest Edge Detecion

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    Sulaman Karawo merupakan kerajinan tangan berupa sulaman khas dari daerah Gorontalo. Motif sulaman diterapkan secara detail berdasarkan suatu pola desain tertentu. Pola desain digambarkan pada kertas dengan berbagai panduannya. Gambar yang diterapkan pada pola memiliki resolusi sangat rendah dan harus mempertahankan bentuknya. Penelitian ini mengembangkan metode pembentukan pola desain motif Karawo dari citra digital. Proses dilakukan dengan pengolahan awal menggunakan k-means color quantization (KMCQ) dan deteksi tepi structured forest. Proses selanjutnya melakukan pengurangan resolusi menggunakan metode pixelation dan binarization. Luaran dari algoritma menghasilkan 3 citra berbeda dengan ukuran yang sama, yaitu: citra tepi, citra biner, dan citra berwarna. Ketiga citra tersebut selanjutnya dilakukan proses pembentukan pola desain motif Karawo dengan berbagai petunjuk pola bagi pengrajin. Hasil menunjukkan bahwa pola desain motif dapat digunakan dan dimengerti oleh para pengrajin dalam menerapkannya di sulaman Karawo. Pengujian nilai-nilai parameter dilakukan pada metode k-means, gaussian filter, pixelation, dan binarization. Parameter-parameter tersebut yaitu: k pada k-means, kernel pada gaussian filter, lebar piksel pada pixelation, dan nilai threshold pada binarization. Pengujian menunjukkan nilai terendah tiap parameter adalah k=4, kernel=3x3, lebar piksel=70, dan threshold=20. Hasil memperlihatkan makin tinggi nilai-nilai tersebut maka semakin baik pola desain motif yang dihasilkan. Nilai-nilai tersebut merupakan nilai parameter terendah dalam pembentukan pola desain motif berkualitas baik berdasarkan indikator-indikator dari desainer. AbstractKarawo embroidery is a unique handicraft from Gorontalo. The embroidery motif is applied in detail based on a certain design pattern. These patterns are depicted on paper with various guides. The image applied to the pattern is very low resolution and retains its shape. This study develops a method to generate a Karawo design pattern from a digital image. The process begins by using k-means color quantization (KMCQ) to reduce the number of colors and edge detection of the structured forest. The next process is to change the resolution using pixelation and binarization methods. The output algorithm produces 3 different state images of the same size, which are: edge image, binary image, and color image. These images are used in the formation of the Karawo motif design pattern. The motif contains various pattern instructions for the craftsman. The results show that it can be used and understood by the craftsmen in its application in Karawo embroidery. Testing parameter values on the k-means method, Gaussian filter, pixelation, and binarization. These parameters are k on KMCQ, the kernel on a gaussian filter, pixel width in pixelation, and threshold value in binarization. The results show that the lowest value of each parameter is k=4, kernel=3x3, pixel width=70, and threshold=20. The results show that the higher these values, the better the results of the pattern design motif. Those values are the lower input to generate a good quality pattern design based on the designer’s indicators

    Segmentation-guided privacy preservation in visual surveillance monitoring

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    Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2022, Director: Sergio Escalera Guerrero, Zenjie Li i Kamal Nasrollahi[en] Video surveillance has become a necessity to ensure safety and security. Today, with the advancement of technology, video surveillance has become more accessible and widely available. Furthermore, it can be useful in an enormous amount of applications and situations. For instance, it can be useful in ensuring public safety by preventing vandalism, robbery, and shoplifting. The same applies to more intimate situations, like home monitoring to detect unusual behavior of residents or in similar situations like hospitals and assisted living facilities. Thus, cameras are installed in public places like malls, metro stations, and on-roads for traffic control, as well as in sensitive settings like hospitals, embassies, and private homes. Video surveillance has always been as- sociated with the loss of privacy. Therefore, we developed a real-time visualization of privacy-protected video surveillance data by applying a segmentation mask to protect privacy while still being able to identify existing risk behaviors. This replaces existing privacy safeguards such as blanking, masking, pixelation, blurring, and scrambling. As we want to protect human personal data that are visual such as appearance, physical information, clothing, skin, eye and hair color, and facial gestures. Our main aim of this work is to analyze and compare the most successful deep-learning-based state-of-the-art approaches for semantic segmentation. In this study, we perform an efficiency-accuracy comparison to determine which segmentation methods yield accurate segmentation results while performing at the speed and execution required for real-life application scenarios. Furthermore, we also provide a modified dataset made from a combination of three existing datasets, COCO_stuff164K, PASCAL VOC 2012, and ADE20K, to make our comparison fair and generate privacyprotecting human segmentation masks

    Using RGB colour combination in coloured quick response (QR) code algorithm to enhance QR code capacity

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    A Quick Response (QR) Code is a two-dimensional barcode that stores characters and can be read by any smartphone camera. The QR code has the capability to encode various data formats and languages; nevertheless, existing black and white QR code offers limited data storage. Even though there exist research on coloured QR Code to increase the storage capacity, requirement for larger data capacity by end user keep increasing. Hence, this thesis proposes a coloured QR Code algorithm which utilizes RGB colour combination to allow a larger data storage. The proposed algorithm integrates the use of compression, multiplexing, and multilayer techniques in encoding and decoding the QR code. Furthermore, it also introduces a partial encoding/decoding algorithm that allows the stored data to be manipulated. The algorithm that includes encoding and decoding processes is based on the red, green, and blue (RGB) colour techniques, which are used to create high capacity coloured QR code. This is realised in the experiments that store American Standard Code for Information Interchange (ASCII) characters. The ASCII text characters are used as an input and performance is measured by the number of characters that can be stored in a single black and white QR code version 40 (i.e. the benchmark) and also the coloured QR code. Other experiment metrics include percentage of missing characters, number of produced QR code, and elapsed time to create the QR code. Simulation results indicate that the proposed algorithm stores 29 times more characters than the black and white QR code and 9 times more than other coloured QR code. Hence, this shows that the coloured QR Code has the potential of becoming a useful mini-data storage as it does not rely on internet connection

    Pixelated Interactions: Exploring Pixel Art for Graphical Primitives on a Pin Array Tactile Display

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    Two-dimensional pin array displays enable access to tactile graphics that are important for the education of students with visual impairments. Due to their prohibitive cost and limited access, there is limited research within HCI and the rules to design graphics on these low-resolution tactile displays are unclear. In this paper, eight tactile readers with visual impairments qualitatively evaluate the implementation of Pixel Art to create tactile graphical primitives on a pin array display. Every pin of the pin array is assumed to be a pixel on a pixel grid. Our findings suggest that Pixel Art tactile graphics on a pin array are clear and comprehensible to tactile readers, positively confirming its use to design basic tactile shapes and line segments. The guidelines provide a consistent framework to create tactile media which implies that they can be used to downsize basic shapes for refreshable pin-array displays

    Pixelated image abstraction with integrated user constraints

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    Pixelating Vector Art

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    Pixel art is a popular style of digital art often found in video games. It is typically characterized by its low resolution and use of limited colour palettes. Pixel art is created manually with little automation because it requires attention to pixel-level details. Working with individual pixels is a challenging and abstract task, whereas manipulating higher-level objects in vector graphics is much more intuitive. However, it is difficult to bridge this gap because although many rasterization algorithms exist, they are not well-suited for the particular needs of pixel artists, particularly at low resolutions. In this thesis, we introduce a class of rasterization algorithms called pixelation that is tailored to pixel art needs. We describe how our algorithm suppresses artifacts when pixelating vector paths and preserves shape-level features when pixelating geometric primitives. We also developed methods inspired by pixel art for drawing lines and angles more effectively at low resolutions. We compared our results to rasterization algorithms, rasterizers used in commercial software, and human subjects---both amateurs and pixel artists. Through formal analyses of our user study studies and a close collaboration with professional pixel artists, we showed that, in general, our pixelation algorithms produce more visually appealing results than na\"{i}ve rasterization algorithms do

    Designing a New Tactile Display Technology and its Disability Interactions

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    People with visual impairments have a strong desire for a refreshable tactile interface that can provide immediate access to full page of Braille and tactile graphics. Regrettably, existing devices come at a considerable expense and remain out of reach for many. The exorbitant costs associated with current tactile displays stem from their intricate design and the multitude of components needed for their construction. This underscores the pressing need for technological innovation that can enhance tactile displays, making them more accessible and available to individuals with visual impairments. This research thesis delves into the development of a novel tactile display technology known as Tacilia. This technology's necessity and prerequisites are informed by in-depth qualitative engagements with students who have visual impairments, alongside a systematic analysis of the prevailing architectures underpinning existing tactile display technologies. The evolution of Tacilia unfolds through iterative processes encompassing conceptualisation, prototyping, and evaluation. With Tacilia, three distinct products and interactive experiences are explored, empowering individuals to manually draw tactile graphics, generate digitally designed media through printing, and display these creations on a dynamic pin array display. This innovation underscores Tacilia's capability to streamline the creation of refreshable tactile displays, rendering them more fitting, usable, and economically viable for people with visual impairments
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