2,369 research outputs found

    NEMESYS: Enhanced Network Security for Seamless Service Provisioning in the Smart Mobile Ecosystem

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    As a consequence of the growing popularity of smart mobile devices, mobile malware is clearly on the rise, with attackers targeting valuable user information and exploiting vulnerabilities of the mobile ecosystems. With the emergence of large-scale mobile botnets, smartphones can also be used to launch attacks on mobile networks. The NEMESYS project will develop novel security technologies for seamless service provisioning in the smart mobile ecosystem, and improve mobile network security through better understanding of the threat landscape. NEMESYS will gather and analyze information about the nature of cyber-attacks targeting mobile users and the mobile network so that appropriate counter-measures can be taken. We will develop a data collection infrastructure that incorporates virtualized mobile honeypots and a honeyclient, to gather, detect and provide early warning of mobile attacks and better understand the modus operandi of cyber-criminals that target mobile devices. By correlating the extracted information with the known patterns of attacks from wireline networks, we will reveal and identify trends in the way that cyber-criminals launch attacks against mobile devices.Comment: Accepted for publication in Proceedings of the 28th International Symposium on Computer and Information Sciences (ISCIS'13); 9 pages; 1 figur

    Effects of Sensemaking Translucence on Distributed Collaborative Analysis

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    Collaborative sensemaking requires that analysts share their information and insights with each other, but this process of sharing runs the risks of prematurely focusing the investigation on specific suspects. To address this tension, we propose and test an interface for collaborative crime analysis that aims to make analysts more aware of their sensemaking processes. We compare our sensemaking translucence interface to a standard interface without special sensemaking features in a controlled laboratory study. We found that the sensemaking translucence interface significantly improved clue finding and crime solving performance, but that analysts rated the interface lower on subjective measures than the standard interface. We conclude that designing for distributed sensemaking requires balancing task performance vs. user experience and real-time information sharing vs. data accuracy.Comment: ACM SIGCHI CSCW 201

    Employment, Utilization, and Development of Airborne Laser Scanning in Fenno-Scandinavian Archaeology-A Review

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    This paper gives a presentation of how airborne laser scanning (ALS) has been adopted in archaeology in the North over the period 2005-2019. Almost two decades have passed since ALS first emerged as a potential tool to add to the archaeologist's toolbox. Soon after, it attracted the attention of researchers within archaeological communities engaged with remote sensing in the Fenno-Scandinavian region. The first archaeological ALS projects gave immediate good results and led to further use, research, and development through new projects that followed various tracks. The bulk of the research and development focused on studying how well-suited ALS is for identifying, mapping, and documenting archaeological features in outfield land, mainly in forested areas. The poor situation in terms of lack of information on archaeological records in outfield areas has been challenging for research and especially for cultural heritage management for a long period of time. Consequently, an obvious direction was to study how ALS-based mapping of cultural features in forests could help to improve the survey situation. This led to various statistical analyses and studies covering research questions related to for instance effects on detection success of laser pulse density, and the size and shape of the targeted features. Substantial research has also been devoted to the development and assessment of semi-automatic detection of archaeological features based on the use of algorithms. This has been studied as an alternative approach to human desk-based visual analyses and interpretations of ALS data. This approach has considerable potential for detecting sites over large regions such as the vast roadless and unbuilt wilderness regions of northern Fennoscandia, and has proven highly successful. In addition, the current review presents how ALS has been employed for monitoring purposes and for landscape studies, including how it can influence landscape understanding. Finally, the most recent advance within ALS research and development has been discussed: testing of the use of drones for data acquisition. In conclusion, aspects related to the utilization of ALS in archaeological research and cultural heritage management are summarized and discussed, together with thoughts about future perspectives.Peer reviewe

    From the cartographic gaze to contestatory cartographies

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    Rene Descartes declared in the 16th Century that the world was now dominated by the visual, a notion that would be seen as defining the Enlightenment (Descartes, cited in Potts, 2015). As the increased dominance of seeing and the desire to visualise the world cohered with the production of increasingly accurate tools of measurement and the advent of the printing press, cartography emerged as a discipline, often used as tool of oppression and dominance. Cartographic visualizations, afforded the creator, and user, a Gods eye view of the world. Following others (See Casas-Cortés et. al., 2013; Koch, 1998), this chapter refers to this way of seeing the world from above as the Cartographic Gaze. First, the chapter briefly examines the historical emergence of the Cartographic Gaze before turning to a discussion about how the proliferation of geographic imaging technologies and digital tools simultaneously further embedded this gaze into mapping practice, while also diffusing such practices of mapping to broader populations. Discussing the rise of participatory mapping and counter mapping under the rubric of contestatory cartographies, the chapter presents some of the challenges that face those attempting to create alternative maps of their worlds, and the ways in which they become entrapped by the pervasiveness of the Cartographic Gaze. We use the term participatory mapping to refer to methodologies for map-making based around the participation of those who the map will represent. And we employ the term counter mapping to reference those mapping practices that explicitly seek to expose and challenge power relations. In specific, we look at how the colonizing origins of the Cartographic Gaze limit what it is possible to do with these alternative mapping practices

    Design by immersion: A transdisciplinary approach to problem-driven visualizations

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    While previous work exists on how to conduct and disseminate insights from problem-driven visualization work and design studies, the literature does not address how to accomplish these goals in transdisciplinary teams in ways that advance all disciplines involved. In this paper we introduce and define a new methodological paradigm we call design by immersion, which provides an alternative perspective on problem-driven visualization work. Design by immersion embeds transdisciplinary experiences at the center of the visualization process by having visualization researchers participate in the work of the target domain (or domain experts participate in visualization research). Based on our own combined experiences of working on cross-disciplinary, problem-driven visualization projects, we present six case studies that expose the opportunities that design by immersion enables, including (1) exploring new domain-inspired visualization design spaces, (2) enriching domain understanding through personal experiences, and (3) building strong transdisciplinary relationships. Furthermore, we illustrate how the process of design by immersion opens up a diverse set of design activities that can be combined in different ways depending on the type of collaboration, project, and goals. Finally, we discuss the challenges and potential pitfalls of design by immersion

    Visual Execution Analysis for Multiagent Systems

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    Multiagent systems have become increasingly important in developing complex software systems. Multiagent systems introduce collective intelligence and provide benefits such as flexibility, scalability, decentralization, and increased reliability. A software agent is a high-level software abstraction that is capable of performing given tasks in an environment without human intervention. Although multiagent systems provide a convenient and powerful way to organize complex software systems, developing such system is very complicated. To help manage this complexity this research develops a methodology and technique for analyzing, monitoring and troubleshooting multiagent systems execution. This is accomplished by visualizing a multiagent system at multiple levels of abstraction to capture the relationships and dependencies among the agents

    Co-Located Collaborative Visual Analytics around a Tabletop Display

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    A Visual Exploration of Bias in Covid-19 Coverage

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    During the Covid-19 pandemic, news outlets used information visualizations to convey noteworthy data about different facets of the crisis in a short period of time. Despite claims of neutrality, an information visualization also conveys bias. Exploring bias in visualizations allows us to understand the bias that some news outlets hold. I chose to explore how news outlets conveyed political bias in a visualization. In this study, using the AllSides scale, I first identified ten news outlets of varying political bias. I then collected five Covid-19 visualizations from each news outlet. I analyzed each visualization’s use of information visualization techniques and topics in order to explore the ways political bias manifests visually. It is unsurprising that I found that news outlets were concerned about Covid-19, discussing the spread and number of Covid-19 cases. News outlets were also similar in the types of colors and graphs they used. The news outlets explored the pandemic on both a national and international level. We see that the bias manifests into either accurately exploring the severity of the pandemic or downplaying the severity of the pandemic. No news outlet overstates the concern of Covid-19. By understanding how media bias manifests in information visualizations, we can further understand how to decrease these biases and truly understand what a visualization is trying to convey. Information literacy is one underused method that can help us understand bias in information visualizations. Specifically, visual literacy is essential to determining which visualizations to believe
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