41 research outputs found

    Load-balanced optical switch for high-speed router design

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    A hybrid electro-optic router is attractive, where packet buffering and table lookup are carried out in electrical domain and switching is done optically. In this paper, we propose a loadbalanced optical switch (LBOS) fabric for a hybrid router. LBOS comprises N linecards connected by an N-wavelength WDM fiber ring. Each linecard i is configured to receive on channel λ i. To send a packet, it can select and transmit on an idle channel based on where the packet goes. The packet remains in the optical domain all the way from an input linecard/port to an output linecard/port. Meanwhile, the loading in the ring network is perfectly balanced by spreading the packets for different destinations to use different wavelengths, and packets for the same destination to use different time slots. With the pipelined operation of the LBOS, we show that LBOS is an optical counterpart of an efficient load-balanced electronic switch, and close-to-100% throughput can be obtained. To address the ringfairness problem under the inadmissible traffic patterns, an efficient throughput-fair scheduler for LBOS is also devised. ©2010 IEEE.published_or_final_versio

    Multicast scheduling in feedback-based two-stage switch

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    Proceedings of the IEEE Workshop on High Performance Switching and Routing, 2009, p. 28-33Scalability is of paramount importance in high-speed switch design. Two limiting factors are the complexity of switch fabric and the need for a sophisticated central scheduler. In this paper, we focus on designing a scalable multicast switch. Given the fact that the majority traffic on the Internet is unicast, a cost-effective solution is to adopt a unicast switch fabric for handling both unicast and multicast traffic. Unlike existing approaches, we choose to base our multicast switch design on the load-balanced two-stage switch architecture because it does not require a central scheduler, and its unicast switch fabric only needs to realize N switch configurations. Specifically, we adopt the feedback-based two-stage switch architecture [10], because it elegantly solves the notorious packet mis-sequencing problem, and yet renders an excellent throughput-delay performance. By slightly modifying the operation of the original feedback-based two-stage switch, a simple distributed multicast scheduling algorithm is proposed. Simulation results show that with packet duplication at both input ports and middle-stage ports, the proposed multicast scheduling algorithm significantly cuts down the average packet delay and delay variation among different copies of the same multicast packet. Keywords-Feedback-based two-stage switch, scalable multicast switch, load-balanced switch. © 2009 IEEE.published_or_final_versio

    Design and implementation of a belief-propagation scheduler for multicast traffic in input-queued switches

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    Scheduling multicast traffic in input-queued switches to maximize throughput requires solving a hard combinatorial optimization problem in a very short time. This task advocates the design of algorithms that are simple to implement and efficient in terms of performance. We propose a new scheduling algorithm, based on message passing and inspired by the belief propagation paradigm, meant to approximate the provably-optimal scheduling policy for multicast traffic. We design and implement both a software and a hardware version of the algorithm, the latter running on a NetFPGA. We compare the performance and the power consumption of the two versions when integrated in a software router. Our main findings are that our algorithm outperforms other centralized greedy scheduling policies, achieving a better tradeoff between complexity and performance, and it is amenable to practical high-performance implementations

    Design and implementation of the Quarc network on-chip

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    Networks-on-Chip (NoC) have emerged as alternative to buses to provide a packet-switched communication medium for modular development of large Systems-on-Chip. However, to successfully replace its predecessor, the NoC has to be able to efficiently exchange all types of traffic including collective communications. The latter is especially important for e.g. cache updates in multicore systems. The Quarc NoC architecture has been introduced as a Networks-on-Chip which is highly efficient in exchanging all types of traffic including broadcast and multicast. In this paper we present the hardware implementation of the switch architecture and the network adapter (transceiver) of the Quarc NoC. Moreover, the paper presents an analysis and comparison of the cost and performance between the Quarc and the Spidergon NoCs implemented in Verilog targeting the Xilinx Virtex FPGA family. We demonstrate a dramatic improvement in performance over the Spidergon especially for broadcast traffic, at no additional hardware cost

    On packet switch design

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    Architecture design and performance analysis of practical buffered-crossbar packet switches

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    Combined input crosspoint buffered (CICB) packet switches were introduced to relax inputoutput arbitration timing and provide high throughput under admissible traffic. However, the amount of memory required in the crossbar of an N x N switch is N2x k x L, where k is the crosspoint buffer size and needs to be of size RTT in cells, L is the packet size. RTT is the round-trip time which is defined by the distance between line cards and switch fabric. When the switch size is large or RTT is not negligible, the memory amount required makes the implementation costly or infeasible for buffered crossbar switches. To reduce the required memory amount, a family of shared memory combined-input crosspoint-buffered (SMCB) packet switches, where the crosspoint buffers are shared among inputs, are introduced in this thesis. One of the proposed switches uses a memory speedup of in and dynamic memory allocation, and the other switch avoids speedup by arbitrating the access of inputs to the crosspoint buffers. These two switches reduce the required memory of the buffered crossbar by 50% or more and achieve equivalent throughput under independent and identical traffic with uniform distributions when using random selections. The proposed mSMCB switch is extended to support differentiated services and long RTT. To support P traffic classes with different priorities, CICB switches have been reported to use N2x k x L x P amount of memory to avoid blocking of high priority cells.The proposed SMCB switch with support for differentiated services requires 1/mP of the memory amount in the buffered crossbar and achieves similar throughput performance to that of a CICB switch with similar priority management, while using no speedup in the shared memory. The throughput performance of SMCB switch with crosspoint buffers shared by inputs (I-SMCB) is studied under multicast traffic. An output-based shared-memory crosspoint buffered (O-SMCB) packet switch is proposed where the crosspoint buffers are shared by two outputs and use no speedup. The proposed O-SMCB switch provides high performance under admissible uniform and nonuniform multicast traffic models while using 50% of the memory used in CICB switches. Furthermore, the O-SMCB switch provides higher throughput than the I-SMCB switch. As SMCB switches can efficiently support an RTT twice as long as that supported by CICB switches and as the performance of SMCB switches is bounded by a matching between inputs and crosspoint buffers, a new family of CICB switches with flexible access to crosspoint buffers are proposed to support longer RTTs than SMCB switches and to provide higher throughput under a wide variety of admissible traffic models. The CICB switches with flexible access allow an input to use any available crosspoint buffer at a given output. The proposed switches reduce the required crosspoint buffer size by a factor of N , keep the service of cells in sequence, and use no speedup. This new class of switches achieve higher throughput performance than CICB switches under a large variety of traffic models, while supporting long RTTs. Crosspoint buffered switches that are implemented in single chips have limited scalability. To support a large number of ports in crosspoint buffered switches, memory-memory-memory (MMM) Clos-network switches are an alternative. The MMM switches that use minimum memory amount at the central module is studied. Although, this switch can provide a moderate throughput, MMM switch may serve cells out of sequence. As keeping cells in sequence in an MMM switch may require buffers be distributed per flow, an MMM with extended memory in the switch modules is studied. To solve the out of sequence problem in MMM switches, a queuing architecture is proposed for an MMM switch. The service of cells in sequence is analyzed

    Feedback-based scheduling for load-balanced two-stage switches

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    A framework for designing feedback-based scheduling algorithms is proposed for elegantly solving the notorious packet missequencing problem of a load-balanced switch. Unlike existing approaches, we show that the efforts made in load balancing and keeping packets in order can complement each other. Specifically, at each middle-stage port between the two switch fabrics of a load-balanced switch, only a single-packet buffer for each virtual output queueing (VOQ) is required. Although packets belonging to the same flow pass through different middle-stage VOQs, the delays they experience at different middle-stage ports will be identical. This is made possible by properly selecting and coordinating the two sequences of switch configurations to form a joint sequence with both staggered symmetry property and in-order packet delivery property. Based on the staggered symmetry property, an efficient feedback mechanism is designed to allow the right middle-stage port occupancy vector to be delivered to the right input port at the right time. As a result, the performance of load balancing as well as the switch throughput is significantly improved. We further extend this feedback mechanism to support the multicabinet implementation of a load-balanced switch, where the propagation delay between switch linecards and switch fabrics is nonnegligible. As compared to the existing load-balanced switch architectures and scheduling algorithms, our solutions impose a modest requirement on switch hardware, but consistently yield better delay-throughput performance. Last but not least, some extensions and refinements are made to address the scalability, implementation, and fairness issues of our solutions. © 2009 IEEE.published_or_final_versio

    Efficient Multicast Support in Buffered Crossbars using Networks on Chip

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    Towards Terabit Carrier Ethernet and Energy Efficient Optical Transport Networks

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    System architecture and hardware implementations for a reconfigurable MPLS router

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    With extremely wide bandwidth and good channel properties, optical fibers have brought fast and reliable data transmission to today’s data communications. However, to handle heavy traffic flowing through optical physical links, much faster processing speed is required or else congestion can take place at network nodes. Also, to provide people with voice, data and all categories of multimedia services, distinguishing between different data flows is a requirement. To address these router performance, Quality of Service /Class of Service and traffic engineering issues, Multi-Protocol Label Switching (MPLS) was proposed for IP-based Internetworks. In addition, routers flexible in hardware architecture in order to support ever-evolving protocols and services without causing big infrastructure modification or replacement are also desirable. Therefore, reconfigurable hardware implementation of MPLS was proposed in this project to obtain the overall fast processing speed at network nodes. The long-term goal of this project is to develop a reconfigurable MPLS router, which uniquely integrates the best features of operations being conducted in software and in run-time-reconfigurable hardware. The scope of this thesis includes system architecture and service algorithm considerations, Verilog coding and testing for an actual device. The hardware and software co-design technique was used to partition and schedule the protocol code for execution on both a general-purpose processor and stream-based hardware. A novel RPS scheme that is practically easy to build and can realize pipelined packet-by-packet data transfer at each output was proposed to take the place of the traditional crossbar switching. In RPS, packets with variable lengths can be switched intelligently without performing packet segmentation and reassembly. Primary theoretical analysis of queuing issues was discussed and an improved multiple queue service scheduling policy UD-WRR was proposed, which can reduce packet-waiting time without sacrificing the performance. In order to have the tests carried out appropriately, dedicated circuitry for the MPLS functional block to interface a specific MAC chip was implemented as well. The hardware designs for all functions were realized with a single Field Programmable Gate Array (FPGA) device in this project. The main result presented in this thesis was the MPLS function implementation realizing a major part of layer three routing at the reconfigurable hardware level, which advanced a great step towards the goal of building a router that is both fast and flexible
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