744 research outputs found
Photometric Depth Super-Resolution
This study explores the use of photometric techniques (shape-from-shading and
uncalibrated photometric stereo) for upsampling the low-resolution depth map
from an RGB-D sensor to the higher resolution of the companion RGB image. A
single-shot variational approach is first put forward, which is effective as
long as the target's reflectance is piecewise-constant. It is then shown that
this dependency upon a specific reflectance model can be relaxed by focusing on
a specific class of objects (e.g., faces), and delegate reflectance estimation
to a deep neural network. A multi-shot strategy based on randomly varying
lighting conditions is eventually discussed. It requires no training or prior
on the reflectance, yet this comes at the price of a dedicated acquisition
setup. Both quantitative and qualitative evaluations illustrate the
effectiveness of the proposed methods on synthetic and real-world scenarios.Comment: IEEE Transactions on Pattern Analysis and Machine Intelligence
(T-PAMI), 2019. First three authors contribute equall
Single-image RGB Photometric Stereo With Spatially-varying Albedo
We present a single-shot system to recover surface geometry of objects with
spatially-varying albedos, from images captured under a calibrated RGB
photometric stereo setup---with three light directions multiplexed across
different color channels in the observed RGB image. Since the problem is
ill-posed point-wise, we assume that the albedo map can be modeled as
piece-wise constant with a restricted number of distinct albedo values. We show
that under ideal conditions, the shape of a non-degenerate local constant
albedo surface patch can theoretically be recovered exactly. Moreover, we
present a practical and efficient algorithm that uses this model to robustly
recover shape from real images. Our method first reasons about shape locally in
a dense set of patches in the observed image, producing shape distributions for
every patch. These local distributions are then combined to produce a single
consistent surface normal map. We demonstrate the efficacy of the approach
through experiments on both synthetic renderings as well as real captured
images.Comment: 3DV 2016. Project page at http://www.ttic.edu/chakrabarti/rgbps
Planar Prior Assisted PatchMatch Multi-View Stereo
The completeness of 3D models is still a challenging problem in multi-view
stereo (MVS) due to the unreliable photometric consistency in low-textured
areas. Since low-textured areas usually exhibit strong planarity, planar models
are advantageous to the depth estimation of low-textured areas. On the other
hand, PatchMatch multi-view stereo is very efficient for its sampling and
propagation scheme. By taking advantage of planar models and PatchMatch
multi-view stereo, we propose a planar prior assisted PatchMatch multi-view
stereo framework in this paper. In detail, we utilize a probabilistic graphical
model to embed planar models into PatchMatch multi-view stereo and contribute a
novel multi-view aggregated matching cost. This novel cost takes both
photometric consistency and planar compatibility into consideration, making it
suited for the depth estimation of both non-planar and planar regions.
Experimental results demonstrate that our method can efficiently recover the
depth information of extremely low-textured areas, thus obtaining high complete
3D models and achieving state-of-the-art performance.Comment: Accepted by AAAI-202
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