7 research outputs found

    Differentiable Display Photometric Stereo

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    Photometric stereo leverages variations in illumination conditions to reconstruct per-pixel surface normals. The concept of display photometric stereo, which employs a conventional monitor as an illumination source, has the potential to overcome limitations often encountered in bulky and difficult-to-use conventional setups. In this paper, we introduce Differentiable Display Photometric Stereo (DDPS), a method designed to achieve high-fidelity normal reconstruction using an off-the-shelf monitor and camera. DDPS addresses a critical yet often neglected challenge in photometric stereo: the optimization of display patterns for enhanced normal reconstruction. We present a differentiable framework that couples basis-illumination image formation with a photometric-stereo reconstruction method. This facilitates the learning of display patterns that leads to high-quality normal reconstruction through automatic differentiation. Addressing the synthetic-real domain gap inherent in end-to-end optimization, we propose the use of a real-world photometric-stereo training dataset composed of 3D-printed objects. Moreover, to reduce the ill-posed nature of photometric stereo, we exploit the linearly polarized light emitted from the monitor to optically separate diffuse and specular reflections in the captured images. We demonstrate that DDPS allows for learning display patterns optimized for a target configuration and is robust to initialization. We assess DDPS on 3D-printed objects with ground-truth normals and diverse real-world objects, validating that DDPS enables effective photometric-stereo reconstruction

    A full photometric and geometric model for attached webcam/matte screen devices

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    International audienceWe present a thorough photometric and geometric study of the multimedia devices composed of both a matte screen and an attached camera, where it is shown that the light emitted by an image displayed on the monitor can be expressed in closed-form at any point facing the screen, and that the geometric calibration of the camera attached to the screen can be simplified by introducing simple geometric constraints. These theoretical contributions are experimentally validated in a photometric stereo application with extended sources, where a colored scene is reconstructed while watching a collection of graylevel images displayed on the screen, providing a cheap and entertaining way to acquire realistic 3D-representations for, e.g., augmented reality

    Semi-calibrated Near Field Photometric Stereo

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    3D reconstruction from shading information through Photometric Stereo is considered a very challenging problem in Computer Vision. Although this technique can potentially provide highly detailed shape recovery, its accuracy is critically dependent on a numerous set of factors among them the reliability of the light sources in emitting a constant amount of light. In this work, we propose a novel variational approach to solve the so called semi-calibrated near field Photometric Stereo problem, where the positions but not the brightness of the light sources are known. Additionally, we take into account realistic modeling features such as perspective viewing geometry and heterogeneous scene composition, containing both diffuse and specular objects. Furthermore, we also relax the point light source assumption that usually constraints the near field formulation by explicitly calculating the light attenuation maps. Synthetic experiments are performed for quantitative evaluation for a wide range of cases whilst real experiments provide comparisons, qualitatively outperforming the state of the art.EPSRC; Roberto Mecca is a Marie Curie Fellow of the Istituto Nazionale di Alta Matematica, Ital

    Mutual Illumination Photometric Stereo

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    Many techniques have been developed in computer vision to recover three-dimensional shape from two-dimensional images. These techniques impose various combinations of assumptions/restrictions of conditions to produce a representation of shape (e.g. surface normals or a height map). Although great progress has been made it is a problem which remains far from solved. In this thesis we propose a new approach to shape recovery - namely `mutual illumination photometric stereo'. We exploit the presence of colourful mutual illumination in an environment to recover the shape of objects from a single image

    Reconstruction tridimensionnelle par stéréophotométrie

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    Cette thèse traite de la reconstruction 3D par stéréophotométrie, qui consiste à utiliser plusieurs photographies d'une scène prises sous le même angle, mais sous différents éclairages. Nous nous intéressons dans un premier temps à des techniques robustes pour l'estimation des normales à la surface, et pour leur intégration en une carte de profondeur. Nous étudions ensuite deux situations où le problème est mal posé : lorsque les éclairages sont inconnus, ou lorsque seuls deux éclairages sont utilisés. La troisième partie est consacrée à l'étude de modèles plus réalistes, à la fois en ce qui concerne les éclairages et la réflectance de la surface. Ces trois premières parties nous amènent aux limites de la formulation classique de la stéréophotométrie : nous introduisons finalement, dans la partie 4, une reformulation variationnelle et différentielle du problème qui permet de dépasser ces limites
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