8 research outputs found

    Nouvelles méthodes de prédiction inter-images pour la compression d’images et de vidéos

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    Due to the large availability of video cameras and new social media practices, as well as the emergence of cloud services, images and videosconstitute today a significant amount of the total data that is transmitted over the internet. Video streaming applications account for more than 70% of the world internet bandwidth. Whereas billions of images are already stored in the cloud and millions are uploaded every day. The ever growing streaming and storage requirements of these media require the constant improvements of image and video coding tools. This thesis aims at exploring novel approaches for improving current inter-prediction methods. Such methods leverage redundancies between similar frames, and were originally developed in the context of video compression. In a first approach, novel global and local inter-prediction tools are associated to improve the efficiency of image sets compression schemes based on video codecs. By leveraging a global geometric and photometric compensation with a locally linear prediction, significant improvements can be obtained. A second approach is then proposed which introduces a region-based inter-prediction scheme. The proposed method is able to improve the coding performances compared to existing solutions by estimating and compensating geometric and photometric distortions on a semi-local level. This approach is then adapted and validated in the context of video compression. Bit-rate improvements are obtained, especially for sequences displaying complex real-world motions such as zooms and rotations. The last part of the thesis focuses on deep learning approaches for inter-prediction. Deep neural networks have shown striking results for a large number of computer vision tasks over the last years. Deep learning based methods proposed for frame interpolation applications are studied here in the context of video compression. Coding performance improvements over traditional motion estimation and compensation methods highlight the potential of these deep architectures.En raison de la grande disponibilité des dispositifs de capture vidéo et des nouvelles pratiques liées aux réseaux sociaux, ainsi qu’à l’émergence desservices en ligne, les images et les vidéos constituent aujourd’hui une partie importante de données transmises sur internet. Les applications de streaming vidéo représentent ainsi plus de 70% de la bande passante totale de l’internet. Des milliards d’images sont déjà stockées dans le cloud et des millions y sont téléchargés chaque jour. Les besoins toujours croissants en streaming et stockage nécessitent donc une amélioration constante des outils de compression d’image et de vidéo. Cette thèse vise à explorer des nouvelles approches pour améliorer les méthodes actuelles de prédiction inter-images. De telles méthodes tirent parti des redondances entre images similaires, et ont été développées à l’origine dans le contexte de la vidéo compression. Dans une première partie, de nouveaux outils de prédiction inter globaux et locaux sont associés pour améliorer l’efficacité des schémas de compression de bases de données d’image. En associant une compensation géométrique et photométrique globale avec une prédiction linéaire locale, des améliorations significatives peuvent être obtenues. Une seconde approche est ensuite proposée qui introduit un schéma deprédiction inter par régions. La méthode proposée est en mesure d’améliorer les performances de codage par rapport aux solutions existantes en estimant et en compensant les distorsions géométriques et photométriques à une échelle semi locale. Cette approche est ensuite adaptée et validée dans le cadre de la compression vidéo. Des améliorations en réduction de débit sont obtenues, en particulier pour les séquences présentant des mouvements complexes réels tels que des zooms et des rotations. La dernière partie de la thèse se concentre sur l’étude des méthodes d’apprentissage en profondeur dans le cadre de la prédiction inter. Ces dernières années, les réseaux de neurones profonds ont obtenu des résultats impressionnants pour un grand nombre de tâches de vision par ordinateur. Les méthodes basées sur l’apprentissage en profondeur proposéesà l’origine pour de l’interpolation d’images sont étudiées ici dans le contexte de la compression vidéo. Des améliorations en terme de performances de codage sont obtenues par rapport aux méthodes d’estimation et de compensation de mouvements traditionnelles. Ces résultats mettent en évidence le fort potentiel de ces architectures profondes dans le domaine de la compression vidéo

    Artificial Intelligence in the Creative Industries: A Review

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    This paper reviews the current state of the art in Artificial Intelligence (AI) technologies and applications in the context of the creative industries. A brief background of AI, and specifically Machine Learning (ML) algorithms, is provided including Convolutional Neural Network (CNNs), Generative Adversarial Networks (GANs), Recurrent Neural Networks (RNNs) and Deep Reinforcement Learning (DRL). We categorise creative applications into five groups related to how AI technologies are used: i) content creation, ii) information analysis, iii) content enhancement and post production workflows, iv) information extraction and enhancement, and v) data compression. We critically examine the successes and limitations of this rapidly advancing technology in each of these areas. We further differentiate between the use of AI as a creative tool and its potential as a creator in its own right. We foresee that, in the near future, machine learning-based AI will be adopted widely as a tool or collaborative assistant for creativity. In contrast, we observe that the successes of machine learning in domains with fewer constraints, where AI is the `creator', remain modest. The potential of AI (or its developers) to win awards for its original creations in competition with human creatives is also limited, based on contemporary technologies. We therefore conclude that, in the context of creative industries, maximum benefit from AI will be derived where its focus is human centric -- where it is designed to augment, rather than replace, human creativity

    Electronic Imaging & the Visual Arts. EVA 2018 Florence

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    The Publication is following the yearly Editions of EVA FLORENCE. The State of Art is presented regarding the Application of Technologies (in particular of digital type) to Cultural Heritage. The more recent results of the Researches in the considered Area are presented. Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Sciences and Culture Developments and Applications; New Technical Developments & Applications; Museums - Virtual Galleries and Related Initiatives; Art and Humanities Ecosystem & Applications; Access to the Culture Information. Two Workshops regard: Innovation and Enterprise; the Cloud Systems connected to the Culture (eCulture Cloud) in the Smart Cities context. The more recent results of the Researches at national and international are reported in the Area of Technologies and Culture Heritage, also with experimental demonstrations of developed Activities

    Artificial Intelligence for Multimedia Signal Processing

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    Artificial intelligence technologies are also actively applied to broadcasting and multimedia processing technologies. A lot of research has been conducted in a wide variety of fields, such as content creation, transmission, and security, and these attempts have been made in the past two to three years to improve image, video, speech, and other data compression efficiency in areas related to MPEG media processing technology. Additionally, technologies such as media creation, processing, editing, and creating scenarios are very important areas of research in multimedia processing and engineering. This book contains a collection of some topics broadly across advanced computational intelligence algorithms and technologies for emerging multimedia signal processing as: Computer vision field, speech/sound/text processing, and content analysis/information mining

    Situating Data

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    Taking up the challenges of the datafication of culture, as well as of the scholarship of cultural inquiry itself, this collection contributes to the critical debate about data and algorithms. How can we understand the quality and significance of current socio-technical transformations that result from datafication and algorithmization? How can we explore the changing conditions and contours for living within such new and changing frameworks? How can, or should we, think and act within, but also in response to these conditions? This collection brings together various perspectives on the datafication and algorithmization of culture from debates and disciplines within the field of cultural inquiry, specifically (new) media studies, game studies, urban studies, screen studies, and gender and postcolonial studies. It proposes conceptual and methodological directions for exploring where, when, and how data and algorithms (re)shape cultural practices, create (in)justice, and (co)produce knowledge

    Situating Data: Inquiries in Algorithmic Culture

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    Taking up the challenges of the datafication of culture, as well as of the scholarship of cultural inquiry itself, this collection contributes to the critical debate about data and algorithms. How can we understand the quality and significance of current socio-technical transformations that result from datafication and algorithmization? How can we explore the changing conditions and contours for living within such new and changing frameworks? How can, or should we, think and act within, but also in response to these conditions? This collection brings together various perspectives on the datafication and algorithmization of culture from debates and disciplines within the field of cultural inquiry, specifically (new) media studies, game studies, urban studies, screen studies, and gender and postcolonial studies. It proposes conceptual and methodological directions for exploring where, when, and how data and algorithms (re)shape cultural practices, create (in)justice, and (co)produce knowledge

    Texture and Colour in Image Analysis

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    Research in colour and texture has experienced major changes in the last few years. This book presents some recent advances in the field, specifically in the theory and applications of colour texture analysis. This volume also features benchmarks, comparative evaluations and reviews

    Photo album compression by leveraging temporal-spatial correlations and HEVC

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    The advancing digital photography technology has resulted in a large number of photos stored in personal computers. Photo album compression algorithms aim to save storage space and efficiently manage photos. In this paper, a general forest structure model involving depth constrain for photo album compression is proposed, which further exploits the correlations between images in the photo album. We firstly represent the images as nodes in a graph and directed edges between them as predictive coding relationship. Affinity propagation is then applied to compute for a depth-constrained forest. Finally, we adopt depth-first search algorithm to generate the compression order according to forest structure and HEVC to compress the images with adaptive GOPs and reference list. Experimental results show that the proposed compression method provides much better rate-distortion performance compared to JPEG and significantly reduce the storage space. © 2014 IEEE
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