6,708 research outputs found
Phenomenology of minority games in efficient regime
We present a comprehensive study of utility function of the minority game in
its efficient regime. We develop an effective description of state of the game.
For the payoff function g(x)=\sgn (x) we explicitly represent the game as the
Markov process and prove the finitness of number of states. We also demonstrate
boundedness of the utility function. Using these facts we can explain all
interesting observable features of the aggregated demand: appearance of strong
fluctuations, their periodicity and existence of prefered levels. For another
payoff, , the number of states is still finite and utility remains
bounded but the number of states cannot be reduced and probabilities of states
are not calculated. However, using properties of the utility and analysing the
game in terms of de Bruijn graphs, we can also explain distinct peaks of demand
and their frequencies
On the interplay between fluctuations and efficiency in a model economy with heterogeneous adaptive consumers
We discuss the stationary states of a model economy in which
heterogeneous adaptive consumers purchase commodity bundles repeatedly from
sellers. The system undergoes a transition from an inefficient to an efficient
state as the number of consumers increases. In the latter phase, however, price
fluctuations may be much larger than in the inefficient regime. Results from
dynamical mean-field theory obtained for compare fairly well with
computer simulations.Comment: prepared for the proceedings of Fluctuations and Noise 200
Statics and dynamics of selfish interactions in distributed service systems
We study a class of games which model the competition among agents to access
some service provided by distributed service units and which exhibit congestion
and frustration phenomena when service units have limited capacity. We propose
a technique, based on the cavity method of statistical physics, to characterize
the full spectrum of Nash equilibria of the game. The analysis reveals a large
variety of equilibria, with very different statistical properties. Natural
selfish dynamics, such as best-response, usually tend to large-utility
equilibria, even though those of smaller utility are exponentially more
numerous. Interestingly, the latter actually can be reached by selecting the
initial conditions of the best-response dynamics close to the saturation limit
of the service unit capacities. We also study a more realistic stochastic
variant of the game by means of a simple and effective approximation of the
average over the random parameters, showing that the properties of the
average-case Nash equilibria are qualitatively similar to the deterministic
ones.Comment: 30 pages, 10 figure
Self-referential behaviour, overreaction and conventions in financial markets
We study a generic model for self-referential behaviour in financial markets,
where agents attempt to use some (possibly fictitious) causal correlations
between a certain quantitative information and the price itself. This
correlation is estimated using the past history itself, and is used by a
fraction of agents to devise active trading strategies. The impact of these
strategies on the price modify the observed correlations. A potentially
unstable feedback loop appears and destabilizes the market from an efficient
behaviour. For large enough feedbacks, we find a `phase transition' beyond
which non trivial correlations spontaneously set in and where the market
switches between two long lived states, that we call conventions. This
mechanism leads to overreaction and excess volatility, which may be
considerable in the convention phase. A particularly relevant case is when the
source of information is the price itself. The two conventions then correspond
then to either a trend following regime or to a contrarian (mean reverting)
regime. We provide some empirical evidence for the existence of these
conventions in real markets, that can last for several decades.Comment: 15 pages, 12 .eps figure
Games in rigged economies
Modern economies evolved from simpler human exchanges into very convoluted
systems. Today, a multitude of aspects can be regulated, tampered with, or left
to chance; these are economic {\em degrees of freedom} which together shape the
flow of wealth. Economic actors can exploit them, at a cost, and bend that flow
in their favor. If intervention becomes widespread, microeconomic strategies of
different actors can collide or resonate, building into macroeconomic effects.
How viable is a `rigged' economy, and how is this viability affected by growing
economic complexity and wealth? Here we capture essential elements of `rigged'
economies with a toy model. Nash equilibria of payoff matrices in simple cases
show how increased intervention turns economic degrees of freedom from minority
into majority games through a dynamical phase. These stages are reproduced by
agent-based simulations of our model, which allow us to explore scenarios out
of reach for payoff matrices. Increasing economic complexity is then revealed
as a mechanism that spontaneously defuses cartels or consensus situations. But
excessive complexity enters abruptly into a regime of large fluctuations that
threaten the system's viability. This regime results from non-competitive
efforts to intervene the economy coupled across degrees of freedom, becoming
unpredictable. Thus non-competitive actions can result in negative spillover
due to sheer economic complexity. Simulations suggest that wealth must grow
faster than linearly with economic complexity to avoid this regime and keep
economies viable in the long run. Our work provides testable conclusions and
phenomenological charts to guide policing of `rigged' economic systems.Comment: 9 pages and 9 figures in the main text. Appendices with 14 additional
pages and 15 figure
Application of spin glass ideas in social sciences, economics and finance
Classical economics has developed an arsenal of methods, based on the idea of
representative agents, to come up with precise numbers for next year's GDP,
inflation and exchange rates, among (many) other things. Few, however, will
disagree with the fact that the economy is a complex system, with a large
number of strongly heterogeneous, interacting units of different types (firms,
banks, households, public institutions) and different sizes.
Now, the main issue in economics is precisely the emergent organization,
cooperation and coordination of such a motley crowd of micro-units. Treating
them as a unique ``representative'' firm or household clearly risks throwing
the baby with the bathwater. As we have learnt from statistical physics,
understanding and characterizing such emergent properties can be difficult.
Because of feedback loops of different signs, heterogeneities and
non-linearities, the macro-properties are often hard to anticipate. In
particular, these situations generically lead to a very large number of
possible equilibria, or even the lack thereof.
Spin-glasses and other disordered systems give a concrete example of such
difficulties. In order to tackle these complex situations, new theoretical and
numerical tools have been invented in the last 50 years, including of course
the replica method and replica symmetry breaking, and the cavity method, both
static and dynamic. In this chapter we review the application of such ideas and
methods in economics and social sciences. Of particular interest are the
proliferation (and fragility) of equilibria, the analogue of satisfiability
phase transitions in games and random economies, and condensation (or
concentration) effects in opinion, wealth, etcComment: Contribution to the edited volume "Spin Glass Theory & Far Beyond -
Replica Symmetry Breaking after 40 Years", World Scientific, 202
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