12,421 research outputs found
Unobtrusive and pervasive video-based eye-gaze tracking
Eye-gaze tracking has long been considered a desktop technology that finds its use inside the traditional office setting, where the operating conditions may be controlled. Nonetheless, recent advancements in mobile technology and a growing interest in capturing natural human behaviour have motivated an emerging interest in tracking eye movements within unconstrained real-life conditions, referred to as pervasive eye-gaze tracking. This critical review focuses on emerging passive and unobtrusive video-based eye-gaze tracking methods in recent literature, with the aim to identify different research avenues that are being followed in response to the challenges of pervasive eye-gaze tracking. Different eye-gaze tracking approaches are discussed in order to bring out their strengths and weaknesses, and to identify any limitations, within the context of pervasive eye-gaze tracking, that have yet to be considered by the computer vision community.peer-reviewe
Robust Head-Pose Estimation Based on Partially-Latent Mixture of Linear Regressions
Head-pose estimation has many applications, such as social event analysis,
human-robot and human-computer interaction, driving assistance, and so forth.
Head-pose estimation is challenging because it must cope with changing
illumination conditions, variabilities in face orientation and in appearance,
partial occlusions of facial landmarks, as well as bounding-box-to-face
alignment errors. We propose tu use a mixture of linear regressions with
partially-latent output. This regression method learns to map high-dimensional
feature vectors (extracted from bounding boxes of faces) onto the joint space
of head-pose angles and bounding-box shifts, such that they are robustly
predicted in the presence of unobservable phenomena. We describe in detail the
mapping method that combines the merits of unsupervised manifold learning
techniques and of mixtures of regressions. We validate our method with three
publicly available datasets and we thoroughly benchmark four variants of the
proposed algorithm with several state-of-the-art head-pose estimation methods.Comment: 12 pages, 5 figures, 3 table
Real-Time Human Motion Capture with Multiple Depth Cameras
Commonly used human motion capture systems require intrusive attachment of
markers that are visually tracked with multiple cameras. In this work we
present an efficient and inexpensive solution to markerless motion capture
using only a few Kinect sensors. Unlike the previous work on 3d pose estimation
using a single depth camera, we relax constraints on the camera location and do
not assume a co-operative user. We apply recent image segmentation techniques
to depth images and use curriculum learning to train our system on purely
synthetic data. Our method accurately localizes body parts without requiring an
explicit shape model. The body joint locations are then recovered by combining
evidence from multiple views in real-time. We also introduce a dataset of ~6
million synthetic depth frames for pose estimation from multiple cameras and
exceed state-of-the-art results on the Berkeley MHAD dataset.Comment: Accepted to computer robot vision 201
3D human pose estimation from depth maps using a deep combination of poses
Many real-world applications require the estimation of human body joints for
higher-level tasks as, for example, human behaviour understanding. In recent
years, depth sensors have become a popular approach to obtain three-dimensional
information. The depth maps generated by these sensors provide information that
can be employed to disambiguate the poses observed in two-dimensional images.
This work addresses the problem of 3D human pose estimation from depth maps
employing a Deep Learning approach. We propose a model, named Deep Depth Pose
(DDP), which receives a depth map containing a person and a set of predefined
3D prototype poses and returns the 3D position of the body joints of the
person. In particular, DDP is defined as a ConvNet that computes the specific
weights needed to linearly combine the prototypes for the given input. We have
thoroughly evaluated DDP on the challenging 'ITOP' and 'UBC3V' datasets, which
respectively depict realistic and synthetic samples, defining a new
state-of-the-art on them.Comment: Accepted for publication at "Journal of Visual Communication and
Image Representation
Fast and Accurate Algorithm for Eye Localization for Gaze Tracking in Low Resolution Images
Iris centre localization in low-resolution visible images is a challenging
problem in computer vision community due to noise, shadows, occlusions, pose
variations, eye blinks, etc. This paper proposes an efficient method for
determining iris centre in low-resolution images in the visible spectrum. Even
low-cost consumer-grade webcams can be used for gaze tracking without any
additional hardware. A two-stage algorithm is proposed for iris centre
localization. The proposed method uses geometrical characteristics of the eye.
In the first stage, a fast convolution based approach is used for obtaining the
coarse location of iris centre (IC). The IC location is further refined in the
second stage using boundary tracing and ellipse fitting. The algorithm has been
evaluated in public databases like BioID, Gi4E and is found to outperform the
state of the art methods.Comment: 12 pages, 10 figures, IET Computer Vision, 201
Illumination invariant head pose estimation using random forests classifier and binary pattern run length matrix
In this paper, a novel approach for head pose estimation in gray-level images is presented. In the proposed algorithm, two techniques were employed. In order to deal with the large set of training data, the method of Random Forests was employed; this is a state-of-the-art classification algorithm in the field of computer vision. In order to make this system robust in terms of illumination, a Binary Pattern Run Length matrix was employed; this matrix is combination of Binary Pattern and a Run Length matrix. The binary pattern was calculated by randomly selected operator. In order to extract feature of training patch, we calculate statistical texture features from the Binary Pattern Run Length matrix. Moreover we perform some techniques to real-time operation, such as control the number of binary test. Experimental results show that our algorithm is efficient and robust against illumination change. © 2014, Kim et al.; licensee Springer.1
- …