20,807 research outputs found

    PROSET — A Language for Prototyping with Sets

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    We discuss the prototyping language PROSET(Prototyping with Sets) as a language for experimental and evolutionary prototyping, focusing its attention on algorithm design. Some of PROSET’s features include generative communication, flexible exception handling and the integration of persistence. A discussion of some issues pertaining to the compiler and the programming environment conclude the pape

    Composing Aspects at Shared Join Points

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    Aspect-oriented languages provide means to superimpose aspectual behavior on a given set of join points. It is possible that not just a single, but several units of aspectual behavior need to be superimposed on the same join point. Aspects that specify the superimposition of these units are said to "share" the same join point. Such shared join points may give rise to issues such as\ud determining the exact execution order and the dependencies among the aspects. In this paper, we present a detailed analysis of the problem, and identify a set of requirements upon mechanisms for composing aspects at shared join points. To address the identified issues, we propose a general and declarative model for defining constraints upon the possible compositions of aspects at a shared join point. Finally, by using an extended notion of join points, we show how concrete aspectoriented programming languages, particularly AspectJ and Compose*, can adopt the proposed model

    Constructing a concept of number

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    Numbers are concepts whose content, structure, and organization are influenced by the material forms used to represent and manipulate them. Indeed, as argued here, it is the inclusion of multiple forms (distributed objects, fingers, single- and two-dimensional forms like pebbles and abaci, and written notations) that is the mechanism of numerical elaboration. Further, variety in employed forms explains at least part of the synchronic and diachronic variability that exists between and within cultural number systems. Material forms also impart characteristics like linearity that may persist in the form of knowledge and behaviors, ultimately yielding numerical concepts that are irreducible to and functionally independent of any particular form. Material devices used to represent and manipulate numbers also interact with language in ways that reinforce or contrast different aspects of numerical cognition. Not only does this interaction potentially explain some of the unique aspects of numerical language, it suggests that the two are complementary but ultimately distinct means of accessing numerical intuitions and insights. The potential inclusion of materiality in contemporary research in numerical cognition is advocated, both for its explanatory power, as well as its influence on psychological, behavioral, and linguistic aspects of numerical cognition

    A Systematic Aspect-Oriented Refactoring and Testing Strategy, and its Application to JHotDraw

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    Aspect oriented programming aims at achieving better modularization for a system's crosscutting concerns in order to improve its key quality attributes, such as evolvability and reusability. Consequently, the adoption of aspect-oriented techniques in existing (legacy) software systems is of interest to remediate software aging. The refactoring of existing systems to employ aspect-orientation will be considerably eased by a systematic approach that will ensure a safe and consistent migration. In this paper, we propose a refactoring and testing strategy that supports such an approach and consider issues of behavior conservation and (incremental) integration of the aspect-oriented solution with the original system. The strategy is applied to the JHotDraw open source project and illustrated on a group of selected concerns. Finally, we abstract from the case study and present a number of generic refactorings which contribute to an incremental aspect-oriented refactoring process and associate particular types of crosscutting concerns to the model and features of the employed aspect language. The contributions of this paper are both in the area of supporting migration towards aspect-oriented solutions and supporting the development of aspect languages that are better suited for such migrations.Comment: 25 page

    How to read “heritability” in the recipe approach to natural selection

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    There are two ways evolution by natural selection (ENS) is conceptualized in the literature. One provides a ‘recipe’ for ENS incorporating three ingredients: variation, differences in fitness and heritability. The other provides formal equations of evolutionary change and partitions out selection from other causes of evolutionary changes such as transmission biases or drift. When comparing the two approaches there seems to be a tension around the concept of heritability. A recent claim has be made that the recipe approach is flawed and should be abandoned. In this paper I show that the tension is only a superficial one. If one uses a concept of heritability strictly in line with the formal equations of evolutionary change, the recipe approach keeps its validity and generality. To demonstrate that the intuitive concept of heritability is not a general one, I use one formulation of the Price equation formulated by Okasha, show that the concept of heritability in his formulation incorporates both the intuitive notion of heritability as a measure of similarity between parent and offspring characters and a measure of persistence. I advocate that for persistence to be incorporated in the concept of heritability used in recipes for ENS in the same way heredity is, show that this is readily attainable and thereby dissolve any point of tension concerning heritability between the recipe and the analytical approach to ENS

    Trajectory recognition as the basis for object individuation: A functional model of object file instantiation and object token encoding

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    The perception of persisting visual objects is mediated by transient intermediate representations, object files, that are instantiated in response to some, but not all, visual trajectories. The standard object file concept does not, however, provide a mechanism sufficient to account for all experimental data on visual object persistence, object tracking, and the ability to perceive spatially-disconnected stimuli as coherent objects. Based on relevant anatomical, functional, and developmental data, a functional model is developed that bases object individuation on the specific recognition of visual trajectories. This model is shown to account for a wide range of data, and to generate a variety of testable predictions. Individual variations of the model parameters are expected to generate distinct trajectory and object recognition abilities. Over-encoding of trajectory information in stored object tokens in early infancy, in particular, is expected to disrupt the ability to re-identify individuals across perceptual episodes, and lead to developmental outcomes with characteristics of autism spectrum disorders

    Understanding requirements engineering process: a challenge for practice and education

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    Reviews of the state of the professional practice in Requirements Engineering (RE) stress that the RE process is both complex and hard to describe, and suggest there is a significant difference between competent and "approved" practice. "Approved" practice is reflected by (in all likelihood, in fact, has its genesis in) RE education, so that the knowledge and skills taught to students do not match the knowledge and skills required and applied by competent practitioners. A new understanding of the RE process has emerged from our recent study. RE is revealed as inherently creative, involving cycles of building and major reconstruction of the models developed, significantly different from the systematic and smoothly incremental process generally described in the literature. The process is better characterised as highly creative, opportunistic and insight driven. This mismatch between approved and actual practice provides a challenge to RE education - RE requires insight and creativity as well as technical knowledge. Traditional learning models applied to RE focus, however, on notation and prescribed processes acquired through repetition. We argue that traditional learning models fail to support the learning required for RE and propose both a new model based on cognitive flexibility and a framework for RE education to support this model

    Methotrexate, Character, and Casuistry: A Lesson from Machiavelli

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