24,568 research outputs found
On the Combinatorial Version of the Slepian-Wolf Problem
We study the following combinatorial version of the Slepian-Wolf coding
scheme. Two isolated Senders are given binary strings and respectively;
the length of each string is equal to , and the Hamming distance between the
strings is at most . The Senders compress their strings and
communicate the results to the Receiver. Then the Receiver must reconstruct
both strings and . The aim is to minimise the lengths of the transmitted
messages.
For an asymmetric variant of this problem (where one of the Senders transmits
the input string to the Receiver without compression) with deterministic
encoding a nontrivial lower bound was found by A.Orlitsky and K.Viswanathany.
In our paper we prove a new lower bound for the schemes with syndrome coding,
where at least one of the Senders uses linear encoding of the input string.
For the combinatorial Slepian-Wolf problem with randomized encoding the
theoretical optimum of communication complexity was recently found by the first
author, though effective protocols with optimal lengths of messages remained
unknown. We close this gap and present a polynomial time randomized protocol
that achieves the optimal communication complexity.Comment: 20 pages, 14 figures. Accepted to IEEE Transactions on Information
Theory (June 2018
Frame Permutation Quantization
Frame permutation quantization (FPQ) is a new vector quantization technique
using finite frames. In FPQ, a vector is encoded using a permutation source
code to quantize its frame expansion. This means that the encoding is a partial
ordering of the frame expansion coefficients. Compared to ordinary permutation
source coding, FPQ produces a greater number of possible quantization rates and
a higher maximum rate. Various representations for the partitions induced by
FPQ are presented, and reconstruction algorithms based on linear programming,
quadratic programming, and recursive orthogonal projection are derived.
Implementations of the linear and quadratic programming algorithms for uniform
and Gaussian sources show performance improvements over entropy-constrained
scalar quantization for certain combinations of vector dimension and coding
rate. Monte Carlo evaluation of the recursive algorithm shows that mean-squared
error (MSE) decays as 1/M^4 for an M-element frame, which is consistent with
previous results on optimal decay of MSE. Reconstruction using the canonical
dual frame is also studied, and several results relate properties of the
analysis frame to whether linear reconstruction techniques provide consistent
reconstructions.Comment: 29 pages, 5 figures; detailed added to proof of Theorem 4.3 and a few
minor correction
Application of Expurgated PPM to Indoor Visible Light Communications - Part I: Single-User Systems
Visible light communications (VLC) in indoor environments suffer from the
limited bandwidth of LEDs as well as from the inter-symbol interference (ISI)
imposed by multipath. In this work, transmission schemes to improve the
performance of indoor optical wireless communication (OWC) systems are
introduced. Expurgated pulse-position modulation (EPPM) is proposed for this
application since it can provide a wide range of peak to average power ratios
(PAPR) needed for dimming of the indoor illumination. A correlation decoder
used at the receiver is shown to be optimal for indoor VLC systems, which are
shot noise and background-light limited. Interleaving applied on EPPM in order
to decrease the ISI effect in dispersive VLC channels can significantly
decrease the error probability. The proposed interleaving technique makes EPPM
a better modulation option compared to PPM for VLC systems or any other
dispersive OWC system. An overlapped EPPM pulse technique is proposed to
increase the transmission rate when bandwidth-limited white LEDs are used as
sources.Comment: Journal of Lightwave Technolog
On achievable rates for multicast in the presence of side information
We investigate the network source coding rate region for networks with multiple sources and multicast demands in the presence of side information, generalizing earlier results on multicast rate regions without side information. When side information is present only at the terminal nodes, we show that the rate region is precisely characterized by the cut-set bounds and that random linear coding suffices to achieve the optimal performance. When side information is present at a non-terminal node, we present an achievable region. Finally, we apply these results to obtain an inner bound on the rate region for networks with general source-demand structures
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