74 research outputs found

    Image-based relighting using room lighting basis

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    We present a novel and practical approach for image-based relighting that employs the lights available in a regular room to acquire the reflectance field of an object. The lighting basis includes diverse light sources such as the house lights and the natural illumination coming from the windows. Once the data is captured, we homogenize the reflectance field to take into account the variety of light source colours to minimise the tone difference in the reflectance field. Additionally, we measure the room dark level corresponding to a small amount of global illumination with all lights switched off and blinds drawn. The dark level, due to some light leakage through the blinds, is removed from the individual local lighting basis conditions and employed as an additional global lighting basis. Finally we optimize the projection of a desired lighting environment on to our room lighting basis to get a close approximation of the environment with our sparse lighting basis. We achieve plausible results for diffuse and glossy objects that are qualitatively similar to results produced with dense sampling of the reflectance field including using a light stage and we demonstrate effective relighting results in two different room configurations. We believe our approach can be applied for practical relighting applications with general studio lighting

    Self-supervised Outdoor Scene Relighting

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    Outdoor scene relighting is a challenging problem that requires good understanding of the scene geometry, illumination and albedo. Current techniques are completely supervised, requiring high quality synthetic renderings to train a solution. Such renderings are synthesized using priors learned from limited data. In contrast, we propose a self-supervised approach for relighting. Our approach is trained only on corpora of images collected from the internet without any user-supervision. This virtually endless source of training data allows training a general relighting solution. Our approach first decomposes an image into its albedo, geometry and illumination. A novel relighting is then produced by modifying the illumination parameters. Our solution capture shadow using a dedicated shadow prediction map, and does not rely on accurate geometry estimation. We evaluate our technique subjectively and objectively using a new dataset with ground-truth relighting. Results show the ability of our technique to produce photo-realistic and physically plausible results, that generalizes to unseen scenes.Comment: Published in ECCV '20, http://gvv.mpi-inf.mpg.de/projects/SelfRelight

    Relightable Neural Human Assets from Multi-view Gradient Illuminations

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    Human modeling and relighting are two fundamental problems in computer vision and graphics, where high-quality datasets can largely facilitate related research. However, most existing human datasets only provide multi-view human images captured under the same illumination. Although valuable for modeling tasks, they are not readily used in relighting problems. To promote research in both fields, in this paper, we present UltraStage, a new 3D human dataset that contains more than 2,000 high-quality human assets captured under both multi-view and multi-illumination settings. Specifically, for each example, we provide 32 surrounding views illuminated with one white light and two gradient illuminations. In addition to regular multi-view images, gradient illuminations help recover detailed surface normal and spatially-varying material maps, enabling various relighting applications. Inspired by recent advances in neural representation, we further interpret each example into a neural human asset which allows novel view synthesis under arbitrary lighting conditions. We show our neural human assets can achieve extremely high capture performance and are capable of representing fine details such as facial wrinkles and cloth folds. We also validate UltraStage in single image relighting tasks, training neural networks with virtual relighted data from neural assets and demonstrating realistic rendering improvements over prior arts. UltraStage will be publicly available to the community to stimulate significant future developments in various human modeling and rendering tasks. The dataset is available at https://miaoing.github.io/RNHA.Comment: Project page: https://miaoing.github.io/RNH

    OutCast: Outdoor Single-image Relighting with Cast Shadows

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    We propose a relighting method for outdoor images. Our method mainly focuses on predicting cast shadows in arbitrary novel lighting directions from a single image while also accounting for shading and global effects such the sun light color and clouds. Previous solutions for this problem rely on reconstructing occluder geometry, e.g. using multi-view stereo, which requires many images of the scene. Instead, in this work we make use of a noisy off-the-shelf single-image depth map estimation as a source of geometry. Whilst this can be a good guide for some lighting effects, the resulting depth map quality is insufficient for directly ray-tracing the shadows. Addressing this, we propose a learned image space ray-marching layer that converts the approximate depth map into a deep 3D representation that is fused into occlusion queries using a learned traversal. Our proposed method achieves, for the first time, state-of-the-art relighting results, with only a single image as input. For supplementary material visit our project page at: https://dgriffiths.uk/outcast.Comment: Eurographics 2022 - Accepte
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