9,200 research outputs found

    Random Access Scheduling without Message Passing: A Collision-based AIMD Approach

    Get PDF
    Department of Computer EngineeringWireless scheduling has been extensively studied in the literature. Since Maximum Weighted Scheduling has been developed and shown to achieve the optimal performance, there have been many efforts to overcome its complexity issue. Random access has attracted much attention due to its potential for low complexity and distributed control, which are desirable for scheduling in multi-hop wireless networks. Although several interesting random access scheduling schemes have been shown to be provably efficient, they suffer in practice from high packet delays or severe performance degradation due to the control overhead to exchange information between neighboring links. In this paper, we develop a novel random access scheduling scheme that does not need message passing. We pay attention to the interplay between the links and control their access probabilities targeting at a certain collision rate. We employ the Additive Increase Multiplicative Decrease (AIMD) algorithm for convergence, and show that our proposed scheme can achieve the same performance bound as the previous random access schemes with high control overhead. We verify our results through simulations and show that our proposed scheme achieves the performance close to that of the centralized greedy algorithm.ope

    Impact of Correlated Mobility on Delay-Throughput Performance in Mobile Ad-Hoc Networks

    Get PDF
    Abstract—We extend the analysis of the scaling laws of wireless ad hoc networks to the case of correlated nodes movements, which are commonly found in real mobility processes. We consider a simple version of the Reference Point Group Mobility model, in which nodes belonging to the same group are constrained to lie in a disc area, whose center moves uniformly across the network according to the i.i.d. model. We assume fast mobility conditions, and take as primary goal the maximization of pernode throughput. We discover that correlated node movements have huge impact on asymptotic throughput and delay, and can sometimes lead to better performance than the one achievable under independent nodes movements. I. INTRODUCTION AND RELATED WORK In the last few years the store-carry-forward communication paradigm, which allows nodes to physically carry buffered dat

    Hop-Based dynamic fair scheduler for wireless Ad-Hoc networks

    Get PDF
    In a typical multihop Ad-Hoc network, interference and contention increase when flows transit each node towards destination, particularly in the presence of cross-traffic. This paper observes the relationship between throughput and path length, self-contention and interference and it investigates the effect of multiple data rates over multiple data flows in the network. Drawing from the limitations of the 802.11 specification, the paper proposes a scheduler named Hop Based Multi Queue (HBMQ), which is designed to prioritise traffic based on the hop count of packets in order to provide fairness across different data flows. The simulation results demonstrate that HBMQ performs better than a Single Drop Tail Queue (SDTQ) scheduler in terms of providing fairness. Finally, the paper concludes with a number of possible directions for further research, focusing on cross-layer implementation to ensure the fairness is also provided at the MAC layer. © 2013 IEEE

    PACE: Simple Multi-hop Scheduling for Single-radio 802.11-based Stub Wireless Mesh Networks

    Get PDF
    IEEE 802.11-based Stub Wireless Mesh Networks (WMNs) are a cost-effective and flexible solution to extend wired network infrastructures. Yet, they suffer from two major problems: inefficiency and unfairness. A number of approaches have been proposed to tackle these problems, but they are too restrictive, highly complex, or require time synchronization and modifications to the IEEE 802.11 MAC. PACE is a simple multi-hop scheduling mechanism for Stub WMNs overlaid on the IEEE 802.11 MAC that jointly addresses the inefficiency and unfairness problems. It limits transmissions to a single mesh node at each time and ensures that each node has the opportunity to transmit a packet in each network-wide transmission round. Simulation results demonstrate that PACE can achieve optimal network capacity utilization and greatly outperforms state of the art CSMA/CA-based solutions as far as goodput, delay, and fairness are concerned
    • 

    corecore