22,182 research outputs found
Feedback Control Goes Wireless: Guaranteed Stability over Low-power Multi-hop Networks
Closing feedback loops fast and over long distances is key to emerging
applications; for example, robot motion control and swarm coordination require
update intervals of tens of milliseconds. Low-power wireless technology is
preferred for its low cost, small form factor, and flexibility, especially if
the devices support multi-hop communication. So far, however, feedback control
over wireless multi-hop networks has only been shown for update intervals on
the order of seconds. This paper presents a wireless embedded system that tames
imperfections impairing control performance (e.g., jitter and message loss),
and a control design that exploits the essential properties of this system to
provably guarantee closed-loop stability for physical processes with linear
time-invariant dynamics. Using experiments on a cyber-physical testbed with 20
wireless nodes and multiple cart-pole systems, we are the first to demonstrate
and evaluate feedback control and coordination over wireless multi-hop networks
for update intervals of 20 to 50 milliseconds.Comment: Accepted final version to appear in: 10th ACM/IEEE International
Conference on Cyber-Physical Systems (with CPS-IoT Week 2019) (ICCPS '19),
April 16--18, 2019, Montreal, QC, Canad
Game Theoretic Approaches to Massive Data Processing in Wireless Networks
Wireless communication networks are becoming highly virtualized with
two-layer hierarchies, in which controllers at the upper layer with tasks to
achieve can ask a large number of agents at the lower layer to help realize
computation, storage, and transmission functions. Through offloading data
processing to the agents, the controllers can accomplish otherwise prohibitive
big data processing. Incentive mechanisms are needed for the agents to perform
the controllers' tasks in order to satisfy the corresponding objectives of
controllers and agents. In this article, a hierarchical game framework with
fast convergence and scalability is proposed to meet the demand for real-time
processing for such situations. Possible future research directions in this
emerging area are also discussed
Parallel and Distributed Simulation from Many Cores to the Public Cloud (Extended Version)
In this tutorial paper, we will firstly review some basic simulation concepts
and then introduce the parallel and distributed simulation techniques in view
of some new challenges of today and tomorrow. More in particular, in the last
years there has been a wide diffusion of many cores architectures and we can
expect this trend to continue. On the other hand, the success of cloud
computing is strongly promoting the everything as a service paradigm. Is
parallel and distributed simulation ready for these new challenges? The current
approaches present many limitations in terms of usability and adaptivity: there
is a strong need for new evaluation metrics and for revising the currently
implemented mechanisms. In the last part of the paper, we propose a new
approach based on multi-agent systems for the simulation of complex systems. It
is possible to implement advanced techniques such as the migration of simulated
entities in order to build mechanisms that are both adaptive and very easy to
use. Adaptive mechanisms are able to significantly reduce the communication
cost in the parallel/distributed architectures, to implement load-balance
techniques and to cope with execution environments that are both variable and
dynamic. Finally, such mechanisms will be used to build simulations on top of
unreliable cloud services.Comment: Tutorial paper published in the Proceedings of the International
Conference on High Performance Computing and Simulation (HPCS 2011). Istanbul
(Turkey), IEEE, July 2011. ISBN 978-1-61284-382-
Active Queue Management for Fair Resource Allocation in Wireless Networks
This paper investigates the interaction between end-to-end flow control and MAC-layer scheduling on wireless links. We consider a wireless network with multiple users receiving information from a common access point; each user suffers fading, and a scheduler allocates the channel based on channel quality,but subject to fairness and latency considerations. We show that the fairness property of the scheduler is compromised by the transport layer flow control of TCP New Reno. We provide a receiver-side control algorithm, CLAMP, that remedies this situation. CLAMP works at a receiver to control a TCP sender by setting the TCP receiver's advertised window limit, and this allows the scheduler to allocate bandwidth fairly between the users
Modeling the Internet of Things: a simulation perspective
This paper deals with the problem of properly simulating the Internet of
Things (IoT). Simulating an IoT allows evaluating strategies that can be
employed to deploy smart services over different kinds of territories. However,
the heterogeneity of scenarios seriously complicates this task. This imposes
the use of sophisticated modeling and simulation techniques. We discuss novel
approaches for the provision of scalable simulation scenarios, that enable the
real-time execution of massively populated IoT environments. Attention is given
to novel hybrid and multi-level simulation techniques that, when combined with
agent-based, adaptive Parallel and Distributed Simulation (PADS) approaches,
can provide means to perform highly detailed simulations on demand. To support
this claim, we detail a use case concerned with the simulation of vehicular
transportation systems.Comment: Proceedings of the IEEE 2017 International Conference on High
Performance Computing and Simulation (HPCS 2017
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