12,984 research outputs found

    Byzantine Attack and Defense in Cognitive Radio Networks: A Survey

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    The Byzantine attack in cooperative spectrum sensing (CSS), also known as the spectrum sensing data falsification (SSDF) attack in the literature, is one of the key adversaries to the success of cognitive radio networks (CRNs). In the past couple of years, the research on the Byzantine attack and defense strategies has gained worldwide increasing attention. In this paper, we provide a comprehensive survey and tutorial on the recent advances in the Byzantine attack and defense for CSS in CRNs. Specifically, we first briefly present the preliminaries of CSS for general readers, including signal detection techniques, hypothesis testing, and data fusion. Second, we analyze the spear and shield relation between Byzantine attack and defense from three aspects: the vulnerability of CSS to attack, the obstacles in CSS to defense, and the games between attack and defense. Then, we propose a taxonomy of the existing Byzantine attack behaviors and elaborate on the corresponding attack parameters, which determine where, who, how, and when to launch attacks. Next, from the perspectives of homogeneous or heterogeneous scenarios, we classify the existing defense algorithms, and provide an in-depth tutorial on the state-of-the-art Byzantine defense schemes, commonly known as robust or secure CSS in the literature. Furthermore, we highlight the unsolved research challenges and depict the future research directions.Comment: Accepted by IEEE Communications Surveys and Tutoiral

    Toward Reliable Contention-aware Data Dissemination in Multi-hop Cognitive Radio Ad Hoc Networks

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    This paper introduces a new channel selection strategy for reliable contentionaware data dissemination in multi-hop cognitive radio network. The key challenge here is to select channels providing a good tradeoff between connectivity and contention. In other words, channels with good opportunities for communication due to (1) low primary radio nodes (PRs) activities, and (2) limited contention of cognitive ratio nodes (CRs) acceding that channel, have to be selected. Thus, by dynamically exploring residual resources on channels and by monitoring the number of CRs on a particular channel, SURF allows building a connected network with limited contention where reliable communication can take place. Through simulations, we study the performance of SURF when compared with three other related approaches. Simulation results confirm that our approach is effective in selecting the best channels for efficient and reliable multi-hop data dissemination

    Decentralized Dynamic Hop Selection and Power Control in Cognitive Multi-hop Relay Systems

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    In this paper, we consider a cognitive multi-hop relay secondary user (SU) system sharing the spectrum with some primary users (PU). The transmit power as well as the hop selection of the cognitive relays can be dynamically adapted according to the local (and causal) knowledge of the instantaneous channel state information (CSI) in the multi-hop SU system. We shall determine a low complexity, decentralized algorithm to maximize the average end-to-end throughput of the SU system with dynamic spatial reuse. The problem is challenging due to the decentralized requirement as well as the causality constraint on the knowledge of CSI. Furthermore, the problem belongs to the class of stochastic Network Utility Maximization (NUM) problems which is quite challenging. We exploit the time-scale difference between the PU activity and the CSI fluctuations and decompose the problem into a master problem and subproblems. We derive an asymptotically optimal low complexity solution using divide-and-conquer and illustrate that significant performance gain can be obtained through dynamic hop selection and power control. The worst case complexity and memory requirement of the proposed algorithm is O(M^2) and O(M^3) respectively, where MM is the number of SUs

    Distributed Learning in Multi-Armed Bandit with Multiple Players

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    We formulate and study a decentralized multi-armed bandit (MAB) problem. There are M distributed players competing for N independent arms. Each arm, when played, offers i.i.d. reward according to a distribution with an unknown parameter. At each time, each player chooses one arm to play without exchanging observations or any information with other players. Players choosing the same arm collide, and, depending on the collision model, either no one receives reward or the colliding players share the reward in an arbitrary way. We show that the minimum system regret of the decentralized MAB grows with time at the same logarithmic order as in the centralized counterpart where players act collectively as a single entity by exchanging observations and making decisions jointly. A decentralized policy is constructed to achieve this optimal order while ensuring fairness among players and without assuming any pre-agreement or information exchange among players. Based on a Time Division Fair Sharing (TDFS) of the M best arms, the proposed policy is constructed and its order optimality is proven under a general reward model. Furthermore, the basic structure of the TDFS policy can be used with any order-optimal single-player policy to achieve order optimality in the decentralized setting. We also establish a lower bound on the system regret growth rate for a general class of decentralized polices, to which the proposed policy belongs. This problem finds potential applications in cognitive radio networks, multi-channel communication systems, multi-agent systems, web search and advertising, and social networks.Comment: 31 pages, 8 figures, revised paper submitted to IEEE Transactions on Signal Processing, April, 2010, the pre-agreement in the decentralized TDFS policy is eliminated to achieve a complete decentralization among player

    Let Cognitive Radios Imitate: Imitation-based Spectrum Access for Cognitive Radio Networks

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    In this paper, we tackle the problem of opportunistic spectrum access in large-scale cognitive radio networks, where the unlicensed Secondary Users (SU) access the frequency channels partially occupied by the licensed Primary Users (PU). Each channel is characterized by an availability probability unknown to the SUs. We apply evolutionary game theory to model the spectrum access problem and develop distributed spectrum access policies based on imitation, a behavior rule widely applied in human societies consisting of imitating successful behavior. We first develop two imitation-based spectrum access policies based on the basic Proportional Imitation (PI) rule and the more advanced Double Imitation (DI) rule given that a SU can imitate any other SUs. We then adapt the proposed policies to a more practical scenario where a SU can only imitate the other SUs operating on the same channel. A systematic theoretical analysis is presented for both scenarios on the induced imitation dynamics and the convergence properties of the proposed policies to an imitation-stable equilibrium, which is also the ϵ\epsilon-optimum of the system. Simple, natural and incentive-compatible, the proposed imitation-based spectrum access policies can be implemented distributedly based on solely local interactions and thus is especially suited in decentralized adaptive learning environments as cognitive radio networks

    Interference and Deployment Issues for Cognitive Radio Systems in Shadowing Environments

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    In this paper we describe a model for calculating the aggregate interference encountered by primary receivers in the presence of randomly placed cognitive radios (CRs). We show that incorporating the impact of distance attenuation and lognormal fading on each constituent interferer in the aggregate, leads to a composite interference that cannot be satisfactorily modeled by a lognormal. Using the interference statistics we determine a number of key parameters needed for the deployment of CRs. Examples of these are the exclusion zone radius, needed to protect the primary receiver under different types of fading environments and acceptable interference levels, and the numbers of CRs that can be deployed. We further show that if the CRs have apriori knowledge of the radio environment map (REM), then a much larger number of CRs can be deployed especially in a high density environment. Given REM information, we also look at the CR numbers achieved by two different types of techniques to process the scheduling information.Comment: to be presented at IEEE ICC 2009. This posting is the same as the original one. Only author's list is updated that was unfortunately not correctly mentioned in first versio
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