13 research outputs found

    On-line genetic programming of multi-hop broadcast protocols in ad hoc networks

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    From the family of ad hoc communication protocols the most challenging ones are those, that are designed to disseminate messages to all, or most of the nodes in the system. By their nature, these kinds of protocols use significant network resources, as the communication must involve a large fraction of the network nodes. Reducing the network load can be achieved by using the available local broadcast medium (radio channel), but it is not trivial how to select the set of nodes that should participate in the dissemination process. Previous attempts delivered algorithms that can provide reasonable performance and reliability but mostly for specific cases of ad hoc networks. In this paper a new way of tackling the broadcast problem is presented that takes no assumptions about the nature of the underlying network. Instead of using hand-optimizing protocols, we propose a framework for a self-optimizing and self-managing system inspired by natural selection and evolution. A generic distributed feed-forward performance evaluation criterion based on natural selection is presented along with an implementation of a virtual machine and a corresponding language for Genetic Programming to be used in tandem with the natural selection process

    Self-pruning broadcasting for mobile ad hoc networks

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    The IEEE Global Telecommunications Conference (GLOBECOM 2009), Honolulu, HI., 30 November-4 December 2009, p. 1-6Broadcasting is a process of delivering a message to all nodes in a network. While it is important to ensure that all nodes get a copy of the broadcast message, minimizing the number of sending nodes is equally important especially in resource-constrained wireless networks. Existing broadcasting protocols based on self-pruning are ineffective in achieving these objectives. Therefore this paper proposes two protocols based on simple timer mechanisms to prioritize broadcasting of messages such that node with most uncovered neighbors rebroadcast first. Additionally a timer suppression mechanism is proposed to further enhance the effectiveness of the broadcasting protocol. Compared with an existing protocol, extensive simulation experiments confirm that the proposed protocols achieve better performance.published_or_final_versio

    On the performance of probabilistic flooding in wireless mobile ad hoc networks

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    Broadcasting in MANET’s has traditionally been based on flooding, but this can induce broadcast storms that severely degrade network performance due to redundant retransmission, collision and contention. Probabilistic flooding, where a node rebroadcasts a newly arrived one-to-all packet with some probability, p, was an early suggestion to reduce the broadcast storm problem. The first part of this thesis investigates the effects on the performance of probabilistic flooding of a number of important MANET parameters, including node speed, traffic load and node density. It transpires that these parameters have a critical impact both on reachability and on the number of so-called “saved rebroadcast packets” achieved. For instance, across a range of rebroadcast probability values, as network density increases from 25 to 100 nodes, reachability achieved by probabilistic flooding increases from 85% to 100%. Moreover, as node speed increases from 2 to 20 m/sec, reachability increases from 90% to 100%. The second part of this thesis proposes two new probabilistic algorithms that dynamically adjust the rebroadcasting probability contingent on node distribution using only one-hop neighbourhood information, without requiring any assistance of distance measurements or location-determination devices. The performance of the new algorithm is assessed and compared to blind flooding as well as the fixed probabilistic approach. It is demonstrated that the new algorithms have superior performance characteristics in terms of both reachability and saved rebroadcasts. For instance, the suggested algorithms can improve saved rebroadcasts by up to 70% and 47% compared to blind and fixed probabilistic flooding, respectively, even under conditions of high node mobility and high network density without degrading reachability. The final part of the thesis assesses the impact of probabilistic flooding on the performance of routing protocols in MANETs. Our performance results indicate that using our new probabilistic flooding algorithms during route discovery enables AODV to achieve a higher delivery ratio of data packets while keeping a lower routing overhead compared to using blind and fixed probabilistic flooding. For instance, the packet delivery ratio using our algorithm is improved by up to 19% and 12% compared to using blind and fixed probabilistic flooding, respectively. This performance advantage is achieved with a routing overhead that is lower by up to 28% and 19% than in fixed probabilistic and blind flooding, respectively

    The dynamic counter-based broadcast for mobile ad hoc networks

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    Broadcasting is a fundamental operation in mobile ad hoc networks (MANETs) crucial to the successful deployment of MANETs in practice. Simple flooding is the most basic broadcasting technique where each node rebroadcasts any received packet exactly once. Although flooding is ideal for its simplicity and high reachability it has a critical disadvantage in that it tends to generate excessive collision and consumes the medium by unneeded and redundant packets. A number of broadcasting schemes have been proposed in MANETs to alleviate the drawbacks of flooding while maintaining a reasonable level of reachability. These schemes mainly fall into two categories: stochastic and deterministic. While the former employs a simple yet effective probabilistic principle to reduce redundant rebroadcasts the latter typically requires sophisticated control mechanisms to reduce excessive broadcast. The key danger with schemes that aim to reduce redundant broadcasts retransmissions is that they often do so at the expense of a reachability threshold which can be required in many applications. Among the proposed stochastic schemes, is counter-based broadcasting. In this scheme redundant broadcasts are inhibited by criteria related to the number of duplicate packets received. For this scheme to achieve optimal reachability, it requires fairly stable and known nodal distributions. However, in general, a MANETs‟ topology changes continuously and unpredictably over time. Though the counter-based scheme was among the earliest suggestions to reduce the problems associated with broadcasting, there have been few attempts to analyse in depth the performance of such an approach in MANETs. Accordingly, the first part of this research, Chapter 3, sets a baseline study of the counter-based scheme analysing it under various network operating conditions. The second part, Chapter 4, attempts to establish the claim that alleviating existing stochastic counter-based scheme by dynamically setting threshold values according to local neighbourhood density improves overall network efficiency. This is done through the implementation and analysis of the Dynamic Counter-Based (DCB) scheme, developed as part of this work. The study shows a clear benefit of the proposed scheme in terms of average collision rate, saved rebroadcasts and end-to-end delay, while maintaining reachability. The third part of this research, Chapter 5, evaluates dynamic counting and tests its performance in some approximately realistic scenarios. The examples chosen are from the rapidly developing field of Vehicular Ad hoc Networks (VANETs). The schemes are studied under metropolitan settings, involving nodes moving in streets and lanes with speed and direction constraints. Two models are considered and implemented: the first assuming an unobstructed open terrain; the other taking account of buildings and obstacles. While broadcasting is a vital operation in most MANET routing protocols, investigation of stochastic broadcast schemes for MANETs has tended to focus on the broadcast schemes, with little examination on the impact of those schemes in specific applications, such as route discovery in routing protocols. The fourth part of this research, Chapter 6, evaluates the performance of the Ad hoc On-demand Distance Vector (AODV) routing protocol with a route discovery mechanism based on dynamic-counting. AODV was chosen as it is widely accepted by the research community and is standardised by the MANET IETF working group. That said, other routing protocols would be expected to interact in a similar manner. The performance of the AODV routing protocol is analysed under three broadcasting mechanisms, notably AODV with flooding, AODV with counting and AODV with dynamic counting. Results establish that a noticeable advantage, in most considered metrics can be achieved using dynamic counting with AODV compared to simple counting or traditional flooding. In summary, this research analysis the Dynamic Counter-Based scheme under a range of network operating conditions and applications; and demonstrates a clear benefit of the scheme when compared to its predecessors under a wide range of considered conditions

    Performance Analysis of Broadcast Protocols in Ad Hoc Networks Based on Self-Pruning

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    Abstract — Self-pruning is an effective method to reduce broadcast redundancy in ad hoc wireless networks. Unlike flooding, in a self-pruning broadcast protocol, a node may not forward a broadcast packet if a certain self-pruning condition is satisfied based on the neighborhood information. For each broadcasting, only a subset of nodes forward the broadcast packet and still guarantee the complete network delivery under the ideal network situation that no packet is lost due to packet collision and node mobility. We evaluate the performance of the family of self-pruning protocols under various network situations with ¢¡¤ £. The objective is to observe the efficiency and reliability of these protocols as a function of network density, congestion, and mobility, and provide a guideline of implementation in the “real world”. Our performance analysis reveals that the protocol reliability is barely affected by packet collision. However, most self-pruning protocols suffer from low delivery ratio in highly mobile networks. We further explore various techniques that improve the delivery ratio and show that both high efficiency and reliability can be achieved in highly mobile networks. I

    Performance analysis of broadcast protocols in ad hoc networks based on self-pruning

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    Encounter gossip: a high coverage broadcast protocol for MANET

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    PhD ThesisMobile Ad-hoc Networks (MANETs) allow deployment of mobile wireless devices or nodes in a range of environments without any fixed infrastructure and hence at a minimal setup cost. Broadcast support that assures a high coverage (i.e., a large fraction of nodes receiving a broadcast) is essential for hosting user applications, and is also non-trivial to achieve due to the nature of devices and mobility. We propose Encounter Gossip, a novel broadcast protocol, which holds minimal state and is unaware of network topology. Coverage obtained can be made arbitrarily close to 1 at a moderate cost of extra message tra c, even in partition-prone networks. Under certain simplifying assumptions, it is shown that a high coverage is achieved by making a total of O(n ln n) broadcasts, where n is the number of nodes, and the time to propagate a message is O(ln n). The e ect of various network parameters on the protocol performance is examined. We then propose modifications to minimise the number of redundant transmissions without compromising the achieved coverage. Two approaches are pursued: timer based and history based. The e ectiveness of each of these approaches is assessed through an extensive set of simulation experiments in the context of two mobility models. Specifically, we introduce a new heuristic alpha policy which achieves significant reduction in redundancy with negligible reduction in coverage. A generalisation to multiple broadcasts proceeding in parallel is proposed and the protocol is refined to reduce problems that can occur due to the effects of high mobility when transmitting a large number of messages. Finally, we implement and validate Encounter Gossip in the context of a real-life mobile ad-hoc network. All these investigations suggest that the protocol, together with the proposed modifications and re nements, is suited to MANETs of varying degrees of node densities and speeds

    Traffic locality oriented route discovery algorithms for mobile ad hoc networks

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    There has been a growing interest in Mobile Ad hoc Networks (MANETs) motivated by the advances in wireless technology and the range of potential applications that might be realised with such technology. Due to the lack of an infrastructure and their dynamic nature, MANETs demand a new set of networking protocols to harness the full benefits of these versatile communication systems. Great deals of research activities have been devoted to develop on-demand routing algorithms for MANETs. The route discovery processes used in most on-demand routing algorithms, such as the Dynamic Source Routing (DSR) and Ad hoc On-demand Distance Vector (AODV), rely on simple flooding as a broadcasting technique for route discovery. Although simple flooding is simple to implement, it dominates the routing overhead, leading to the well-known broadcast storm problem that results in packet congestion and excessive collisions. A number of routing techniques have been proposed to alleviate this problem, some of which aim to improve the route discovery process by restricting the broadcast of route request packets to only the essential part of the network. Ideally, a route discovery should stop when a receiving node reports a route to the required destination. However, this cannot be achieved efficiently without the use of external resources; such as GPS location devices. In this thesis, a new locality-oriented route discovery approach is proposed and exploited to develop three new algorithms to improve the route discovery process in on-demand routing protocols. The proposal of our algorithms is motivated by the fact that various patterns of traffic locality occur quite naturally in MANETs since groups of nodes communicate frequently with each other to accomplish common tasks. Some of these algorithms manage to reduce end-to-end delay while incurring lower routing overhead compared to some of the existing algorithms such as simple flooding used in AODV. The three algorithms are based on a revised concept of traffic locality in MANETs which relies on identifying a dynamic zone around a source node where the zone radius depends on the distribution of the nodes with which that the source is “mostly” communicating. The traffic locality concept developed in this research form the basis of our Traffic Locality Route Discovery Approach (TLRDA) that aims to improve the routing discovery process in on-demand routing protocols. A neighbourhood region is generated for each active source node, containing “most” of its destinations, thus the whole network being divided into two non-overlapping regions, neighbourhood and beyond-neighbourhood, centred at the source node from that source node prospective. Route requests are processed normally in the neighbourhood region according to the routing algorithm used. However, outside this region various measures are taken to impede such broadcasts and, ultimately, stop them when they have outlived their usefulness. The approach is adaptive where the boundary of each source node’s neighbourhood is continuously updated to reflect the communication behaviour of the source node. TLRDA is the basis for the new three route discovery algorithms; notably: Traffic Locality Route Discovery Algorithm with Delay (TLRDA D), Traffic Locality Route Discovery Algorithm with Chase (TLRDA-C), and Traffic Locality Expanding Ring Search (TL-ERS). In TLRDA-D, any route request that is currently travelling in its source node’s beyond-neighbourhood region is deliberately delayed to give priority to unfulfilled route requests. In TLRDA-C, this approach is augmented by using chase packets to target the route requests associated with them after the requested route has been discovered. In TL-ERS, the search is conducted by covering three successive rings. The first ring covers the source node neighbourhood region and unsatisfied route requests in this ring trigger the generation of the second ring which is double that of the first. Otherwise, the third ring covers the whole network and the algorithm finally resorts to flooding. Detailed performance evaluations are provided using both mathematical and simulation modelling to investigate the performance behaviour of the TLRDA D, TLRDA-C, and TL-ERS algorithms and demonstrate their relative effectiveness against the existing approaches. Our results reveal that TLRDA D and TLRDA C manage to minimize end-to-end packet delays while TLRDA-C and TL-ERS exhibit low routing overhead. Moreover, the results indicate that equipping AODV with our new route discovery algorithms greatly enhance the performance of AODV in terms of end to end delay, routing overhead, and packet loss
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