161,646 research outputs found

    Service oriented networking for multimedia applications in broadband wireless networks

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    Extensive efforts have been focused on deploying broadband wireless networks. Providing mobile users with high speed network connectivity will let them run various multimedia applications on their wireless devices. In order to successfully deploy and operate broadband wireless networks, it is crucial to design efficient methods for supporting various services and applications in broadband wireless networks. Moreover, the existing access-oriented networking solutions are not able to fully address all the issues of supporting various applications with different quality of service requirements. Thus, service-oriented networking has been recently proposed and has gained much attention. This dissertation discusses the challenges and possible solutions for supporting multimedia applications in broadband wireless networks. The service requirements of different multimedia applications such as video streaming and Voice over IP (VoIP) are studied and some novel service-oriented networking solutions for supporting these applications in broadband wireless networks are proposed. The performance of these solutions is examined in WiMAX networks which are the promising technology for broadband wireless access in the near future. WiMAX networks are based on the IEEE 802.16 standards which have defined different Quality of Service (QoS) classes to support a broad range of applications with varying service requirements to mobile and stationary users. The growth of multimedia traffic that requires special quality of service from the network will impose new constraints on network designers who should wisely allocate the limited resources to users based on their required quality of service. An efficient resource management and network design depends upon gaining accurate information about the traffic profile of user applications. In this dissertation, the access level traffic profile of VoIP applications are studied first, and then a realistic distribution model for VoIP traffic is proposed. Based on this model, an algorithm to allocate resources for VoIP applications in WiMAX networks is investigated. Later, the challenges and possible solutions for transmitting MPEG video streams in wireless networks are discussed. The MPEG traffic model adopted by the WiMAX Forum is introduced and different application-oriented solutions for enhancing the performance of wireless networks with respect to MPEG video streaming applications are explained. An analytical framework to verify the performance of the proposed solutions is discoursed, and it is shown that the proposed solutions will improve the efficiency of VoIP applications and the quality of streaming applications over wireless networks. Finally, conclusions are drawn and future works are discussed

    Performance analysis of Unity3D engine in the context of applications run in web browsers

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    The aim of the work is the performance analysis of the Unity3D engine in the contex of applications running with a web browser and WebGL technology.. The paper presents literature review was carried out in the scope of creating multimedia applications run in web browsers, graphics engines and WebGL technology . Additionally, technical issues related with converting Unity3D application to WebGL technology are discussed. The research are performed based on computer simulations with five scenes created with Unity3D environment, which include the main capabilities of this engine. Finally, it was presented the results of these studies and the conclusions

    A Mathematical Model for Evaluating the Performance of Multicast Systems

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    © 2008 IEEE. Reprinted, with permission, from Syed S. Rizvi, Aasia Riasat, and Khaled M. Elleith, "A Mathematical Model for Evaluating the Performance of Multicast Systems," The 1st IEEE International Workshop on IP Multimedia Communications (IPMC 2008) August 4 - 7, 2008, St. Thomas U.S. Virgin IslandsThe Internet is experiencing the demand of high-speed real-time applications, such as live streaming multimedia, videoconferencing, and multiparty games. IP multicast is an efficient transmission technique to support these applications. However, there are several architectural issues in this technique that hinder the development and the deployment of IP multicast such as a lack of an efficient multicast address allocation scheme. On the other hand, End System Multicasting (ESM) is a very promising application-layer scheme where all the multicast functionality is shifted to the end-users. Supporting high-speed real-time applications always demand a sound understanding of these schemes and the factors that might affect the end-user requirements. In this paper we attempt to propose both analytical and the mathematical models for characterizing the performance of IP multicast and ESM. Our proposed mathematical model can be used to design and implement a more efficient and robust ESM model for the future networks

    Exploring Processor and Memory Architectures for Multimedia

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    Multimedia has become one of the cornerstones of our 21st century society and, when combined with mobility, has enabled a tremendous evolution of our society. However, joining these two concepts introduces many technical challenges. These range from having sufficient performance for handling multimedia content to having the battery stamina for acceptable mobile usage. When taking a projection of where we are heading, we see these issues becoming ever more challenging by increased mobility as well as advancements in multimedia content, such as introduction of stereoscopic 3D and augmented reality. The increased performance needs for handling multimedia come not only from an ongoing step-up in resolution going from QVGA (320x240) to Full HD (1920x1080) a 27x increase in less than half a decade. On top of this, there is also codec evolution (MPEG-2 to H.264 AVC) that adds to the computational load increase. To meet these performance challenges there has been processing and memory architecture advances (SIMD, out-of-order superscalarity, multicore processing and heterogeneous multilevel memories) in the mobile domain, in conjunction with ever increasing operating frequencies (200MHz to 2GHz) and on-chip memory sizes (128KB to 2-3MB). At the same time there is an increase in requirements for mobility, placing higher demands on battery-powered systems despite the steady increase in battery capacity (500 to 2000mAh). This leaves negative net result in-terms of battery capacity versus performance advances. In order to make optimal use of these architectural advances and to meet the power limitations in mobile systems, there is a need for taking an overall approach on how to best utilize these systems. The right trade-off between performance and power is crucial. On top of these constraints, the flexibility aspects of the system need to be addressed. All this makes it very important to reach the right architectural balance in the system. The first goal for this thesis is to examine multimedia applications and propose a flexible solution that can meet the architectural requirements in a mobile system. Secondly, propose an automated methodology of optimally mapping multimedia data and instructions to a heterogeneous multilevel memory subsystem. The proposed methodology uses constraint programming for solving a multidimensional optimization problem. Results from this work indicate that using today’s most advanced mobile processor technology together with a multi-level heterogeneous on-chip memory subsystem can meet the performance requirements for handling multimedia. By utilizing the automated optimal memory mapping method presented in this thesis lower total power consumption can be achieved, whilst performance for multimedia applications is improved, by employing enhanced memory management. This is achieved through reduced external accesses and better reuse of memory objects. This automatic method shows high accuracy, up to 90%, for predicting multimedia memory accesses for a given architecture

    A Comparative Simulation Study of IP, MPLS, MPLS-TE for Latency and Packet Loss Reduction over a WAN

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    The need for improved network performance towards providing reliable services in the face of growing demand on enterprise network and internet service across all sectors of the economy has become very paramount. Latency and packet loss as quality of service (QoS) metrics are issues of concern since different multimedia applications, voice and data packets have to be delivered to end systems over long distances. This study investigated the technology behind the delivery of the packets by comparing the performance of each of IP, MPLS and MPLS-TE on the same congested WAN design. The results showed that MPLS-TE had the least latency and barely any packet los

    Implementation and Performance Evaluation of Overlay End System Multicast (ESM) for Stable and Fast Streaming of Multimedia Applications over Satellite Networks

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    Our paper investigates the issues related to the implementation of an Overlay End-System Multicast to support satellite Internet and networks. Furthermore, we develop both analytical and mathematical models to evaluate the performance of overlay networks for stable and fast streaming of multimedia applications over satellite networks. The results produced by this research would help satellite networks designers to design and implement more robust and efficient future networks that support a variety of multimedia applications

    Performance Bottlenecks in Digital Movie Systems

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    Digital movie systems offer great perspectives for multimedia applications. But the large amounts of data involved and the demand for isochronous transmission and playback are also great challenges for the designers of a new generation of file systems, database systems, operating systems, window systems, video encoder/decoder and networks. Today's research prototypes of digital movie systems suffer from severe performance bottlenecks, resulting in small movie windows, low frame rates or bad image quality (or all of these!). We consider the performance problem to be the most important problem with digital movie systems, preventing their widespread use today. In this paper we address performance issues of digital movie systems from a practical perspective. We report on performance experience gained with the XMovie system and new algorithms and protocols to overcome some of these bottlenecks
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