7,918 research outputs found
Leveraging Program Analysis to Reduce User-Perceived Latency in Mobile Applications
Reducing network latency in mobile applications is an effective way of
improving the mobile user experience and has tangible economic benefits. This
paper presents PALOMA, a novel client-centric technique for reducing the
network latency by prefetching HTTP requests in Android apps. Our work
leverages string analysis and callback control-flow analysis to automatically
instrument apps using PALOMA's rigorous formulation of scenarios that address
"what" and "when" to prefetch. PALOMA has been shown to incur significant
runtime savings (several hundred milliseconds per prefetchable HTTP request),
both when applied on a reusable evaluation benchmark we have developed and on
real applicationsComment: ICSE 201
Survey of End-to-End Mobile Network Measurement Testbeds, Tools, and Services
Mobile (cellular) networks enable innovation, but can also stifle it and lead
to user frustration when network performance falls below expectations. As
mobile networks become the predominant method of Internet access, developer,
research, network operator, and regulatory communities have taken an increased
interest in measuring end-to-end mobile network performance to, among other
goals, minimize negative impact on application responsiveness. In this survey
we examine current approaches to end-to-end mobile network performance
measurement, diagnosis, and application prototyping. We compare available tools
and their shortcomings with respect to the needs of researchers, developers,
regulators, and the public. We intend for this survey to provide a
comprehensive view of currently active efforts and some auspicious directions
for future work in mobile network measurement and mobile application
performance evaluation.Comment: Submitted to IEEE Communications Surveys and Tutorials. arXiv does
not format the URL references correctly. For a correctly formatted version of
this paper go to
http://www.cs.montana.edu/mwittie/publications/Goel14Survey.pd
Cloud-based or On-device: An Empirical Study of Mobile Deep Inference
Modern mobile applications are benefiting significantly from the advancement
in deep learning, e.g., implementing real-time image recognition and
conversational system. Given a trained deep learning model, applications
usually need to perform a series of matrix operations based on the input data,
in order to infer possible output values. Because of computational complexity
and size constraints, these trained models are often hosted in the cloud. To
utilize these cloud-based models, mobile apps will have to send input data over
the network. While cloud-based deep learning can provide reasonable response
time for mobile apps, it restricts the use case scenarios, e.g. mobile apps
need to have network access. With mobile specific deep learning optimizations,
it is now possible to employ on-device inference. However, because mobile
hardware, such as GPU and memory size, can be very limited when compared to its
desktop counterpart, it is important to understand the feasibility of this new
on-device deep learning inference architecture. In this paper, we empirically
evaluate the inference performance of three Convolutional Neural Networks
(CNNs) using a benchmark Android application we developed. Our measurement and
analysis suggest that on-device inference can cost up to two orders of
magnitude greater response time and energy when compared to cloud-based
inference, and that loading model and computing probability are two performance
bottlenecks for on-device deep inferences.Comment: Accepted at The IEEE International Conference on Cloud Engineering
(IC2E) conference 201
Dynamic optimization of the quality of experience during mobile video watching
Mobile video consumption through streaming is becoming increasingly popular. The video parameters for an optimal quality are often automatically determined based on device and network conditions. Current mobile video services typically decide on these parameters before starting the video streaming and stick to these parameters during video playback. However in a mobile environment, conditions may change significantly during video playback. Therefore, this paper proposes a dynamic optimization of the quality taking into account real-time data regarding network, device, and user movement during video playback. The optimization method is able to change the video quality level during playback if changing conditions require this. Through a user test, the dynamic optimization is compared with a traditional, static, quality optimization method. The results showed that our optimization can improve the perceived playback and video quality, especially under varying network conditions
- …