30,650 research outputs found

    The state of peer-to-peer network simulators

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    Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results

    Three applications for mobile epidemic algorithms

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    This paper presents a framework for the pervasive sharing of data using wireless networks. 'FarCry' uses the mobility of users to carry files between separated networks. Through a mix of ad-hoc and infrastructure-based wireless networking, files are transferred between users without their direct involvement. As users move to different locations, files are then transmitted on to other users, spreading and sharing information. We examine three applications of this framework. Each of these exploits the physically proximate nature of social gatherings. As people group together in, for example, business meetings and cafés, this can be taken as an indication of similar interests, e.g. in the same presentation or in a type of music. MediaNet affords sharing of media files between strangers or friends, MeetingNet shares business documents in meetings, and NewsNet shares RSS feeds between mobile users. NewsNet also develops the use of pre-emptive caching: collecting information from others not for oneself, but for the predicted later sharing with others. We offer observations on developing this system for a mobile, multi-user, multi-device environment

    Minimum cost mirror sites using network coding: Replication vs. coding at the source nodes

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    Content distribution over networks is often achieved by using mirror sites that hold copies of files or portions thereof to avoid congestion and delay issues arising from excessive demands to a single location. Accordingly, there are distributed storage solutions that divide the file into pieces and place copies of the pieces (replication) or coded versions of the pieces (coding) at multiple source nodes. We consider a network which uses network coding for multicasting the file. There is a set of source nodes that contains either subsets or coded versions of the pieces of the file. The cost of a given storage solution is defined as the sum of the storage cost and the cost of the flows required to support the multicast. Our interest is in finding the storage capacities and flows at minimum combined cost. We formulate the corresponding optimization problems by using the theory of information measures. In particular, we show that when there are two source nodes, there is no loss in considering subset sources. For three source nodes, we derive a tight upper bound on the cost gap between the coded and uncoded cases. We also present algorithms for determining the content of the source nodes.Comment: IEEE Trans. on Information Theory (to appear), 201

    Content-access QoS in peer-to-peer networks using a fast MDS erasure code

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    This paper describes an enhancement of content access Quality of Service in peer to peer (P2P) networks. The main idea is to use an erasure code to distribute the information over the peers. This distribution increases the users’ choice on disseminated encoded data and therefore statistically enhances the overall throughput of the transfer. A performance evaluation based on an original model using the results of a measurement campaign of sequential and parallel downloads in a real P2P network over Internet is presented. Based on a bandwidth distribution, statistical content-access QoS are guaranteed in function of both the content replication level in the network and the file dissemination strategies. A simple application in the context of media streaming is proposed. Finally, the constraints on the erasure code related to the proposed system are analysed and a new fast MDS erasure code is proposed, implemented and evaluated

    The Paradoxical Effects of Blockchain Technology on Social Networking Practices

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    Blockchain technology is a promising, yet not well understood, enabler of large-scale societal and economic change. For instance, blockchain makes it possible for users to securely and profitably share content on social media platforms. In this study, w

    Using wikis for online group projects: student and tutor perspectives

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    This paper presents a study of the use of wikis to support online group projects in two courses at the UK Open University. The research aimed to investigate the effectiveness of a wiki in supporting (i) student collaboration and (ii) tutors’ marking of the students’ collaborative work. The paper uses the main factors previously identified by the technology acceptance model (TAM) as a starting point to examine and discuss the experiences of these two very different user groups: students and tutors. Data was gathered from students via a survey and from tutors via a range of methods. The findings suggest that, when used in tandem with an online forum, the wiki was a valuable tool for groups of students developing a shared resource. As previous studies using the TAM have shown, usefulness and ease of use were both important to students’ acceptance of the wiki. However, the use of a wiki in this context was less well-received by tutors, because it led to an increase in their workload in assessing the quality of students’ collaborative processes. It was possible to reduce the tutor workload by introducing a greater degree of structure in the students’ tasks. We conclude that when introducing collaborative technologies to support assessed group projects, the perceptions and needs of both students and tutors should be carefully considered

    Security and Privacy Issues in Wireless Mesh Networks: A Survey

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    This book chapter identifies various security threats in wireless mesh network (WMN). Keeping in mind the critical requirement of security and user privacy in WMNs, this chapter provides a comprehensive overview of various possible attacks on different layers of the communication protocol stack for WMNs and their corresponding defense mechanisms. First, it identifies the security vulnerabilities in the physical, link, network, transport, application layers. Furthermore, various possible attacks on the key management protocols, user authentication and access control protocols, and user privacy preservation protocols are presented. After enumerating various possible attacks, the chapter provides a detailed discussion on various existing security mechanisms and protocols to defend against and wherever possible prevent the possible attacks. Comparative analyses are also presented on the security schemes with regards to the cryptographic schemes used, key management strategies deployed, use of any trusted third party, computation and communication overhead involved etc. The chapter then presents a brief discussion on various trust management approaches for WMNs since trust and reputation-based schemes are increasingly becoming popular for enforcing security in wireless networks. A number of open problems in security and privacy issues for WMNs are subsequently discussed before the chapter is finally concluded.Comment: 62 pages, 12 figures, 6 tables. This chapter is an extension of the author's previous submission in arXiv submission: arXiv:1102.1226. There are some text overlaps with the previous submissio
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