9 research outputs found

    Structural Control in Weighted Voting Games

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    Inspired by the study of control scenarios in elections and complementing manipulation and bribery settings in cooperative games with transferable utility, we introduce the notion of structural control in weighted voting games. We model two types of influence, adding players to and deleting players from a game, with goals such as increasing a given player\u27s Shapley-Shubik or probabilistic Penrose-Banzhaf index in relation to the original game. We study the computational complexity of the problems of whether such structural changes can achieve the desired effect

    The complexity of the nucleolus in compact games

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    This is the author accepted manuscript. The final version is available from ACM via the DOI in this recordThe nucleolus is a well-known solution concept for coalitional games to fairly distribute the total available worth among the players. The nucleolus is known to be NP-hard to compute over compact coalitional games, that is, over games whose functions specifying the worth associated with each coalition are encoded in terms of polynomially computable functions over combinatorial structures. In particular, hardness results have been exhibited over minimum spanning tree games, threshold games, and flow games. However, due to its intricate definition involving reasoning over exponentially many coalitions, a nontrivial upper bound on its complexity was missing in the literature and looked for. This article faces this question and precisely characterizes the complexity of the nucleolus, by exhibiting an upper bound that holds on any class of compact games, and by showing that this bound is tight even on the (structurally simple) class of graph games. The upper bound is established by proposing a variant of the standard linear-programming based algorithm for nucleolus computation and by studying a framework for reasoning about succinctly specified linear programs, which are contributions of interest in their own. The hardness result is based on an elaborate combinatorial reduction, which is conceptually relevant for it provides a "measure" of the computational cost to be paid for guaranteeing voluntary participation to the distribution process. In fact, the pre-nucleolus is known to be efficiently computable over graph games, with this solution concept being defined as the nucleolus but without guaranteeing that each player is granted with it at least the worth she can get alone, that is, without collaborating with the other players. Finally, this article identifies relevant tractable classes of coalitional games, based on the notion of type of a player. Indeed, in most applications where many players are involved, it is often the case that such players do belong in fact to a limited number of classes, which is known in advance and may be exploited for computing the nucleolus in a fast way.Part of E. Malizia’s work was supported by the European Commission through the European Social Fund and by Calabria Regio

    Bounds on the Cost of Stabilizing a Cooperative Game

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    This is the author accepted manuscript. The final version is available from the AI Access Foundation via the DOI in this record.A key issue in cooperative game theory is coalitional stability, usually captured by the notion of the core—the set of outcomes that are resistant to group deviations. However, some coalitional games have empty cores, and any outcome in such a game is unstable. We investigate the possibility of stabilizing a coalitional game by using subsidies. We consider scenarios where an external party that is interested in having the players work together offers a supplemental payment to the grand coalition, or, more generally, a particular coalition structure. This payment is conditional on players not deviating from this coalition structure, and may be divided among the players in any way they wish. We define the cost of stability as the minimum external payment that stabilizes the game. We provide tight bounds on the cost of stability, both for games where the coalitional values are nonnegative (profit-sharing games) and for games where the coalitional values are nonpositive (cost-sharing games), under natural assumptions on the characteristic function, such as superadditivity, anonymity, or both. We also investigate the relationship between the cost of stability and several variants of the least core. Finally, we study the computational complexity of problems related to the cost of stability, with a focus on weighted voting games.DFGEuropean Science FoundationNRF (Singapore)European Research CouncilHorizon 2020 European Research Infrastructure projectIsrael Science FoundationIsrael Ministry of Science and TechnologyGoogle Inter-University Center for Electronic Markets and AuctionsEuropean Social Fund (European Commission)Calabria Regio

    A game-theoretic analysis of DoS attacks on driverless vehicles

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    Driverless vehicles are expected to form the foundation of future connected transport infrastructure. A key weakness of connected vehicles is their vulnerability to physical-proximity attacks such as sensor saturation attacks. It is natural to study whether such attacks can be used to disrupt swarms of autonomous vehicles used as part of a large fleet providing taxi and courier delivery services. In this paper, we start to examine the strategic options available to attackers and defenders (autonomous-fleet operators) in such conflicts. We find that attackers have the upper hand in most cases and are able to carry out crippling denial-of-service attacks on fleets, by leveraging the inherent deficiencies of road networks identified by techniques from graph analysis. Experimental results on ten cities using real-world courier traces shows that most cities will require upgraded infrastructure to defend driverless vehicles against denial-of-service attacks. We found several hidden costs that impact equipment designers and operators of driverless vehicles - not least, that road-networks need to be redesigned for robustness against attacks thus raising some fundamental questions about the benefits

    The shared assignment game and applications to pricing in cloud computing

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    ABSTRACT We propose an extension to the Assignment Gam
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