1,160 research outputs found

    Specification and Verification of Media Constraints using UPPAAL

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    We present the formal specification and verification of a multimedia stream. The stream is described in a timed automata notation. We verify that the stream satisfies certain quality of service properties, in particular, throughput and end-to-end latency. The verification tool used is the real-time model checker UPPAAL

    How to Tackle Integer Weighted Automata Positivity

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    International audienceThis paper is dedicated to candidate abstractions to capture relevant aspects of the integer weighted automata. The expected effect of applying these abstractions is studied to build the deterministic reachability graphs allowing us to semi-decide the positivity problem on these automata. Moreover, the papers reports on the implementations and experimental results, and discusses other encodings

    A Comparison of BDD-Based Parity Game Solvers

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    Parity games are two player games with omega-winning conditions, played on finite graphs. Such games play an important role in verification, satisfiability and synthesis. It is therefore important to identify algorithms that can efficiently deal with large games that arise from such applications. In this paper, we describe our experiments with BDD-based implementations of four parity game solving algorithms, viz. Zielonka's recursive algorithm, the more recent Priority Promotion algorithm, the Fixpoint-Iteration algorithm and the automata based APT algorithm. We compare their performance on several types of random games and on a number of cases taken from the Keiren benchmark set.Comment: In Proceedings GandALF 2018, arXiv:1809.0241
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