30,960 research outputs found
DeepSketch2Face: A Deep Learning Based Sketching System for 3D Face and Caricature Modeling
Face modeling has been paid much attention in the field of visual computing.
There exist many scenarios, including cartoon characters, avatars for social
media, 3D face caricatures as well as face-related art and design, where
low-cost interactive face modeling is a popular approach especially among
amateur users. In this paper, we propose a deep learning based sketching system
for 3D face and caricature modeling. This system has a labor-efficient
sketching interface, that allows the user to draw freehand imprecise yet
expressive 2D lines representing the contours of facial features. A novel CNN
based deep regression network is designed for inferring 3D face models from 2D
sketches. Our network fuses both CNN and shape based features of the input
sketch, and has two independent branches of fully connected layers generating
independent subsets of coefficients for a bilinear face representation. Our
system also supports gesture based interactions for users to further manipulate
initial face models. Both user studies and numerical results indicate that our
sketching system can help users create face models quickly and effectively. A
significantly expanded face database with diverse identities, expressions and
levels of exaggeration is constructed to promote further research and
evaluation of face modeling techniques.Comment: 12 pages, 16 figures, to appear in SIGGRAPH 201
3D Shape Reconstruction from Sketches via Multi-view Convolutional Networks
We propose a method for reconstructing 3D shapes from 2D sketches in the form
of line drawings. Our method takes as input a single sketch, or multiple
sketches, and outputs a dense point cloud representing a 3D reconstruction of
the input sketch(es). The point cloud is then converted into a polygon mesh. At
the heart of our method lies a deep, encoder-decoder network. The encoder
converts the sketch into a compact representation encoding shape information.
The decoder converts this representation into depth and normal maps capturing
the underlying surface from several output viewpoints. The multi-view maps are
then consolidated into a 3D point cloud by solving an optimization problem that
fuses depth and normals across all viewpoints. Based on our experiments,
compared to other methods, such as volumetric networks, our architecture offers
several advantages, including more faithful reconstruction, higher output
surface resolution, better preservation of topology and shape structure.Comment: 3DV 2017 (oral
Learning Shape Priors for Single-View 3D Completion and Reconstruction
The problem of single-view 3D shape completion or reconstruction is
challenging, because among the many possible shapes that explain an
observation, most are implausible and do not correspond to natural objects.
Recent research in the field has tackled this problem by exploiting the
expressiveness of deep convolutional networks. In fact, there is another level
of ambiguity that is often overlooked: among plausible shapes, there are still
multiple shapes that fit the 2D image equally well; i.e., the ground truth
shape is non-deterministic given a single-view input. Existing fully supervised
approaches fail to address this issue, and often produce blurry mean shapes
with smooth surfaces but no fine details.
In this paper, we propose ShapeHD, pushing the limit of single-view shape
completion and reconstruction by integrating deep generative models with
adversarially learned shape priors. The learned priors serve as a regularizer,
penalizing the model only if its output is unrealistic, not if it deviates from
the ground truth. Our design thus overcomes both levels of ambiguity
aforementioned. Experiments demonstrate that ShapeHD outperforms state of the
art by a large margin in both shape completion and shape reconstruction on
multiple real datasets.Comment: ECCV 2018. The first two authors contributed equally to this work.
Project page: http://shapehd.csail.mit.edu
From Multiview Image Curves to 3D Drawings
Reconstructing 3D scenes from multiple views has made impressive strides in
recent years, chiefly by correlating isolated feature points, intensity
patterns, or curvilinear structures. In the general setting - without
controlled acquisition, abundant texture, curves and surfaces following
specific models or limiting scene complexity - most methods produce unorganized
point clouds, meshes, or voxel representations, with some exceptions producing
unorganized clouds of 3D curve fragments. Ideally, many applications require
structured representations of curves, surfaces and their spatial relationships.
This paper presents a step in this direction by formulating an approach that
combines 2D image curves into a collection of 3D curves, with topological
connectivity between them represented as a 3D graph. This results in a 3D
drawing, which is complementary to surface representations in the same sense as
a 3D scaffold complements a tent taut over it. We evaluate our results against
truth on synthetic and real datasets.Comment: Expanded ECCV 2016 version with tweaked figures and including an
overview of the supplementary material available at
multiview-3d-drawing.sourceforge.ne
A Generative Model of People in Clothing
We present the first image-based generative model of people in clothing for
the full body. We sidestep the commonly used complex graphics rendering
pipeline and the need for high-quality 3D scans of dressed people. Instead, we
learn generative models from a large image database. The main challenge is to
cope with the high variance in human pose, shape and appearance. For this
reason, pure image-based approaches have not been considered so far. We show
that this challenge can be overcome by splitting the generating process in two
parts. First, we learn to generate a semantic segmentation of the body and
clothing. Second, we learn a conditional model on the resulting segments that
creates realistic images. The full model is differentiable and can be
conditioned on pose, shape or color. The result are samples of people in
different clothing items and styles. The proposed model can generate entirely
new people with realistic clothing. In several experiments we present
encouraging results that suggest an entirely data-driven approach to people
generation is possible
Universal attraction force-inspired freeform surface modeling for 3D sketching
This paper presents a novel freeform surface modeling method to construct a freeform surface from 3D sketch. The approach is inspired by Newton’s universal attraction force law to construct a surface model from rough boundary curves and unorganized interior characteristic curves which may cross the boundary curves or not.
Based on these unorganized curves, an initial surface can be obtained for conceptual design and it can be improved later in a commercial package. The approach has been tested with examples and it is capable of dealing with unorganized design curves for surface modeling
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