68,045 research outputs found

    Social Learning with Partial Information Sharing

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    This work addresses the problem of sharing partial information within social learning strategies. In traditional social learning, agents solve a distributed multiple hypothesis testing problem by performing two operations at each instant: first, agents incorporate information from private observations to form their beliefs over a set of hypotheses; second, agents combine the entirety of their beliefs locally among neighbors. Within a sufficiently informative environment and as long as the connectivity of the network allows information to diffuse across agents, these algorithms enable agents to learn the true hypothesis. Instead of sharing the entirety of their beliefs, this work considers the case in which agents will only share their beliefs regarding one hypothesis of interest, with the purpose of evaluating its validity, and draws conditions under which this policy does not affect truth learning. We propose two approaches for sharing partial information, depending on whether agents behave in a self-aware manner or not. The results show how different learning regimes arise, depending on the approach employed and on the inherent characteristics of the inference problem. Furthermore, the analysis interestingly points to the possibility of deceiving the network, as long as the evaluated hypothesis of interest is close enough to the truth

    PocketCare: Tracking the Flu with Mobile Phones using Partial Observations of Proximity and Symptoms

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    Mobile phones provide a powerful sensing platform that researchers may adopt to understand proximity interactions among people and the diffusion, through these interactions, of diseases, behaviors, and opinions. However, it remains a challenge to track the proximity-based interactions of a whole community and then model the social diffusion of diseases and behaviors starting from the observations of a small fraction of the volunteer population. In this paper, we propose a novel approach that tries to connect together these sparse observations using a model of how individuals interact with each other and how social interactions happen in terms of a sequence of proximity interactions. We apply our approach to track the spreading of flu in the spatial-proximity network of a 3000-people university campus by mobilizing 300 volunteers from this population to monitor nearby mobile phones through Bluetooth scanning and to daily report flu symptoms about and around them. Our aim is to predict the likelihood for an individual to get flu based on how often her/his daily routine intersects with those of the volunteers. Thus, we use the daily routines of the volunteers to build a model of the volunteers as well as of the non-volunteers. Our results show that we can predict flu infection two weeks ahead of time with an average precision from 0.24 to 0.35 depending on the amount of information. This precision is six to nine times higher than with a random guess model. At the population level, we can predict infectious population in a two-week window with an r-squared value of 0.95 (a random-guess model obtains an r-squared value of 0.2). These results point to an innovative approach for tracking individuals who have interacted with people showing symptoms, allowing us to warn those in danger of infection and to inform health researchers about the progression of contact-induced diseases

    Learning from Neighbors about a Changing State

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    Agents learn about a changing state using private signals and past actions of neighbors in a network. We characterize equilibrium learning and social influence in this setting. We then examine when agents can aggregate information well, responding quickly to recent changes. A key sufficient condition for good aggregation is that each individual's neighbors have sufficiently different types of private information. In contrast, when signals are homogeneous, aggregation is suboptimal on any network. We also examine behavioral versions of the model, and show that achieving good aggregation requires a sophisticated understanding of correlations in neighbors' actions. The model provides a Bayesian foundation for a tractable learning dynamic in networks, closely related to the DeGroot model, and offers new tools for counterfactual and welfare analyses.Comment: minor revision tweaking exposition relative to v5 - which added new Section 3.2.2, new Theorem 2, new Section 7.1, many local revision

    Distributed Learning from Interactions in Social Networks

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    We consider a network scenario in which agents can evaluate each other according to a score graph that models some interactions. The goal is to design a distributed protocol, run by the agents, that allows them to learn their unknown state among a finite set of possible values. We propose a Bayesian framework in which scores and states are associated to probabilistic events with unknown parameters and hyperparameters, respectively. We show that each agent can learn its state by means of a local Bayesian classifier and a (centralized) Maximum-Likelihood (ML) estimator of parameter-hyperparameter that combines plain ML and Empirical Bayes approaches. By using tools from graphical models, which allow us to gain insight on conditional dependencies of scores and states, we provide a relaxed probabilistic model that ultimately leads to a parameter-hyperparameter estimator amenable to distributed computation. To highlight the appropriateness of the proposed relaxation, we demonstrate the distributed estimators on a social interaction set-up for user profiling.Comment: This submission is a shorter work (for conference publication) of a more comprehensive paper, already submitted as arXiv:1706.04081 (under review for journal publication). In this short submission only one social set-up is considered and only one of the relaxed estimators is proposed. Moreover, the exhaustive analysis, carried out in the longer manuscript, is completely missing in this versio
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