733 research outputs found
The max-flow min-cut property of two-dimensional affine convex geometries
AbstractIn a matroid, (X,e) is a rooted circuit if X is a set not containing element e and X∪{e} is a circuit. We call X a broken circuit of e. A broken circuit clutter is the collection of broken circuits of a fixed element. Seymour [The matroids with the max-flow min-cut property, J. Combinatorial Theory B 23 (1977) 189–222] proved that a broken circuit clutter of a binary matroid has the max-flow min-cut property if and only if it does not contain a minor isomorphic to Q6. We shall present an analogue of this result in affine convex geometries. Precisely, we shall show that a broken circuit clutter of an element e in a convex geometry arising from two-dimensional point configuration has the max-flow min-cut property if and only if the configuration has no subset forming a ‘Pentagon’ configuration with center e.Firstly we introduce the notion of closed set systems. This leads to a common generalization of rooted circuits both of matroids and convex geometries (antimatroids). We further study some properties of affine convex geometries and their broken circuit clutters
The Parma Polyhedra Library: Toward a Complete Set of Numerical Abstractions for the Analysis and Verification of Hardware and Software Systems
Since its inception as a student project in 2001, initially just for the
handling (as the name implies) of convex polyhedra, the Parma Polyhedra Library
has been continuously improved and extended by joining scrupulous research on
the theoretical foundations of (possibly non-convex) numerical abstractions to
a total adherence to the best available practices in software development. Even
though it is still not fully mature and functionally complete, the Parma
Polyhedra Library already offers a combination of functionality, reliability,
usability and performance that is not matched by similar, freely available
libraries. In this paper, we present the main features of the current version
of the library, emphasizing those that distinguish it from other similar
libraries and those that are important for applications in the field of
analysis and verification of hardware and software systems.Comment: 38 pages, 2 figures, 3 listings, 3 table
Dynamic Partitioning in Linear Relation Analysis. Application to the Verification of Synchronous Programs
We apply linear relation analysis [CH78, HPR97] to the verificationof declarative synchronous programs [Hal98]. In this approach,state partitioning plays an important role: on one hand the precision of the results highly depends on the fineness of the partitioning; on the other hand, a too much detailed partitioning may result in an exponential explosion of the analysis. In this paper we propose to consider very general partitions of the state space and to dynamically select a suitable partitioning according to the property to be proved. The presented approach is quite general and can be applied to other abstract interpretations.Keywords and Phrases: Abstract Interpretation, Partitioning,Linear Relation Analysis, Reactive Systems, Program Verificatio
Games with complementarities
We introduce a class of games with complementarities that has the quasisupermodular games, hence the supermodular games, as a special case. Our games retain the main property of quasisupermodular games: the Nash set is a nonempty complete lattice. We use monotonicity properties on the best reply that are weaker than those in the literature, as well as pretty simple and linked with an intuitive idea of complementarity. The sufficient conditions on the payoffs are weaker than those in quasisupermodular games. We also separate the conditions implying existence of a greatest and a least Nash equilibrium from those, stronger, implying that the Nash set is a complete lattice.complementarity, quasisupermodularity, supermodular games, monotone comparative statics, Nash equilibria
Games with Complementarities
We introduce a class of games with complementarities that has the quasisupermodular games, hence the supermodular games, as a special case. Our games retain the main property of quasisupermodular games : the Nash set is a nonemply complete lattice. We use monotonicity properties on the best reply that are weaker than those in the literature, as well as pretty simple and linked with an intuitive idea of complementarity. The sufficient conditions on the payoffs are weaker than those in quasisupermodular games. We also separate the conditions implying existence of a greatest and a least Nash equilibrium from those, stronger, implying that the Nash set is a complete latticeComplementarity, Quasisupermodularity, Supermodular games, Monotone comparative statics, Nash equilibria
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