25,694 research outputs found
Bar 1-Visibility Graphs and their relation to other Nearly Planar Graphs
A graph is called a strong (resp. weak) bar 1-visibility graph if its
vertices can be represented as horizontal segments (bars) in the plane so that
its edges are all (resp. a subset of) the pairs of vertices whose bars have a
-thick vertical line connecting them that intersects at most one
other bar.
We explore the relation among weak (resp. strong) bar 1-visibility graphs and
other nearly planar graph classes. In particular, we study their relation to
1-planar graphs, which have a drawing with at most one crossing per edge;
quasi-planar graphs, which have a drawing with no three mutually crossing
edges; the squares of planar 1-flow networks, which are upward digraphs with
in- or out-degree at most one. Our main results are that 1-planar graphs and
the (undirected) squares of planar 1-flow networks are weak bar 1-visibility
graphs and that these are quasi-planar graphs
Visibility Representations of Boxes in 2.5 Dimensions
We initiate the study of 2.5D box visibility representations (2.5D-BR) where
vertices are mapped to 3D boxes having the bottom face in the plane and
edges are unobstructed lines of sight parallel to the - or -axis. We
prove that: Every complete bipartite graph admits a 2.5D-BR; The
complete graph admits a 2.5D-BR if and only if ; Every
graph with pathwidth at most admits a 2.5D-BR, which can be computed in
linear time. We then turn our attention to 2.5D grid box representations
(2.5D-GBR) which are 2.5D-BRs such that the bottom face of every box is a unit
square at integer coordinates. We show that an -vertex graph that admits a
2.5D-GBR has at most edges and this bound is tight. Finally,
we prove that deciding whether a given graph admits a 2.5D-GBR with a given
footprint is NP-complete. The footprint of a 2.5D-BR is the set of
bottom faces of the boxes in .Comment: Appears in the Proceedings of the 24th International Symposium on
Graph Drawing and Network Visualization (GD 2016
Coloring non-crossing strings
For a family of geometric objects in the plane
, define as the least
integer such that the elements of can be colored with
colors, in such a way that any two intersecting objects have distinct
colors. When is a set of pseudo-disks that may only intersect on
their boundaries, and such that any point of the plane is contained in at most
pseudo-disks, it can be proven that
since the problem is equivalent to cyclic coloring of plane graphs. In this
paper, we study the same problem when pseudo-disks are replaced by a family
of pseudo-segments (a.k.a. strings) that do not cross. In other
words, any two strings of are only allowed to "touch" each other.
Such a family is said to be -touching if no point of the plane is contained
in more than elements of . We give bounds on
as a function of , and in particular we show that
-touching segments can be colored with colors. This partially answers
a question of Hlin\v{e}n\'y (1998) on the chromatic number of contact systems
of strings.Comment: 19 pages. A preliminary version of this work appeared in the
proceedings of EuroComb'09 under the title "Coloring a set of touching
strings
Pixel and Voxel Representations of Graphs
We study contact representations for graphs, which we call pixel
representations in 2D and voxel representations in 3D. Our representations are
based on the unit square grid whose cells we call pixels in 2D and voxels in
3D. Two pixels are adjacent if they share an edge, two voxels if they share a
face. We call a connected set of pixels or voxels a blob. Given a graph, we
represent its vertices by disjoint blobs such that two blobs contain adjacent
pixels or voxels if and only if the corresponding vertices are adjacent. We are
interested in the size of a representation, which is the number of pixels or
voxels it consists of.
We first show that finding minimum-size representations is NP-complete. Then,
we bound representation sizes needed for certain graph classes. In 2D, we show
that, for -outerplanar graphs with vertices, pixels are
always sufficient and sometimes necessary. In particular, outerplanar graphs
can be represented with a linear number of pixels, whereas general planar
graphs sometimes need a quadratic number. In 3D, voxels are
always sufficient and sometimes necessary for any -vertex graph. We improve
this bound to for graphs of treewidth and to
for graphs of genus . In particular, planar graphs
admit representations with voxels
- …