7,097 research outputs found
Load-Balancing for Parallel Delaunay Triangulations
Computing the Delaunay triangulation (DT) of a given point set in
is one of the fundamental operations in computational geometry.
Recently, Funke and Sanders (2017) presented a divide-and-conquer DT algorithm
that merges two partial triangulations by re-triangulating a small subset of
their vertices - the border vertices - and combining the three triangulations
efficiently via parallel hash table lookups. The input point division should
therefore yield roughly equal-sized partitions for good load-balancing and also
result in a small number of border vertices for fast merging. In this paper, we
present a novel divide-step based on partitioning the triangulation of a small
sample of the input points. In experiments on synthetic and real-world data
sets, we achieve nearly perfectly balanced partitions and small border
triangulations. This almost cuts running time in half compared to
non-data-sensitive division schemes on inputs exhibiting an exploitable
underlying structure.Comment: Short version submitted to EuroPar 201
Joint segmentation of color and depth data based on splitting and merging driven by surface fitting
This paper proposes a segmentation scheme based on the joint usage of color and depth data together with a 3D surface estimation scheme. Firstly a set of multi-dimensional vectors is built from color, geometry and surface orientation information. Normalized cuts spectral clustering is then applied in order to recursively segment the scene in two parts thus obtaining an over-segmentation. This procedure is followed by a recursive merging stage where close segments belonging to the same object are joined together. At each step of both procedures a NURBS model is fitted on the computed segments and the accuracy of the fitting is used as a measure of the plausibility that a segment represents a single surface or object. By comparing the accuracy to the one at the previous step, it is possible to determine if each splitting or merging operation leads to a better scene representation and consequently whether to perform it or not. Experimental results show how the proposed method provides an accurate and reliable segmentation
Hierarchical Salient Object Detection for Assisted Grasping
Visual scene decomposition into semantic entities is one of the major
challenges when creating a reliable object grasping system. Recently, we
introduced a bottom-up hierarchical clustering approach which is able to
segment objects and parts in a scene. In this paper, we introduce a transform
from such a segmentation into a corresponding, hierarchical saliency function.
In comprehensive experiments we demonstrate its ability to detect salient
objects in a scene. Furthermore, this hierarchical saliency defines a most
salient corresponding region (scale) for every point in an image. Based on
this, an easy-to-use pick and place manipulation system was developed and
tested exemplarily.Comment: Accepted for ICRA 201
Numerical Structure Analysis of Regular Hydrogen-Oxygen Detonations
Large-scale numerical simulations have been carried out to analyze the internal
wave structure of a regular oscillating low-pressure H2 : O2 : Ar-Chapman-Jouguet
detonation in two and three space-dimensions. The chemical reaction is modeled
with a non-equilibrium mechanism that consists of 34 elementary reactions and uses
nine thermally perfect gaseous species. A high local resolution is achieved dynamically
at run-time by employing a block-oriented adaptive finite volume method that
has been parallelized efficiently for massively parallel machines. Based on a highly
resolved two-dimensional simulation we analyze the temporal development of the
ow field around a triple point during a detonation cell in great detail. In particular,
the influence of the reinitiation phase at the beginning of a detonation cell
is discussed. Further on, a successful simulation of the cellular structure in three
space-dimensions for the same configuration is presented. The calculation reproduces
the experimentally observed three-dimensional mode of propagation called
"rectangular-mode-in-phase" with zero phase shift between the transverse waves in
both space-directions perpendicular to the detonation front and shows the same
oscillation period as the two-dimensional case
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