1,791 research outputs found

    Parallelization of cycle-based logic simulation

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    Verification of digital circuits by Cycle-based simulation can be performed in parallel. The parallel implementation requires two phases: the compilation phase, that sets up the data needed for the execution of the simulation, and the simulation phase, that consists in executing the parallel simulation of the considered circuit for a certain number of cycles. During the early phase of design, compilation phase has to be repeated each time a bug is found. Thus, if the time of the compilation phase is too high, the advantages stemming from the parallel approach may be lost. In this work we propose an effective version of the compilation phase and compute the corresponding execution time. We also analyze the percentage of execution time required by the different steps of the compilation phase for a set of literature benchmarks. Further, we implemented the simulation phase exploiting the GPU architecture, and we computed the execution times for a set of benchmarks obtaining values comparable with literature ones. Finally, we implemented the sequential version of the Cycle-based simulation in such a way that the execution time is optimized. We used the sequential values to compute the speedup of the parallel version for the considered set of benchmarks

    High-level programming of stencil computations on multi-GPU systems using the SkelCL library

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    The implementation of stencil computations on modern, massively parallel systems with GPUs and other accelerators currently relies on manually-tuned coding using low-level approaches like OpenCL and CUDA. This makes development of stencil applications a complex, time-consuming, and error-prone task. We describe how stencil computations can be programmed in our SkelCL approach that combines high-level programming abstractions with competitive performance on multi-GPU systems. SkelCL extends the OpenCL standard by three high-level features: 1) pre-implemented parallel patterns (a.k.a. skeletons); 2) container data types for vectors and matrices; 3) automatic data (re)distribution mechanism. We introduce two new SkelCL skeletons which specifically target stencil computations – MapOverlap and Stencil – and we describe their use for particular application examples, discuss their efficient parallel implementation, and report experimental results on systems with multiple GPUs. Our evaluation of three real-world applications shows that stencil code written with SkelCL is considerably shorter and offers competitive performance to hand-tuned OpenCL code

    Influences on Throughput and Latency in Stream Programs

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    Vu Thien Nga Nguyen and Raimund Kirner, 'Influences on Throughput and Latency in Stream Programs' paper presented at the 2nd Workshop on Feedback-Directed Compiler Optimization for Multi-Core Architectures. Berlin, Germany. 22 January 2013Stream programming is a promising approach to execute programs on parallel hardware such as multi-core systems. It allows to reuse sequential code at component level and to extend such code with concurrency-handling at the communication level. In this paper we investigate in the performance of stream programs in terms of throughput and latency. We identify factors that affect these performance metrics and propose an efficient scheduling approach to obtain the maximal performance

    HP-CERTI: Towards a high performance, high availability open source RTI for composable simulations (04F-SIW-014)

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    Composing simulations of complex systems from already existing simulation components remains a challenging issue. Motivations for composable simulation include generation of a given federation driven by operational requirements provided "on the fly". The High Level Architecture, initially developed for designing fully distributed simulations, can be considered as an interoperability standard for composing simulations from existing components. Requirements for constructing such complex simulations are quite different from those discussed for distributed simulations. Although interoperability and reusability remain essential, both high performance and availability have also to be considered to fulfill the requirements of the end user. ONERA is currently designing a High Performance / High Availability HLA Run-time Infrastructure from its open source implementation of HLA 1.3 specifications. HP-CERTI is a software package including two main components: the first one, SHM-CERTI, provides an optimized version of CERTI based on a shared memory communication scheme; the second one, Kerrighed-CERTI, allows the deployment of CERTI through the control of the Kerrighed Single System Image operating system for clusters, currently designed by IRISA. This paper describes the design of both high performance and availability Runtime Infrastructures, focusing on the architecture of SHM-CERTI. This work is carried out in the context of the COCA (High Performance Distributed Simulation and Models Reuse) Project, sponsored by the DGA/STTC (Délégation Générale pour l'Armement/Service des Stratégies Techniques et des Technologies Communes) of the French Ministry of Defense

    Approximating Mexican highways with slime mould

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    Plasmodium of Physarum polycephalum is a single cell visible by unaided eye. During its foraging behavior the cell spans spatially distributed sources of nutrients with a protoplasmic network. Geometrical structure of the protoplasmic networks allows the plasmodium to optimize transport of nutrients between remote parts of its body. Assuming major Mexican cities are sources of nutrients how much structure of Physarum protoplasmic network correspond to structure of Mexican Federal highway network? To find an answer undertook a series of laboratory experiments with living Physarum polycephalum. We represent geographical locations of major cities by oat flakes, place a piece of plasmodium in Mexico city area, record the plasmodium's foraging behavior and extract topology of nutrient transport networks. Results of our experiments show that the protoplasmic network formed by Physarum is isomorphic, subject to limitations imposed, to a network of principle highways. Ideas and results of the paper may contribute towards future developments in bio-inspired road planning
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