3 research outputs found

    Parallel Finger Search Structures

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    In this paper we present two versions of a parallel finger structure FS on p processors that supports searches, insertions and deletions, and has a finger at each end. This is to our knowledge the first implementation of a parallel search structure that is work-optimal with respect to the finger bound and yet has very good parallelism (within a factor of O(log p)^2) of optimal). We utilize an extended implicit batching framework that transparently facilitates the use of FS by any parallel program P that is modelled by a dynamically generated DAG D where each node is either a unit-time instruction or a call to FS. The work done by FS is bounded by the finger bound F_L (for some linearization L of D), i.e. each operation on an item with distance r from a finger takes O(log r+1) amortized work. Running P using the simpler version takes O((T_1+F_L)/p + T_infty + d * ((log p)^2 + log n)) time on a greedy scheduler, where T_1, T_infty are the size and span of D respectively, and n is the maximum number of items in FS, and d is the maximum number of calls to FS along any path in D. Using the faster version, this is reduced to O((T_1+F_L)/p + T_infty + d *(log p)^2 + s_L) time, where s_L is the weighted span of D where each call to FS is weighted by its cost according to F_L. FS can be extended to a fixed number of movable fingers. The data structures in our paper fit into the dynamic multithreading paradigm, and their performance bounds are directly composable with other data structures given in the same paradigm. Also, the results can be translated to practical implementations using work-stealing schedulers

    Optimal (Randomized) Parallel Algorithms in the Binary-Forking Model

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    In this paper we develop optimal algorithms in the binary-forking model for a variety of fundamental problems, including sorting, semisorting, list ranking, tree contraction, range minima, and ordered set union, intersection and difference. In the binary-forking model, tasks can only fork into two child tasks, but can do so recursively and asynchronously. The tasks share memory, supporting reads, writes and test-and-sets. Costs are measured in terms of work (total number of instructions), and span (longest dependence chain). The binary-forking model is meant to capture both algorithm performance and algorithm-design considerations on many existing multithreaded languages, which are also asynchronous and rely on binary forks either explicitly or under the covers. In contrast to the widely studied PRAM model, it does not assume arbitrary-way forks nor synchronous operations, both of which are hard to implement in modern hardware. While optimal PRAM algorithms are known for the problems studied herein, it turns out that arbitrary-way forking and strict synchronization are powerful, if unrealistic, capabilities. Natural simulations of these PRAM algorithms in the binary-forking model (i.e., implementations in existing parallel languages) incur an Ω(logn)\Omega(\log n) overhead in span. This paper explores techniques for designing optimal algorithms when limited to binary forking and assuming asynchrony. All algorithms described in this paper are the first algorithms with optimal work and span in the binary-forking model. Most of the algorithms are simple. Many are randomized
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