7,924 research outputs found
Cross-Layer Peer-to-Peer Track Identification and Optimization Based on Active Networking
P2P applications appear to emerge as ultimate killer applications due to their ability to construct highly dynamic overlay topologies with rapidly-varying and unpredictable traffic dynamics, which can constitute a serious challenge even for significantly over-provisioned IP networks. As a result, ISPs are facing new, severe network management problems that are not guaranteed to be addressed by statically deployed network engineering mechanisms. As a first step to a more complete solution to these problems, this paper proposes a P2P measurement, identification and optimisation architecture, designed to cope with the dynamicity and unpredictability of existing, well-known and future, unknown P2P systems. The purpose of this architecture is to provide to the ISPs an effective and scalable approach to control and optimise the traffic produced by P2P applications in their networks. This can be achieved through a combination of different application and network-level programmable techniques, leading to a crosslayer identification and optimisation process. These techniques can be applied using Active Networking platforms, which are able to quickly and easily deploy architectural components on demand. This flexibility of the optimisation architecture is essential to address the rapid development of new P2P protocols and the variation of known protocols
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
The performance and locality tradeoff in BitTorrent-like P2P file-sharing systems
The recent surge of large-scale peer-to-peer (P2P) applications has brought huge amounts of P2P traffic, which significantly changes the Internet traffic pattern and increases the traffic-relay cost at the Internet Service Providers (ISPs). To alleviate the stress on networks, localized peer selection has been proposed that advocates neighbor selection within the same network (AS or ISP) to reduce the cross-ISP traffic. Nevertheless, localized peer selection may potentially lead to the downgrade of downloading speed at the peers, rendering a non-negligible tradeoff between the downloading performance and traffic localization in the P2P system. Aiming at effective peer selection strategies that achieve any desired Pareto optimum in face of the tradeoff, in this paper, we characterize the performance and locality tradeoff as a multi-objective b-matching optimization problem. In particular, we first present a generic maximum weight b-matching model that characterizes the tit-for-tat in BitTorrent-like peer selection. We then introduce multiple optimization objectives into the model, which effectively characterize the performance and locality tradeoff using simultaneous objectives to optimize. We also design fully distributed peer selection algorithms that can effectively achieve any desired Pareto optimum of the global multi-objective optimization, that represents a desired tradeoff point between performance and locality in the entire system. Our models and algorithms are supported by rigorous analysis and extensive simulations. ©2010 IEEE.published_or_final_versionThe IEEE International Conference on Communications (ICC 2010), Cape Town, South Africa, 23-27 May 2010. In Proceedings of the IEEE International Conference on Communications, 2010, p. 1-
A Simulation Framework for Fast Design Space Exploration of Unmanned Air System Traffic Management Policies
The number of daily small Unmanned Aircraft Systems (sUAS) operations in
uncontrolled low altitude airspace is expected to reach into the millions. UAS
Traffic Management (UTM) is an emerging concept aiming at the safe and
efficient management of such very dense traffic, but few studies are addressing
the policies to accommodate such demand and the required ground infrastructure
in suburban or urban environments. Searching for the optimal air traffic
management policy is a combinatorial optimization problem with intractable
complexity when the number of sUAS and the constraints increases. As the
demands on the airspace increase and traffic patterns get complicated, it is
difficult to forecast the potential low altitude airspace hotspots and the
corresponding ground resource requirements. This work presents a Multi-agent
Air Traffic and Resource Usage Simulation (MATRUS) framework that aims for fast
evaluation of different air traffic management policies and the relationship
between policy, environment and resulting traffic patterns. It can also be used
as a tool to decide the resource distribution and launch site location in the
planning of a next-generation smart city. As a case study, detailed comparisons
are provided for the sUAS flight time, conflict ratio, cellular communication
resource usage, for a managed (centrally coordinated) and unmanaged (free
flight) traffic scenario.Comment: The Integrated Communications Navigation and Surveillance (ICNS)
Conference in 201
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