795 research outputs found

    Experimental comparison of neighborhood filtering strategies in unstructured P2P-TV systems

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    P2P-TV systems performance are driven by the overlay topology that peers form. Several proposals have been made in the past to optimize it, yet little experimental studies have corroborated results. The aim of this work is to provide a comprehensive experimental comparison of different strategies for the construction and maintenance of the overlay topology in P2P-TV systems. To this goal, we have implemented different fully-distributed strategies in a P2P-TV application, called Peer- Streamer, that we use to run extensive experimental campaigns in a completely controlled set-up which involves thousands of peers, spanning very different networking scenarios. Results show that the topological properties of the overlay have a deep impact on both user quality of experience and network load. Strategies based solely on random peer selection are greatly outperformed by smart, yet simple strategies that can be implemented with negligible overhead. Even with different and complex scenarios, the neighborhood filtering strategy we devised as most perform- ing guarantees to deliver almost all chunks to all peers with a play-out delay as low as only 6s even with system loads close to 1.0. Results are confirmed by running experiments on PlanetLab. PeerStreamer is open-source to make results reproducible and allow further research by the communit

    Content Distribution by Multiple Multicast Trees and Intersession Cooperation: Optimal Algorithms and Approximations

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    In traditional massive content distribution with multiple sessions, the sessions form separate overlay networks and operate independently, where some sessions may suffer from insufficient resources even though other sessions have excessive resources. To cope with this problem, we consider the universal swarming approach, which allows multiple sessions to cooperate with each other. We formulate the problem of finding the optimal resource allocation to maximize the sum of the session utilities and present a subgradient algorithm which converges to the optimal solution in the time-average sense. The solution involves an NP-hard subproblem of finding a minimum-cost Steiner tree. We cope with this difficulty by using a column generation method, which reduces the number of Steiner-tree computations. Furthermore, we allow the use of approximate solutions to the Steiner-tree subproblem. We show that the approximation ratio to the overall problem turns out to be no less than the reciprocal of the approximation ratio to the Steiner-tree subproblem. Simulation results demonstrate that universal swarming improves the performance of resource-poor sessions with negligible impact to resource-rich sessions. The proposed approach and algorithm are expected to be useful for infrastructure-based content distribution networks with long-lasting sessions and relatively stable network environment

    Video-on-Demand over Internet: a survey of existing systems and solutions

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    Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. Résumé La vidéo à la demande est un service où des films sont fournis à distance aux utilisateurs avec u

    Doctor of Philosophy

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    dissertationThe next generation mobile network (i.e., 5G network) is expected to host emerging use cases that have a wide range of requirements; from Internet of Things (IoT) devices that prefer low-overhead and scalable network to remote machine operation or remote healthcare services that require reliable end-to-end communications. Improving scalability and reliability is among the most important challenges of designing the next generation mobile architecture. The current (4G) mobile core network heavily relies on hardware-based proprietary components. The core networks are expensive and therefore are available in limited locations in the country. This leads to a high end-to-end latency due to the long latency between base stations and the mobile core, and limitations in having innovations and an evolvable network. Moreover, at the protocol level the current mobile network architecture was designed for a limited number of smart-phones streaming a large amount of high quality traffic but not a massive number of low-capability devices sending small and sporadic traffic. This results in high-overhead control and data planes in the mobile core network that are not suitable for a massive number of future Internet-of-Things (IoT) devices. In terms of reliability, network operators already deployed multiple monitoring sys- tems to detect service disruptions and fix problems when they occur. However, detecting all service disruptions is challenging. First, there is a complex relationship between the network status and user-perceived service experience. Second, service disruptions could happen because of reasons that are beyond the network itself. With technology advancements in Software-defined Network (SDN) and Network Func- tion Virtualization (NFV), the next generation mobile network is expected to be NFV-based and deployed on NFV platforms. However, in contrast to telecom-grade hardware with built-in redundancy, commodity off-the-shell (COTS) hardware in NFV platforms often can't be comparable in term of reliability. Availability of Telecom-grade mobile core network hardwares is typically 99.999% (i.e., "five-9s" availability) while most NFV platforms only guarantee "three-9s" availability - orders of magnitude less reliable. Therefore, an NFV-based mobile core network needs extra mechanisms to guarantee its availability. This Ph.D. dissertation focuses on using SDN/NFV, data analytics and distributed system techniques to enhance scalability and reliability of the next generation mobile core network. The dissertation makes the following contributions. First, it presents SMORE, a practical offloading architecture that reduces end-to-end latency and enables new functionalities in mobile networks. It then presents SIMECA, a light-weight and scalable mobile core network designed for a massive number of future IoT devices. Second, it presents ABSENCE, a passive service monitoring system using customer usage and data analytics to detect silent failures in an operational mobile network. Lastly, it presents ECHO, a distributed mobile core network architecture to improve availability of NFV-based mobile core network in public clouds

    Mobility Support in User-Centric Networks

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    In this paper, an overview of challenges and requirements for mobility management in user-centric networks is given, and a new distributed and dynamic per-application mobility management solution is presented. After a brief summary of generic mobility management concepts, existing approaches from the distributed and peer-to-peer mobility management literature are introduced, along with their applicability or shortcomings in the UCN environment. Possible approaches to deal with the decentralized and highly dynamic nature of UCNs are also provided with a discussion and an introduction to potential future work

    Actas da 10ª Conferência sobre Redes de Computadores

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    Universidade do MinhoCCTCCentro AlgoritmiCisco SystemsIEEE Portugal Sectio

    On localized application-driven topology control for energy-efficient wireless peer-to-peer file sharing

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    Wireless Peer-to-Peer (P2P) file sharing Is widely envisioned as one of the major applications of ad hoc networks in the near future. This trend is largely motivated by the recent advances in high-speed wireless communication technologies and high traffic demand for P2P file sharing applications. To achieve the ambitious goal of realizing a practical wireless P2P network, we need a scalable topology control protocol to solve the neighbor discovery problem and network organization problem. Indeed, we believe that the topology control mechanism should be application driven in that we should try to achieve an efficient connectivity among mobile devices in order to better serve the file sharing application. We propose a new protocol, which consists of two components, namely, Adjacency Set Construction (ASC) and Community-Based Asynchronous Wakeup (CAW). Our proposed protocol is shown to be able to enhance the fairness and provide an incentive mechanism in wireless P2P file sharing applications. It is also capable of increasing the energy efficiency. © 2008 IEEE.published_or_final_versio
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