5,451 research outputs found

    Efficient Micro-Mobility using Intra-domain Multicast-based Mechanisms (M&M)

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    One of the most important metrics in the design of IP mobility protocols is the handover performance. The current Mobile IP (MIP) standard has been shown to exhibit poor handover performance. Most other work attempts to modify MIP to slightly improve its efficiency, while others propose complex techniques to replace MIP. Rather than taking these approaches, we instead propose a new architecture for providing efficient and smooth handover, while being able to co-exist and inter-operate with other technologies. Specifically, we propose an intra-domain multicast-based mobility architecture, where a visiting mobile is assigned a multicast address to use while moving within a domain. Efficient handover is achieved using standard multicast join/prune mechanisms. Two approaches are proposed and contrasted. The first introduces the concept proxy-based mobility, while the other uses algorithmic mapping to obtain the multicast address of visiting mobiles. We show that the algorithmic mapping approach has several advantages over the proxy approach, and provide mechanisms to support it. Network simulation (using NS-2) is used to evaluate our scheme and compare it to other routing-based micro-mobility schemes - CIP and HAWAII. The proactive handover results show that both M&M and CIP shows low handoff delay and packet reordering depth as compared to HAWAII. The reason for M&M's comparable performance with CIP is that both use bi-cast in proactive handover. The M&M, however, handles multiple border routers in a domain, where CIP fails. We also provide a handover algorithm leveraging the proactive path setup capability of M&M, which is expected to outperform CIP in case of reactive handover.Comment: 12 pages, 11 figure

    VANET addressing scheme incorporating geographical information in standard IPv6 header

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    TINA as a virtual market place for telecommunication and information services: the VITAL experiment

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    The VITAL (Validation of Integrated Telecommunication Architectures for the Long-Term) project has defined, implemented and demonstrated an open distributed telecommunication architecture (ODTA) for deploying, managing and using a set of heterogeneous multimedia, multi-party, and mobility services. The architecture was based on the latest specifications released by TINA-C. The architecture was challenged in a set of trials by means of a heterogeneous set of applications. Some of the applications were developed within the project from scratch, while some others focused on integrating commercially available applications. The applications were selected in such a way as to assure full coverage of the architecture implementation and reflect a realistic use of it. The VITAL experience of refining and implementing TINA specifications and challenging the resulting platform by a heterogeneous set of services has proven the openness, flexibility and reusability of TINA. This paper describes the VITAL approach when choosing the different services and how they challenge and interact with the architecture, focusing especially on the service architecture and the Ret reference point definitions. The VITAL adjustments and enhancements to the TINA architecture are described. This paper contributes to proving that the TINA-based VITAL ODTA allows for easy and cost-effective development and deployment of advanced end-user and operator services, and can indeed act as the basis for a virtual market place for telecommunications service

    IETF standardization in the field of the Internet of Things (IoT): a survey

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    Smart embedded objects will become an important part of what is called the Internet of Things. However, the integration of embedded devices into the Internet introduces several challenges, since many of the existing Internet technologies and protocols were not designed for this class of devices. In the past few years, there have been many efforts to enable the extension of Internet technologies to constrained devices. Initially, this resulted in proprietary protocols and architectures. Later, the integration of constrained devices into the Internet was embraced by IETF, moving towards standardized IP-based protocols. In this paper, we will briefly review the history of integrating constrained devices into the Internet, followed by an extensive overview of IETF standardization work in the 6LoWPAN, ROLL and CoRE working groups. This is complemented with a broad overview of related research results that illustrate how this work can be extended or used to tackle other problems and with a discussion on open issues and challenges. As such the aim of this paper is twofold: apart from giving readers solid insights in IETF standardization work on the Internet of Things, it also aims to encourage readers to further explore the world of Internet-connected objects, pointing to future research opportunities

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    Application-driven network management with ProtoRINA

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    Traditional network management is tied to the TCP/IP architecture, thus it inherits its many limitations, e.g., static management and one-size-fits-all structure. Additionally there is no unified framework for application management, and service (application) providers have to rely on their own ad-hoc mechanisms to manage their application services. The Recursive InterNetwork Architecture (RINA) is our solution to achieve better network management. RINA provides a unified framework for application-driven network management along with built-in mechanisms (including registration, authentication, enrollment, addressing, etc.), and it allows the dynamic formation of secure communication containers for service providers in support of various requirements. In this paper, we focus on how application-driven network management can be achieved over the GENI testbed using ProtoRINA, a user-space prototype of RINA. We demonstrate how video can be efficiently multicast to many clients on demand by dynamically creating a delivery tree. Under RINA, multicast can be enabled through a secure communication container that is dynamically formed to support video transport either through application proxies or via relay IPC processes. Experimental results over the GENI testbed show that application-driven network management enabled by ProtoRINA can achieve better network and application performance.National Science Foundation (NSF grant CNS-0963974)

    Multicast Mobility in Mobile IP Version 6 (MIPv6) : Problem Statement and Brief Survey

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