23 research outputs found

    Developing object detection, tracking and image mosaicing algorithms for visual surveillance

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    Visual surveillance systems are becoming increasingly important in the last decades due to proliferation of cameras. These systems have been widely used in scientific, commercial and end-user applications where they can store, extract and infer huge amount of information automatically without human help. In this thesis, we focus on developing object detection, tracking and image mosaicing algorithms for a visual surveillance system. First, we review some real-time object detection algorithms that exploit motion cue and enhance one of them that is suitable for use in dynamic scenes. This algorithm adopts a nonparametric probabilistic model over the whole image and exploits pixel adjacencies to detect foreground regions under even small baseline motion. Then we develop a multiple object tracking algorithm which utilizes this algorithm as its detection step. The algorithm analyzes multiple object interactions in a probabilistic framework using virtual shells to track objects in case of severe occlusions. The final part of the thesis is devoted to an image mosaicing algorithm that stitches ordered images to create a large and visually attractive mosaic for large sequence of images. The proposed mosaicing method eliminates nonlinear optimization techniques with the capability of real-time operation on large datasets. Experimental results show that developed algorithms work quite successfully in dynamic and cluttered environments with real-time performance

    Exploiting Structural Constraints in Image Pairs

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    Ph.DDOCTOR OF PHILOSOPH

    Event-based Vision: A Survey

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    Event cameras are bio-inspired sensors that differ from conventional frame cameras: Instead of capturing images at a fixed rate, they asynchronously measure per-pixel brightness changes, and output a stream of events that encode the time, location and sign of the brightness changes. Event cameras offer attractive properties compared to traditional cameras: high temporal resolution (in the order of microseconds), very high dynamic range (140 dB vs. 60 dB), low power consumption, and high pixel bandwidth (on the order of kHz) resulting in reduced motion blur. Hence, event cameras have a large potential for robotics and computer vision in challenging scenarios for traditional cameras, such as low-latency, high speed, and high dynamic range. However, novel methods are required to process the unconventional output of these sensors in order to unlock their potential. This paper provides a comprehensive overview of the emerging field of event-based vision, with a focus on the applications and the algorithms developed to unlock the outstanding properties of event cameras. We present event cameras from their working principle, the actual sensors that are available and the tasks that they have been used for, from low-level vision (feature detection and tracking, optic flow, etc.) to high-level vision (reconstruction, segmentation, recognition). We also discuss the techniques developed to process events, including learning-based techniques, as well as specialized processors for these novel sensors, such as spiking neural networks. Additionally, we highlight the challenges that remain to be tackled and the opportunities that lie ahead in the search for a more efficient, bio-inspired way for machines to perceive and interact with the world

    Large-area visually augmented navigation for autonomous underwater vehicles

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    Submitted to the Joint Program in Applied Ocean Science & Engineering in partial fulfillment of the requirements for the degree of Doctor of Philosophy at the Massachusetts Institute of Technology and the Woods Hole Oceanographic Institution June 2005This thesis describes a vision-based, large-area, simultaneous localization and mapping (SLAM) algorithm that respects the low-overlap imagery constraints typical of autonomous underwater vehicles (AUVs) while exploiting the inertial sensor information that is routinely available on such platforms. We adopt a systems-level approach exploiting the complementary aspects of inertial sensing and visual perception from a calibrated pose-instrumented platform. This systems-level strategy yields a robust solution to underwater imaging that overcomes many of the unique challenges of a marine environment (e.g., unstructured terrain, low-overlap imagery, moving light source). Our large-area SLAM algorithm recursively incorporates relative-pose constraints using a view-based representation that exploits exact sparsity in the Gaussian canonical form. This sparsity allows for efficient O(n) update complexity in the number of images composing the view-based map by utilizing recent multilevel relaxation techniques. We show that our algorithmic formulation is inherently sparse unlike other feature-based canonical SLAM algorithms, which impose sparseness via pruning approximations. In particular, we investigate the sparsification methodology employed by sparse extended information filters (SEIFs) and offer new insight as to why, and how, its approximation can lead to inconsistencies in the estimated state errors. Lastly, we present a novel algorithm for efficiently extracting consistent marginal covariances useful for data association from the information matrix. In summary, this thesis advances the current state-of-the-art in underwater visual navigation by demonstrating end-to-end automatic processing of the largest visually navigated dataset to date using data collected from a survey of the RMS Titanic (path length over 3 km and 3100 m2 of mapped area). This accomplishment embodies the summed contributions of this thesis to several current SLAM research issues including scalability, 6 degree of freedom motion, unstructured environments, and visual perception.This work was funded in part by the CenSSIS ERC of the National Science Foundation under grant EEC-9986821, in part by the Woods Hole Oceanographic Institution through a grant from the Penzance Foundation, and in part by a NDSEG Fellowship awarded through the Department of Defense

    Robust and Efficient Inference of Scene and Object Motion in Multi-Camera Systems

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    Multi-camera systems have the ability to overcome some of the fundamental limitations of single camera based systems. Having multiple view points of a scene goes a long way in limiting the influence of field of view, occlusion, blur and poor resolution of an individual camera. This dissertation addresses robust and efficient inference of object motion and scene in multi-camera and multi-sensor systems. The first part of the dissertation discusses the role of constraints introduced by projective imaging towards robust inference of multi-camera/sensor based object motion. We discuss the role of the homography and epipolar constraints for fusing object motion perceived by individual cameras. For planar scenes, the homography constraints provide a natural mechanism for data association. For scenes that are not planar, the epipolar constraint provides a weaker multi-view relationship. We use the epipolar constraint for tracking in multi-camera and multi-sensor networks. In particular, we show that the epipolar constraint reduces the dimensionality of the state space of the problem by introducing a ``shared'' state space for the joint tracking problem. This allows for robust tracking even when one of the sensors fail due to poor SNR or occlusion. The second part of the dissertation deals with challenges in the computational aspects of tracking algorithms that are common to such systems. Much of the inference in the multi-camera and multi-sensor networks deal with complex non-linear models corrupted with non-Gaussian noise. Particle filters provide approximate Bayesian inference in such settings. We analyze the computational drawbacks of traditional particle filtering algorithms, and present a method for implementing the particle filter using the Independent Metropolis Hastings sampler, that is highly amenable to pipelined implementations and parallelization. We analyze the implementations of the proposed algorithm, and in particular concentrate on implementations that have minimum processing times. The last part of the dissertation deals with the efficient sensing paradigm of compressing sensing (CS) applied to signals in imaging, such as natural images and reflectance fields. We propose a hybrid signal model on the assumption that most real-world signals exhibit subspace compressibility as well as sparse representations. We show that several real-world visual signals such as images, reflectance fields, videos etc., are better approximated by this hybrid of two models. We derive optimal hybrid linear projections of the signal and show that theoretical guarantees and algorithms designed for CS can be easily extended to hybrid subspace-compressive sensing. Such methods reduce the amount of information sensed by a camera, and help in reducing the so called data deluge problem in large multi-camera systems

    Super-resolution of 3-dimensional scenes

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    Super-resolution is an image enhancement method that increases the resolution of images and video. Previously this technique could only be applied to 2D scenes. The super-resolution algorithm developed in this thesis creates high-resolution views of 3-dimensional scenes, using low-resolution images captured from varying, unknown positions

    Videos in Context for Telecommunication and Spatial Browsing

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    The research presented in this thesis explores the use of videos embedded in panoramic imagery to transmit spatial and temporal information describing remote environments and their dynamics. Virtual environments (VEs) through which users can explore remote locations are rapidly emerging as a popular medium of presence and remote collaboration. However, capturing visual representation of locations to be used in VEs is usually a tedious process that requires either manual modelling of environments or the employment of specific hardware. Capturing environment dynamics is not straightforward either, and it is usually performed through specific tracking hardware. Similarly, browsing large unstructured video-collections with available tools is difficult, as the abundance of spatial and temporal information makes them hard to comprehend. At the same time, on a spectrum between 3D VEs and 2D images, panoramas lie in between, as they offer the same 2D images accessibility while preserving 3D virtual environments surrounding representation. For this reason, panoramas are an attractive basis for videoconferencing and browsing tools as they can relate several videos temporally and spatially. This research explores methods to acquire, fuse, render and stream data coming from heterogeneous cameras, with the help of panoramic imagery. Three distinct but interrelated questions are addressed. First, the thesis considers how spatially localised video can be used to increase the spatial information transmitted during video mediated communication, and if this improves quality of communication. Second, the research asks whether videos in panoramic context can be used to convey spatial and temporal information of a remote place and the dynamics within, and if this improves users' performance in tasks that require spatio-temporal thinking. Finally, the thesis considers whether there is an impact of display type on reasoning about events within videos in panoramic context. These research questions were investigated over three experiments, covering scenarios common to computer-supported cooperative work and video browsing. To support the investigation, two distinct video+context systems were developed. The first telecommunication experiment compared our videos in context interface with fully-panoramic video and conventional webcam video conferencing in an object placement scenario. The second experiment investigated the impact of videos in panoramic context on quality of spatio-temporal thinking during localization tasks. To support the experiment, a novel interface to video-collection in panoramic context was developed and compared with common video-browsing tools. The final experimental study investigated the impact of display type on reasoning about events. The study explored three adaptations of our video-collection interface to three display types. The overall conclusion is that videos in panoramic context offer a valid solution to spatio-temporal exploration of remote locations. Our approach presents a richer visual representation in terms of space and time than standard tools, showing that providing panoramic contexts to video collections makes spatio-temporal tasks easier. To this end, videos in context are suitable alternative to more difficult, and often expensive solutions. These findings are beneficial to many applications, including teleconferencing, virtual tourism and remote assistance

    Scene Reconstruction from Multi-Scale Input Data

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    Geometry acquisition of real-world objects by means of 3D scanning or stereo reconstruction constitutes a very important and challenging problem in computer vision. 3D scanners and stereo algorithms usually provide geometry from one viewpoint only, and several of the these scans need to be merged into one consistent representation. Scanner data generally has lower noise levels than stereo methods and the scanning scenario is more controlled. In image-based stereo approaches, the aim is to reconstruct the 3D surface of an object solely from multiple photos of the object. In many cases, the stereo geometry is contaminated with noise and outliers, and exhibits large variations in scale. Approaches that fuse such data into one consistent surface must be resilient to such imperfections. In this thesis, we take a closer look at geometry reconstruction using both scanner data and the more challenging image-based scene reconstruction approaches. In particular, this work focuses on the uncontrolled setting where the input images are not constrained, may be taken with different camera models, under different lighting and weather conditions, and from vastly different points of view. A typical dataset contains many views that observe the scene from an overview perspective, and relatively few views capture small details of the geometry. What results from these datasets are surface samples of the scene with vastly different resolution. As we will show in this thesis, the multi-resolution, or, "multi-scale" nature of the input is a relevant aspect for surface reconstruction, which has rarely been considered in literature yet. Integrating scale as additional information in the reconstruction process can make a substantial difference in surface quality. We develop and study two different approaches for surface reconstruction that are able to cope with the challenges resulting from uncontrolled images. The first approach implements surface reconstruction by fusion of depth maps using a multi-scale hierarchical signed distance function. The hierarchical representation allows fusion of multi-resolution depth maps without mixing geometric information at incompatible scales, which preserves detail in high-resolution regions. An incomplete octree is constructed by incrementally adding triangulated depth maps to the hierarchy, which leads to scattered samples of the multi-resolution signed distance function. A continuous representation of the scattered data is defined by constructing a tetrahedral complex, and a final, highly-adaptive surface is extracted by applying the Marching Tetrahedra algorithm. A second, point-based approach is based on a more abstract, multi-scale implicit function defined as a sum of basis functions. Each input sample contributes a single basis function which is parameterized solely by the sample's attributes, effectively yielding a parameter-free method. Because the scale of each sample controls the size of the basis function, the method automatically adapts to data redundancy for noise reduction and is highly resilient to the quality-degrading effects of low-resolution samples, thus favoring high-resolution surfaces. Furthermore, we present a robust, image-based reconstruction system for surface modeling: MVE, the Multi-View Environment. The implementation provides all steps involved in the pipeline: Calibration and registration of the input images, dense geometry reconstruction by means of stereo, a surface reconstruction step and post-processing, such as remeshing and texturing. In contrast to other software solutions for image-based reconstruction, MVE handles large, uncontrolled, multi-scale datasets as well as input from more controlled capture scenarios. The reason lies in the particular choice of the multi-view stereo and surface reconstruction algorithms. The resulting surfaces are represented using a triangular mesh, which is a piecewise linear approximation to the real surface. The individual triangles are often so small that they barely contribute any geometric information and can be ill-shaped, which can cause numerical problems. A surface remeshing approach is introduced which changes the surface discretization such that more favorable triangles are created. It distributes the vertices of the mesh according to a density function, which is derived from the curvature of the geometry. Such a mesh is better suited for further processing and has reduced storage requirements. We thoroughly compare the developed methods against the state-of-the art and also perform a qualitative evaluation of the two surface reconstruction methods on a wide range of datasets with different properties. The usefulness of the remeshing approach is demonstrated on both scanner and multi-view stereo data
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