16,711 research outputs found
Enlightening Network Lifetime based on Dynamic Time Orient Energy Optimization in Wireless Sensor Network
Mobile Ad-hoc Networks (MANET) are a set of Large-scale infrastructure and mobile device networks that build themselves without centralized control to provide various services through mobile. However, the quality of service of MANET is highly dependent on multiple parameters. Many routing schemes in literature use hop count, mobility speed, direction, etc. Similarly, the flow-based approach chooses long routes, which increases latency and reduces throughput efficiency. However, not all methods work well with all Quality of Service (QoS) parameters. To introduce a Dynamic Time Orient Energy Optimization (DTOEO) algorithm to construct the energy-based tree formation to achieve the minimum energy consumption network. Energy-based Dynamic Tree Routing to provide higher energy node and shortest route estimation that help to better transmission quality. In this proposed DTOEO method, perform three stages, there are i). Source node discovery process, ii). Time-orient density estimation, and iii). Energy-based Dynamic Tree Routing. In this stage, orient density estimation evaluates the data transmission size for each window period. To assess the consuming energy in the overall network. The proposed method of performance evaluation using various QoS matrices and its comparison to the existing process provides better performance
A Lightweight Distributed Solution to Content Replication in Mobile Networks
Performance and reliability of content access in mobile networks is
conditioned by the number and location of content replicas deployed at the
network nodes. Facility location theory has been the traditional, centralized
approach to study content replication: computing the number and placement of
replicas in a network can be cast as an uncapacitated facility location
problem. The endeavour of this work is to design a distributed, lightweight
solution to the above joint optimization problem, while taking into account the
network dynamics. In particular, we devise a mechanism that lets nodes share
the burden of storing and providing content, so as to achieve load balancing,
and decide whether to replicate or drop the information so as to adapt to a
dynamic content demand and time-varying topology. We evaluate our mechanism
through simulation, by exploring a wide range of settings and studying
realistic content access mechanisms that go beyond the traditional
assumptionmatching demand points to their closest content replica. Results show
that our mechanism, which uses local measurements only, is: (i) extremely
precise in approximating an optimal solution to content placement and
replication; (ii) robust against network mobility; (iii) flexible in
accommodating various content access patterns, including variation in time and
space of the content demand.Comment: 12 page
A Taxonomy of Self-configuring Service Discovery Systems
We analyze the fundamental concepts and issues in service
discovery. This analysis places service discovery in the context of distributed
systems by describing service discovery as a third generation
naming system. We also describe the essential architectures and the
functionalities in service discovery. We then proceed to show how service
discovery fits into a system, by characterizing operational aspects.
Subsequently, we describe how existing state of the art performs service
discovery, in relation to the operational aspects and functionalities, and
identify areas for improvement
Mobile Computing in Digital Ecosystems: Design Issues and Challenges
In this paper we argue that the set of wireless, mobile devices (e.g.,
portable telephones, tablet PCs, GPS navigators, media players) commonly used
by human users enables the construction of what we term a digital ecosystem,
i.e., an ecosystem constructed out of so-called digital organisms (see below),
that can foster the development of novel distributed services. In this context,
a human user equipped with his/her own mobile devices, can be though of as a
digital organism (DO), a subsystem characterized by a set of peculiar features
and resources it can offer to the rest of the ecosystem for use from its peer
DOs. The internal organization of the DO must address issues of management of
its own resources, including power consumption. Inside the DO and among DOs,
peer-to-peer interaction mechanisms can be conveniently deployed to favor
resource sharing and data dissemination. Throughout this paper, we show that
most of the solutions and technologies needed to construct a digital ecosystem
are already available. What is still missing is a framework (i.e., mechanisms,
protocols, services) that can support effectively the integration and
cooperation of these technologies. In addition, in the following we show that
that framework can be implemented as a middleware subsystem that enables novel
and ubiquitous forms of computation and communication. Finally, in order to
illustrate the effectiveness of our approach, we introduce some experimental
results we have obtained from preliminary implementations of (parts of) that
subsystem.Comment: Proceedings of the 7th International wireless Communications and
Mobile Computing conference (IWCMC-2011), Emergency Management: Communication
and Computing Platforms Worksho
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