16,711 research outputs found

    Enlightening Network Lifetime based on Dynamic Time Orient Energy Optimization in Wireless Sensor Network

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    Mobile Ad-hoc Networks (MANET) are a set of Large-scale infrastructure and mobile device networks that build themselves without centralized control to provide various services through mobile. However, the quality of service of MANET is highly dependent on multiple parameters. Many routing schemes in literature use hop count, mobility speed, direction, etc. Similarly, the flow-based approach chooses long routes, which increases latency and reduces throughput efficiency. However, not all methods work well with all Quality of Service (QoS) parameters. To introduce a Dynamic Time Orient Energy Optimization (DTOEO) algorithm to construct the energy-based tree formation to achieve the minimum energy consumption network. Energy-based Dynamic Tree Routing to provide higher energy node and shortest route estimation that help to better transmission quality. In this proposed DTOEO method, perform three stages, there are i). Source node discovery process, ii). Time-orient density estimation, and iii). Energy-based Dynamic Tree Routing. In this stage, orient density estimation evaluates the data transmission size for each window period. To assess the consuming energy in the overall network. The proposed method of performance evaluation using various QoS matrices and its comparison to the existing process provides better performance

    A Lightweight Distributed Solution to Content Replication in Mobile Networks

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    Performance and reliability of content access in mobile networks is conditioned by the number and location of content replicas deployed at the network nodes. Facility location theory has been the traditional, centralized approach to study content replication: computing the number and placement of replicas in a network can be cast as an uncapacitated facility location problem. The endeavour of this work is to design a distributed, lightweight solution to the above joint optimization problem, while taking into account the network dynamics. In particular, we devise a mechanism that lets nodes share the burden of storing and providing content, so as to achieve load balancing, and decide whether to replicate or drop the information so as to adapt to a dynamic content demand and time-varying topology. We evaluate our mechanism through simulation, by exploring a wide range of settings and studying realistic content access mechanisms that go beyond the traditional assumptionmatching demand points to their closest content replica. Results show that our mechanism, which uses local measurements only, is: (i) extremely precise in approximating an optimal solution to content placement and replication; (ii) robust against network mobility; (iii) flexible in accommodating various content access patterns, including variation in time and space of the content demand.Comment: 12 page

    A Taxonomy of Self-configuring Service Discovery Systems

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    We analyze the fundamental concepts and issues in service discovery. This analysis places service discovery in the context of distributed systems by describing service discovery as a third generation naming system. We also describe the essential architectures and the functionalities in service discovery. We then proceed to show how service discovery fits into a system, by characterizing operational aspects. Subsequently, we describe how existing state of the art performs service discovery, in relation to the operational aspects and functionalities, and identify areas for improvement

    Mobile Computing in Digital Ecosystems: Design Issues and Challenges

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    In this paper we argue that the set of wireless, mobile devices (e.g., portable telephones, tablet PCs, GPS navigators, media players) commonly used by human users enables the construction of what we term a digital ecosystem, i.e., an ecosystem constructed out of so-called digital organisms (see below), that can foster the development of novel distributed services. In this context, a human user equipped with his/her own mobile devices, can be though of as a digital organism (DO), a subsystem characterized by a set of peculiar features and resources it can offer to the rest of the ecosystem for use from its peer DOs. The internal organization of the DO must address issues of management of its own resources, including power consumption. Inside the DO and among DOs, peer-to-peer interaction mechanisms can be conveniently deployed to favor resource sharing and data dissemination. Throughout this paper, we show that most of the solutions and technologies needed to construct a digital ecosystem are already available. What is still missing is a framework (i.e., mechanisms, protocols, services) that can support effectively the integration and cooperation of these technologies. In addition, in the following we show that that framework can be implemented as a middleware subsystem that enables novel and ubiquitous forms of computation and communication. Finally, in order to illustrate the effectiveness of our approach, we introduce some experimental results we have obtained from preliminary implementations of (parts of) that subsystem.Comment: Proceedings of the 7th International wireless Communications and Mobile Computing conference (IWCMC-2011), Emergency Management: Communication and Computing Platforms Worksho
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