5 research outputs found

    On Optimality of Myopic Sensing Policy with Imperfect Sensing in Multi-channel Opportunistic Access

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    We consider the channel access problem under imperfect sensing of channel state in a multi-channel opportunistic communication system, where the state of each channel evolves as an independent and identically distributed Markov process. The considered problem can be cast into a restless multi-armed bandit (RMAB) problem that is of fundamental importance in decision theory. It is well-known that solving the RMAB problem is PSPACE-hard, with the optimal policy usually intractable due to the exponential computation complexity. A natural alternative is to consider the easily implementable myopic policy that maximizes the immediate reward but ignores the impact of the current strategy on the future reward. In this paper, we perform an analytical study on the optimality of the myopic policy under imperfect sensing for the considered RMAB problem. Specifically, for a family of generic and practically important utility functions, we establish the closed-form conditions under which the myopic policy is guaranteed to be optimal even under imperfect sensing. Despite our focus on the opportunistic channel access, the obtained results are generic in nature and are widely applicable in a wide range of engineering domains.Comment: 21 pages regular pape

    Reinforcement Learning in Education: A Multi-Armed Bandit Approach

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    Advances in reinforcement learning research have demonstrated the ways in which different agent-based models can learn how to optimally perform a task within a given environment. Reinforcement leaning solves unsupervised problems where agents move through a state-action-reward loop to maximize the overall reward for the agent, which in turn optimizes the solving of a specific problem in a given environment. However, these algorithms are designed based on our understanding of actions that should be taken in a real-world environment to solve a specific problem. One such problem is the ability to identify, recommend and execute an action within a system where the users are the subject, such as in education. In recent years, the use of blended learning approaches integrating face-to-face learning with online learning in the education context, has in-creased. Additionally, online platforms used for education require the automation of certain functions such as the identification, recommendation or execution of actions that can benefit the user, in this sense, the student or learner. As promising as these scientific advances are, there is still a need to conduct research in a variety of different areas to ensure the successful deployment of these agents within education systems. Therefore, the aim of this study was to contextualise and simulate the cumulative reward within an environment for an intervention recommendation problem in the education context.Comment: 17 pages, 6 figures, 1 table, EAI AFRICATEK 2022 Conferenc
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