135 research outputs found
Optimal strategies for a game on amenable semigroups
The semigroup game is a two-person zero-sum game defined on a semigroup S as
follows: Players 1 and 2 choose elements x and y in S, respectively, and player
1 receives a payoff f(xy) defined by a function f from S to [-1,1]. If the
semigroup is amenable in the sense of Day and von Neumann, one can extend the
set of classical strategies, namely countably additive probability measures on
S, to include some finitely additive measures in a natural way. This extended
game has a value and the players have optimal strategies. This theorem extends
previous results for the multiplication game on a compact group or on the
positive integers with a specific payoff. We also prove that the procedure of
extending the set of allowed strategies preserves classical solutions: if a
semigroup game has a classical solution, this solution solves also the extended
game.Comment: 17 pages. To appear in International Journal of Game Theor
Optimal strategies for a game on amenable semigroups
The semigroup game is a two-person zero-sum game defined on a semigroup S as
follows: Players 1 and 2 choose elements x and y in S, respectively, and player
1 receives a payoff f(xy) defined by a function f from S to [-1,1]. If the
semigroup is amenable in the sense of Day and von Neumann, one can extend the
set of classical strategies, namely countably additive probability measures on
S, to include some finitely additive measures in a natural way. This extended
game has a value and the players have optimal strategies. This theorem extends
previous results for the multiplication game on a compact group or on the
positive integers with a specific payoff. We also prove that the procedure of
extending the set of allowed strategies preserves classical solutions: if a
semigroup game has a classical solution, this solution solves also the extended
game.Comment: 17 pages. To appear in International Journal of Game Theor
Optimal strategies for a game on amenable semigroups
The semigroup game is a two-person zero-sum game defined on a semigroup as follows: Players 1 and 2 choose elements and , respectively, and player 1 receives a payoff f (x y) defined by a function f : S → [−1, 1]. If the semigroup is amenable in the sense of Day and von Neumann, one can extend the set of classical strategies, namely countably additive probability measures on S, to include some finitely additive measures in a natural way. This extended game has a value and the players have optimal strategies. This theorem extends previous results for the multiplication game on a compact group or on the positive integers with a specific payoff. We also prove that the procedure of extending the set of allowed strategies preserves classical solutions: if a semigroup game has a classical solution, this solution solves also the extended gam
Existence of equilibria in countable games: an algebraic approach
Although mixed extensions of finite games always admit equilibria, this is
not the case for countable games, the best-known example being Wald's
pick-the-larger-integer game. Several authors have provided conditions for the
existence of equilibria in infinite games. These conditions are typically of
topological nature and are rarely applicable to countable games. Here we
establish an existence result for the equilibrium of countable games when the
strategy sets are a countable group and the payoffs are functions of the group
operation. In order to obtain the existence of equilibria, finitely additive
mixed strategies have to be allowed. This creates a problem of selection of a
product measure of mixed strategies. We propose a family of such selections and
prove existence of an equilibrium that does not depend on the selection. As a
byproduct we show that if finitely additive mixed strategies are allowed, then
Wald's game admits an equilibrium. We also prove existence of equilibria for
nontrivial extensions of matching-pennies and rock-scissors-paper. Finally we
extend the main results to uncountable games
Adaptive high-order splitting schemes for large-scale differential Riccati equations
We consider high-order splitting schemes for large-scale differential Riccati
equations. Such equations arise in many different areas and are especially
important within the field of optimal control. In the large-scale case, it is
critical to employ structural properties of the matrix-valued solution, or the
computational cost and storage requirements become infeasible. Our main
contribution is therefore to formulate these high-order splitting schemes in a
efficient way by utilizing a low-rank factorization. Previous results indicated
that this was impossible for methods of order higher than 2, but our new
approach overcomes these difficulties. In addition, we demonstrate that the
proposed methods contain natural embedded error estimates. These may be used
e.g. for time step adaptivity, and our numerical experiments in this direction
show promising results.Comment: 23 pages, 7 figure
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