26,630 research outputs found
Combining Voting Rules Together
We propose a simple method for combining together voting rules that performs
a run-off between the different winners of each voting rule. We prove that this
combinator has several good properties. For instance, even if just one of the
base voting rules has a desirable property like Condorcet consistency, the
combination inherits this property. In addition, we prove that combining voting
rules together in this way can make finding a manipulation more computationally
difficult. Finally, we study the impact of this combinator on approximation
methods that find close to optimal manipulations
Heuristics in Multi-Winner Approval Voting
In many real world situations, collective decisions are made using voting.
Moreover, scenarios such as committee or board elections require voting rules
that return multiple winners. In multi-winner approval voting (AV), an agent
may vote for as many candidates as they wish. Winners are chosen by tallying up
the votes and choosing the top- candidates receiving the most votes. An
agent may manipulate the vote to achieve a better outcome by voting in a way
that does not reflect their true preferences. In complex and uncertain
situations, agents may use heuristics to strategize, instead of incurring the
additional effort required to compute the manipulation which most favors them.
In this paper, we examine voting behavior in multi-winner approval voting
scenarios with complete information. We show that people generally manipulate
their vote to obtain a better outcome, but often do not identify the optimal
manipulation. Instead, voters tend to prioritize the candidates with the
highest utilities. Using simulations, we demonstrate the effectiveness of these
heuristics in situations where agents only have access to partial information
Complexity of and Algorithms for Borda Manipulation
We prove that it is NP-hard for a coalition of two manipulators to compute
how to manipulate the Borda voting rule. This resolves one of the last open
problems in the computational complexity of manipulating common voting rules.
Because of this NP-hardness, we treat computing a manipulation as an
approximation problem where we try to minimize the number of manipulators.
Based on ideas from bin packing and multiprocessor scheduling, we propose two
new approximation methods to compute manipulations of the Borda rule.
Experiments show that these methods significantly outperform the previous best
known %existing approximation method. We are able to find optimal manipulations
in almost all the randomly generated elections tested. Our results suggest
that, whilst computing a manipulation of the Borda rule by a coalition is
NP-hard, computational complexity may provide only a weak barrier against
manipulation in practice
How Hard is Bribery in Elections with Randomly Selected Voters
Many research works in computational social choice assume a fixed set of voters in an election and study the resistance of different voting rules against electoral manipulation. In recent years, however, a new technique known as random sample voting has been adopted in many multi-agent systems. One of the most prominent examples is blockchain. Many proof-of-stake based blockchain systems like Algorand will randomly select a subset of participants of the system to form a committee, and only the committee members will be involved in the decision of some important system parameters. This can be viewed as running an election where the voter committee (i.e., the voters whose votes will be counted) is randomly selected. It is generally expected that the introduction of such randomness should make the election more resistant to electoral manipulation, despite the lack of theoretical analysis. In this paper, we present a systematic study on the resistance of an election with a randomly selected voter committee against bribery. Since the committee is randomly generated, by bribing any fixed subset of voters, the designated candidate may or may not win. Consequently, we consider the problem of finding a feasible solution that maximizes the winning probability of the designated candidate. We show that for most voting rules, this problem becomes extremely difficult for the briber as even finding any non-trivial solution with non-zero objective value becomes NP-hard. However, for plurality and veto, there exists a polynomial time approximation scheme that computes a near-optimal solution efficiently. The algorithm builds upon a novel integer programming formulation together with techniques from n-fold integer programming, which may be of a separate interest
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