10 research outputs found

    Optimal exploration of small rings

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    Uniform multi-agent deployment on a ring

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    AbstractWe consider two variants of the task of spreading a swarm of agents uniformly on a ring graph. Ant-like oblivious agents having limited capabilities are considered. The agents are assumed to have little memory, they all execute the same algorithm and no direct communication is allowed between them. Furthermore, the agents do not possess any global information. In particular, the size of the ring (n) and the number of agents in the swarm (k) are unknown to them. The agents are assumed to operate on an unweighted ring graph. Every agent can measure the distance to his two neighbors on the ring, up to a limited range of V edges.The first task considered, is dynamical (i.e. in motion) uniform deployment on the ring. We show that if either the ring is unoriented, or the visibility range is less than ⌊n/k⌋, this is an impossible mission for the agents. Then, for an oriented ring and V≄⌈n/k⌉, we propose an algorithm which achieves the deployment task in optimal time. The second task discussed, called quiescent spread, requires the agents to spread uniformly over the ring and stop moving. We prove that under our model, in which every agent can measure the distance only to his two neighbors, this task is impossible. Subsequently, we propose an algorithm which achieves quiescent but only almost uniform spread.The algorithms we present are scalable and robust. In case the environment (the size of the ring) or the number of agents changes during the run, the swarm adapts and re-deploys without requiring any outside interference

    Gathering of Robots on Anonymous Grids without multiplicity detection

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    International audienceThe paper studies the gathering problem on grid networks. A team of robots placed at different nodes of a grid, have to meet at some node and remain there. Robots operate in Look-Compute-Move cycles; in one cycle, a robot perceives the current configuration in terms of occupied nodes (Look), decides whether to move towards one of its neighbors (Compute), and in the positive case makes the computed move instantaneously (Move). Cycles are performed asynchronously for each robot. The problem has been deeply studied for the case of ring networks. However, the known techniques used on rings cannot be directly extended to grids. Moreover, on rings, another assumption concerning the so-called multiplicity detection capability was required in order to accomplish the gathering task. That is, a robot is able to detect during its Look operation whether a node is empty, or occupied by one robot, or occupied by an undefined number of robots greater than one. In this paper, we provide a full characterization about gatherable configurations for grids. In particular, we show that in this case, the multiplicity detection is not required. Very interestingly, sometimes the problem appears trivial, as it is for the case of grids with both odd sides, while sometimes the involved techniques require new insights with respect to the well-studied ring case. Moreover, our results reveal the importance of a structure like the grid that allows to overcome the multiplicity detection with respect to the ring case

    Optimal torus exploration by oblivious robots

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    International audienceWe deal with a team of autonomous robots that are endowed with motion actuators and visibility sensors. Those robots are weak and evolve in a discrete environment. By weak, we mean that they are anonymous, uniform, unable to explicitly communicate, and oblivious. We first show that it is impossible to solve the terminating exploration of a simple torus of arbitrary size with less than 4 or 5 such robots, respectively depending on whether the algorithm is probabilistic or deterministic. Next, we propose in the SSYNC model a probabilistic solution for the terminating exploration of torus-shaped networks of size ℓ×L, where 7≀ℓ≀L, by a team of 4 such weak robots. So, this algorithm is optimal w.r.t. the number of robots

    Ring Exploration with Oblivious Myopic Robots

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    The exploration problem in the discrete universe, using identical oblivious asynchronous robots without direct communication, has been well investigated. These robots have sensors that allow them to see their environment and move accordingly. However, the previous work on this problem assume that robots have an unlimited visibility, that is, they can see the position of all the other robots. In this paper, we consider deterministic exploration in an anonymous, unoriented ring using asynchronous, oblivious, and myopic robots. By myopic, we mean that the robots have only a limited visibility. We study the computational limits imposed by such robots and we show that under some conditions the exploration problem can still be solved. We study the cases where the robots visibility is limited to 1, 2, and 3 neighboring nodes, respectively.Comment: (2012

    Gathering asynchronous and oblivious robots on basic graph topologies under the Look -Compute-Move model

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    Volume dedicated to the Workshop on Search and Rendezvous that took place in May 2012 in Lorentz CentreInternational audienceRecent and challenging models of robot-based computing systems consider identical, oblivious and mobile robots placed on the nodes of anonymous graphs. Robots operate asynchronously in order to reach a common node and remain with it. This task is known in the literature as the athering or rendezvous problem. The target node is neither chosen in advance nor marked differently compared to the other nodes. In fact, the graph is anonymous and robots have minimal capabilities. In the context of robot-based computing systems, resources are always limited and precious. Then, the research of the minimal set of assumptions and capabilities required to accomplish the gathering task as well as for other achievements is of main interest. Moreover, the minimality of the assumptions stimulates the investigation of new and challenging techniques that might reveal crucial peculiarities even for other tasks. The model considered in this chapter is known in the literature as the Look-Compute-Move model. Identical robots initially placed at different nodes of an anonymous input graph operate in asynchronous Look-Compute-Move cycles. In each cycle, a robot takes a snapshot of the current global configuration (Look), then, based on the perceived configuration, takes a decision to stay idle or to move to one of its adjacent nodes (Compute), and in the latter case it makes an instantaneous move to this neighbor (Move). Cycles are performed asynchronously for each robot. This means that the time between Look, Compute, and Move operations is finite but unbounded, and it is decided by the adversary for each robot. Hence, robots may move based on significantly outdated perceptions. The only constraint is that moves are instantaneous, and hence any robot performing a Look operation perceives all other robots at nodes of the ring and not on edges. Robots are all identical, anonymous, and execute the same deterministic algorithm. They cannot leave any marks at visited nodes, nor can they send messages to other robots. In this chapter, we aim to survey on recent results obtained for the gathering task over basic graph topologies, that are rings, grids, and trees. Recent achievements to this matter have attracted many researchers, and have provided interesting approaches that might be of main interest to the community that studies robot-based computing systems

    How to gather asynchronous oblivious robots on anonymous rings

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    A set of robots arbitrarily placed on the nodes of an anonymous graph have to meet at one common node and remain in there. This problem is known in the literature as the \emph{gathering}. Robots operate in Look-Compute-Move cycles; in one cycle, a robot takes a snapshot of the current configuration (Look), decides whether to stay idle or to move to one of its neighbors (Compute), and in the latter case makes the computed move instantaneously (Move). Cycles are performed asynchronously for each robot. Moreover, each robot is empowered by the so called \emph{multiplicity detection} capability, that is, a robot is able to detect during its Look operation whether a node is empty, or occupied by one robot, or occupied by an undefined number of robots greater than one. The described problem has been extensively studied during the last years. However, the known solutions work only for specific initial configurations and leave some open cases. In this paper, we provide an algorithm which solves the general problem, and is able to detect all the non-gatherable configurations. It is worth noting that our new algorithm makes use of a unified and general strategy for any initial configuration.Un ensemble de robots placés arbitrairement sur les sommets d'un graphe anonyme doivent se rencontrer sur un sommet commun. Ce problÚme est connu dans la littérature comme le \emph{gathering}. Les robots utilisent des cycles Look-Compute-Move; dans un cycle, un robot prend un instantané de la configuration actuelle (Look), décide de rester inactif ou de se déplacer sur l'un de ses voisins (Compute), et dans ce cas, fait le déplacement (Move). Les cycles sont exécutés de maniÚre asynchrone pour chaque robot. Chaque robot possÚde la capacité de \emph{multiplicity detection}: un robot est capable de détecter au cours de son opération Look si un sommet est vide, occupé par un robot, ou occupé par un nombre indéfini de robots. Le problÚme décrit a été largement étudié au cours des derniÚres années. Toutefois, les solutions connues ne sont valides que pour des configurations initiales spécifiques. Nous fournissons un algorithme qui résout le problÚme général, et est capable de détecter toutes les configurations initiales pour lesquelles le problÚme est impossible. Il est intéressant de noter que notre nouvel algorithme utilise une stratégie unifiée et générale pour chaque configuration initiale

    Terminating Exploration Of A Grid By An Optimal Number Of Asynchronous Oblivious Robots

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    International audienceWe consider swarms of asynchronous oblivious robots evolving into an anonymous grid-shaped network. In this context, we investigate optimal (w.r.t. the number of robots) deterministic solutions for the terminating exploration problem. We first show lower bounds in the semi-synchronous model. Precisely, we show that at least three robots are required to explore any grid of at least three nodes, even in the probabilistic case. Then, we show that at least four (resp. five) robots are necessary to deterministically explore a (2,2)-Grid (resp. a (3,3)-Grid). We then propose deterministic algorithms in the asynchronous model. This latter being strictly weakest than the semi-synchronous model, all the aforementioned bounds still hold in that context. Our algorithms actually exhibit the optimal number of robots that is necessary to explore a given grid. Overall, our results show that except in two particular cases, three robots are necessary and sufficient to deterministically explore a grid of at least three nodes and then terminate. The optimal number of robots for the two remaining cases is four for the (2,2)-Grid and five for the (3,3)-Grid, respectively

    Computing on rings by oblivious robots: a unified approach for different tasks

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    International audienceA set of autonomous robots have to collaborate in order to accomplish a common task in a ring-topology where neither nodes nor edges are labeled (that is, the ring is anonymous). We present a unified approach to solve three important problems: the exclusive perpetual exploration, the exclusive perpetual clearing, and the gathering problems. In the first problem, each robot aims at visiting each node infinitely often while avoiding that two robots occupy a same node (exclusivity property); in exclusive perpetual clearing (also known as searching), the team of robots aims at clearing the whole ring infinitely often (an edge is cleared if it is traversed by a robot or if both its endpoints are occupied); and in the gathering problem, all robots must eventually occupy the same node. We investigate these tasks in the Look-Compute-Move model where the robots cannot communicate but can perceive the positions of other robots. Each robot is equipped with visibility sensors and motion actuators, and it operates in asynchronous cycles. In each cycle, a robot takes a snapshot of the current global configuration (Look), then, based on the perceived configuration, takes a decision to stay idle or to move to one of its adjacent nodes (Compute), and in the latter case it eventually moves to this neighbor (Move). Moreover, robots are endowed with very weak capabilities. Namely, they are anonymous, asynchronous, oblivious, uniform (execute the same algorithm) and have no common sense of orientation. In this setting, we devise algorithms that, starting from an exclusive and rigid (i.e. aperiodic and asymmetric) configuration, solve the three above problems in anonymous ring-topologies

    Optimal probabilistic ring exploration by semi-synchronous oblivious robots

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    International audienceWe consider a team of k identical, oblivious, and semi-synchronous mobile robots that are able to sense (i.e., view) their environment, yet are unable to communicate, and evolve on a constrained path. Previous results in this weak scenario show that initial symmetry yields high lower bounds when problems are to be solved by deterministic robots. In this paper, we initiate research on probabilistic bounds and solutions in this context, and focus on the exploration problem of anonymous unoriented rings of any size n. It is known that View the MathML source deterministic robots are necessary and sufficient to solve the problem, provided that k and n are coprime. By contrast, we show that four identical probabilistic robots are necessary and sufficient to solve the same problem, also removing the coprime constraint. Our positive results are constructive
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