26,630 research outputs found

    Combining Voting Rules Together

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    We propose a simple method for combining together voting rules that performs a run-off between the different winners of each voting rule. We prove that this combinator has several good properties. For instance, even if just one of the base voting rules has a desirable property like Condorcet consistency, the combination inherits this property. In addition, we prove that combining voting rules together in this way can make finding a manipulation more computationally difficult. Finally, we study the impact of this combinator on approximation methods that find close to optimal manipulations

    Heuristics in Multi-Winner Approval Voting

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    In many real world situations, collective decisions are made using voting. Moreover, scenarios such as committee or board elections require voting rules that return multiple winners. In multi-winner approval voting (AV), an agent may vote for as many candidates as they wish. Winners are chosen by tallying up the votes and choosing the top-kk candidates receiving the most votes. An agent may manipulate the vote to achieve a better outcome by voting in a way that does not reflect their true preferences. In complex and uncertain situations, agents may use heuristics to strategize, instead of incurring the additional effort required to compute the manipulation which most favors them. In this paper, we examine voting behavior in multi-winner approval voting scenarios with complete information. We show that people generally manipulate their vote to obtain a better outcome, but often do not identify the optimal manipulation. Instead, voters tend to prioritize the candidates with the highest utilities. Using simulations, we demonstrate the effectiveness of these heuristics in situations where agents only have access to partial information

    Complexity of and Algorithms for Borda Manipulation

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    We prove that it is NP-hard for a coalition of two manipulators to compute how to manipulate the Borda voting rule. This resolves one of the last open problems in the computational complexity of manipulating common voting rules. Because of this NP-hardness, we treat computing a manipulation as an approximation problem where we try to minimize the number of manipulators. Based on ideas from bin packing and multiprocessor scheduling, we propose two new approximation methods to compute manipulations of the Borda rule. Experiments show that these methods significantly outperform the previous best known %existing approximation method. We are able to find optimal manipulations in almost all the randomly generated elections tested. Our results suggest that, whilst computing a manipulation of the Borda rule by a coalition is NP-hard, computational complexity may provide only a weak barrier against manipulation in practice

    How Hard is Bribery in Elections with Randomly Selected Voters

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    Many research works in computational social choice assume a fixed set of voters in an election and study the resistance of different voting rules against electoral manipulation. In recent years, however, a new technique known as random sample voting has been adopted in many multi-agent systems. One of the most prominent examples is blockchain. Many proof-of-stake based blockchain systems like Algorand will randomly select a subset of participants of the system to form a committee, and only the committee members will be involved in the decision of some important system parameters. This can be viewed as running an election where the voter committee (i.e., the voters whose votes will be counted) is randomly selected. It is generally expected that the introduction of such randomness should make the election more resistant to electoral manipulation, despite the lack of theoretical analysis. In this paper, we present a systematic study on the resistance of an election with a randomly selected voter committee against bribery. Since the committee is randomly generated, by bribing any fixed subset of voters, the designated candidate may or may not win. Consequently, we consider the problem of finding a feasible solution that maximizes the winning probability of the designated candidate. We show that for most voting rules, this problem becomes extremely difficult for the briber as even finding any non-trivial solution with non-zero objective value becomes NP-hard. However, for plurality and veto, there exists a polynomial time approximation scheme that computes a near-optimal solution efficiently. The algorithm builds upon a novel integer programming formulation together with techniques from n-fold integer programming, which may be of a separate interest
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