3,526 research outputs found

    Optimal Alphabetic Ternary Trees

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    We give a new algorithm to construct optimal alphabetic ternary trees, where every internal node has at most three children. This algorithm generalizes the classic Hu-Tucker algorithm, though the overall computational complexity has yet to be determined

    Dynamic Trees with Almost-Optimal Access Cost

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    An optimal binary search tree for an access sequence on elements is a static tree that minimizes the total search cost. Constructing perfectly optimal binary search trees is expensive so the most efficient algorithms construct almost optimal search trees. There exists a long literature of constructing almost optimal search trees dynamically, i.e., when the access pattern is not known in advance. All of these trees, e.g., splay trees and treaps, provide a multiplicative approximation to the optimal search cost. In this paper we show how to maintain an almost optimal weighted binary search tree under access operations and insertions of new elements where the approximation is an additive constant. More technically, we maintain a tree in which the depth of the leaf holding an element e_i does not exceed min(log(W/w_i),log n)+O(1) where w_i is the number of times e_i was accessed and W is the total length of the access sequence. Our techniques can also be used to encode a sequence of m symbols with a dynamic alphabetic code in O(m) time so that the encoding length is bounded by m(H+O(1)), where H is the entropy of the sequence. This is the first efficient algorithm for adaptive alphabetic coding that runs in constant time per symbol

    Hu-Tucker alogorithm for building optimal alphabetic binary search trees

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    The purpose of this thesis is to study the behavior of the Hu- Tucker algorithm for building Optimal Alphabetic Binary Search Trees (OABST), to design an efficient implementation, and to evaluate the performance of the algorithm, and the implementation. The three phases of the algorithm are described and their time complexities evaluated. Two separate implementations for the most expensive phase, Combination, are presented achieving 0(n2) and O(nlogn) time and 0(n) space complexity. The break even point between them is experimentally established and the complexities of the implementations are compared against their theoretical time complexities. The electronic version of The Complete Works of William Shakespeare is compressed using the Hu- Tucker algorithm and other popular compression algorithms to compare the performance of the different techniques. The experiments justified the price that has to be paid to implement the Hu- Tucker algorithm. It is shown that an efficient implementation can process extremely large data sets relatively fast and can achieve optimality close to the Optimal Binary Tree, built using the Huffman algorithm, however the OABST can be used in both encoding and decoding processes, unlike the OBT where an additional mapping mechanism is needed for the decoding phase
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