5,353 research outputs found

    SEMA4A: An ontology for emergency notification systems accessibility

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    This is the post-print version of the final paper published in Expert Systems with Applications. The published article is available from the link below. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. Copyright @ 2009 Elsevier B.V.Providing alert communication in emergency situations is vital to reduce the number of victims. Reaching this goal is challenging due to users’ diversity: people with disabilities, elderly and children, and other vulnerable groups. Notifications are critical when an emergency scenario is going to happen (e.g. a typhoon approaching) so the ability to transmit notifications to different kind of users is a crucial feature for such systems. In this work an ontology was developed by investigating different sources: accessibility guidelines, emergency response systems, communication devices and technologies, taking into account the different abilities of people to react to different alarms (e.g. mobile phone vibration as an alarm for deafblind people). We think that the proposed ontology addresses the information needs for sharing and integrating emergency notification messages over distinct emergency response information systems providing accessibility under different conditions and for different kind of users.Ministerio de Educación y Cienci

    User-defined semantics for the design of IoT systems enabling smart interactive experiences

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    © The Author(s) 2020. This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.Automation in computing systems has always been considered a valuable solution to unburden the user. Internet of Things (IoT) technology best suits automation in different domains, such as home automation, retail, industry, and transportation, to name but a few. While these domains are strongly characterized by implicit user interaction, more recently, automation has been adopted also for the provision of interactive and immersive experiences that actively involve the users. IoT technology thus becomes the key for Smart Interactive Experiences (SIEs), i.e., immersive automated experiences created by orchestrating different devices to enable smart environments to fluidly react to the final users’ behavior. There are domains, e.g., cultural heritage, where these systems and the SIEs can support and provide several benefits. However, experts of such domains, while intrigued by the opportunity to induce SIEs, are facing tough challenges in their everyday work activities when they are required to automate and orchestrate IoT devices without the necessary coding skills. This paper presents a design approach that tries to overcome these difficulties thanks to the adoption of ontologies for defining Event-Condition-Action rules. More specifically, the approach enables domain experts to identify and specify properties of IoT devices through a user-defined semantics that, being closer to the domain experts’ background, facilitates them in automating the IoT devices behavior. We also present a study comparing three different interaction paradigms conceived to support the specification of user-defined semantics through a “transparent” use of ontologies. Based on the results of this study, we work out some lessons learned on how the proposed paradigms help domain experts express their semantics, which in turn facilitates the creation of interactive applications enabling SIEs.Peer reviewedFinal Published versio

    The Internet of Musical Things Ontology

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    The Internet of Musical Things (IoMusT) is an emerging research area consisting of the extension of the Internet of Things paradigm to the music domain. Interoperability represents a central issue within this domain, where heterogeneous objects dedicated to the production and/or reception of musical content (Musical Things) are envisioned to communicate between each other. This paper proposes an ontology for the representation of the knowledge related to IoMusT ecosystems to facilitate interoperability between Musical Things. There was no previous comprehensive data model for the IoMusT domain, however the new ontology relates to existing ontologies, including the SOSA Ontology for the representation of sensors and actuators and the Music Ontology focusing on the production and consumption of music. This paper documents the design of the ontology and its evaluation with respect to specific requirements gathered from an extensive literature review, which was based on scenarios involving IoMusT stakeholders, such as performers and audience members. The IoMusT Ontology can be accessed at: https://w3id.org/iomust#

    Ontologies in Digital Twins: A Systematic Literature Review

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    Digital Twins (DT) facilitate monitoring and reasoning processes in cyber–physical systems. They have progressively gained popularity over the past years because of intense research activity and industrial advancements. Cognitive Twins is a novel concept, recently coined to refer to the involvement of Semantic Web technology in DTs. Recent studies address the relevance of ontologies and knowledge graphs in the context of DTs, in terms of knowledge representation, interoperability and automatic reasoning. However, there is no comprehensive analysis of how semantic technologies, and specifically ontologies, are utilized within DTs. This Systematic Literature Review (SLR) is based on the analysis of 82 research articles, that either propose or benefit from ontologies with respect to DT. The paper uses different analysis perspectives, including a structural analysis based on a reference DT architecture, and an application-specific analysis to specifically address the different domains, such as Manufacturing and Infrastructure. The review also identifies open issues and possible research directions on the usage of ontologies and knowledge graphs in DTs

    Towards a Semantic Architecture for the Internet of Musical Things

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    The Internet of Musical Things is an emerging research area that relates to the network of Musical Things, which are computing devices embedded in physical objects dedicated to the production and/or reception of musical content. In this paper we propose a semantically-enriched Internet of Musical Things architecture which relies on a semantic audio server and edge computing techniques. SpeciïŹcally, a SPARQL Event Processing Architecture is employed as an interoperability enabler allowing multiple heterogeneous Musical Things to cooperate, relying on a music-related ontology. We technically validate our architecture by implementing an ecosystem around it, where ïŹve Musical Thing prototypes communicate between each other

    A Personalized e-Learning Framework

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    With the advent of web based learning and content management tools, e-learning has become a matured learning paradigm, and changed the trend of instructional design from instructor centric learning paradigm to learner centric approach, and evolved from “one instructional design for many learners” to “one design for one learner” or “many designs for one learner”. Currently, there are mature technologies that can lead to the construction of a personalized e-learning environment, namely: Ontology, Semantic web, learning objects, and content management systems. In this paper, a personalized e-learning framework is proposed, where learning objects are classified according to their suitability for the different types and styles of learning, and where these learning objects are offered to individual learners according to their personal preferences, skills and needs

    A web-based collaboration approach for teaching in medicine

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    Teaching medicine requires developing a vast range of manual, intellectual, visual and tactile skills as well as taking into account large amounts of factual information. Traditional medical teaching and individual learning in particular, can be complemented with electronic web based systems. One of the main impacts of e-Teaching in education resides in the fact that it provides opportunities to create resources that turn the learning process flexible. This implies a different relation between teachers and students and even between institutions, in the sense that the students participate on their own formation and the vertical hierarchy tends to become increasingly more horizontal. Awareness of the knowledge constructing process is increased, and consequently more satisfaction gained from learning. In this paper we describe a webbased collaboration approach for teaching that is being developed to simulate conversational dialogue in the area of Medicine, that enables the integration of highly heterogeneous sources of information into a coherent knowledge base accessed from web-based interfaces, either from the tutor’s point of view or the development of the discipline in itself, i.e. the system’s content is created automatically by the physicians as their daily work goes on
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